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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Attributes</id>
	<title>Attributes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Attributes"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;action=history"/>
	<updated>2026-05-02T14:55:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=869&amp;oldid=prev</id>
		<title>August at 14:05, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=869&amp;oldid=prev"/>
		<updated>2025-06-01T14:05:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:05, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;WIS&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt;. If an attribute is written as, for example: &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt;, then that implies their positive or negative modifier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;points an attribute score is above &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;Wisdom&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;WIS&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt;. If an attribute is written as, for example: &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt;, then that implies their positive or negative modifier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from [[Races|race]], [[Backgrounds|background]], template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from [[Races|race]], [[Backgrounds|background]], template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=851&amp;oldid=prev</id>
		<title>August at 13:24, 31 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=851&amp;oldid=prev"/>
		<updated>2025-05-31T13:24:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 31 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wisdom &amp;lt;small&amp;gt;(WIS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wisdom &amp;lt;small&amp;gt;(WIS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;WIS&amp;lt;/code&amp;gt;. It is added to a character&#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;WIS&amp;lt;/code&amp;gt;. It is added to a character&#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Wisdom has an ablative effect on the [[Tension]] system&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(PRS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(PRS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt; is used for a plurality of social skills as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt; is used for a plurality of social skills as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Presence, like Wisdom, has an ablative effect on the Tension system&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=761&amp;oldid=prev</id>
		<title>August at 13:38, 26 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=761&amp;oldid=prev"/>
		<updated>2025-05-26T13:38:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 26 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIS&lt;/del&gt;&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;WIS&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PRS&lt;/del&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wisdom&lt;/ins&gt;&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;WIS&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Presence&lt;/ins&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If an attribute is written as, for example: &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt;, then that implies their positive or negative modifier&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from race, background, template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Races|&lt;/ins&gt;race&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Backgrounds|&lt;/ins&gt;background&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Strength &amp;lt;small&amp;gt;(STR)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Strength &amp;lt;small&amp;gt;(STR)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to exert physical power, their martial discipline and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poise&lt;/del&gt;. Many melee [[Weapons|weapon]] types add a character&#039;s &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier &lt;/del&gt;to their attack and damage matrixes, and influences maximum carrying capacity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to exert physical power, their martial discipline and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form&lt;/ins&gt;. Many melee [[Weapons|weapon]] types add a character&#039;s &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; to their attack and damage matrixes, and influences maximum carrying capacity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(CON)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(CON)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier &lt;/del&gt;is added to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;&amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier &lt;/del&gt;is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; is added to &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CON&lt;/ins&gt;&amp;lt;/code&amp;gt; is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(DEX)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(DEX)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character&#039;s &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier &lt;/del&gt;to their attack and damage matrixes, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;positive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier &lt;/del&gt;is added to their base [[Armor|Armor Class]] when not &#039;&#039;&amp;lt;code&amp;gt;flatfooted&amp;lt;/code&amp;gt;&#039;&#039; or otherwise denied this bonus. It is added to a character&#039;s &amp;lt;code&amp;gt;Reflex&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character&#039;s &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; to their attack and damage matrixes, and positive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; &lt;/ins&gt;is added to their base [[Armor|Armor Class]] when not &#039;&#039;&amp;lt;code&amp;gt;flatfooted&amp;lt;/code&amp;gt;&#039;&#039; or otherwise denied this bonus. It is added to a character&#039;s &amp;lt;code&amp;gt;Reflex&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Intelligence &amp;lt;small&amp;gt;(INT)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Intelligence &amp;lt;small&amp;gt;(INT)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to recall and organize information. Though characters who lack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; &lt;/del&gt;are not required to be ignorant or illiterate, they will have narrower fields of expertise and knowledge. A character&#039;s positive &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier &lt;/del&gt;increases their bank of fluent [[languages]] and speed of learning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to recall and organize information. Though characters who lack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this attribute &lt;/ins&gt;are not required to be ignorant or illiterate, they will have narrower fields of expertise and knowledge. A character&#039;s positive &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;increases their bank of fluent [[languages]] and speed of learning &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new ones diagetically&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wisdom &amp;lt;small&amp;gt;(WIS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wisdom &amp;lt;small&amp;gt;(WIS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(PRS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(PRS)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt; is used for a plurality of social &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skills &lt;/del&gt;as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;PRS&amp;lt;/code&amp;gt; is used for a plurality of social &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills &lt;/ins&gt;as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=748&amp;oldid=prev</id>
		<title>August at 13:12, 26 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=748&amp;oldid=prev"/>
		<updated>2025-05-26T13:12:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 26 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(CON)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(CON)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; modifier is added to their &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conditions and &lt;/del&gt;Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; modifier is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; modifier is added to their &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; modifier is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(DEX)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(DEX)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-644:rev-748:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=644&amp;oldid=prev</id>
		<title>August at 00:44, 18 April 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=644&amp;oldid=prev"/>
		<updated>2025-04-18T00:44:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:44, 18 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wis&lt;/del&gt;&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wis&lt;/del&gt;&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/del&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/del&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIS&lt;/ins&gt;&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIS&lt;/ins&gt;&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PRS&lt;/ins&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PRS&lt;/ins&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from race, background, template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from race, background, template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Strength &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Str&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Strength &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STR&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to exert physical power, their martial discipline and poise. Many melee [[Weapons|weapon]] types add a character&#039;s &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Str&lt;/del&gt;&amp;lt;/code&amp;gt; modifier to their attack and damage matrixes, and influences maximum carrying capacity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to exert physical power, their martial discipline and poise. Many melee [[Weapons|weapon]] types add a character&#039;s &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STR&lt;/ins&gt;&amp;lt;/code&amp;gt; modifier to their attack and damage matrixes, and influences maximum carrying capacity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Con&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CON&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Con&lt;/del&gt;&amp;lt;/code&amp;gt; modifier is added to their &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Conditions and Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; modifier is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CON&lt;/ins&gt;&amp;lt;/code&amp;gt; modifier is added to their &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Conditions and Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; modifier is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dex&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DEX&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character&#039;s &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dex&lt;/del&gt;&amp;lt;/code&amp;gt; modifier to their attack and damage matrixes, and a positive modifier is added to their base [[Armor|Armor Class]] when not &#039;&#039;&amp;lt;code&amp;gt;flatfooted&amp;lt;/code&amp;gt;&#039;&#039; or otherwise denied this bonus. It is added to a character&#039;s &amp;lt;code&amp;gt;Reflex&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character&#039;s &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DEX&lt;/ins&gt;&amp;lt;/code&amp;gt; modifier to their attack and damage matrixes, and a positive modifier is added to their base [[Armor|Armor Class]] when not &#039;&#039;&amp;lt;code&amp;gt;flatfooted&amp;lt;/code&amp;gt;&#039;&#039; or otherwise denied this bonus. It is added to a character&#039;s &amp;lt;code&amp;gt;Reflex&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Intelligence &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Int&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Intelligence &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;INT&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to recall and organize information. Though characters who lack &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Int&lt;/del&gt;&amp;lt;/code&amp;gt; are not required to be ignorant or illiterate, they will have narrower fields of expertise and knowledge. A character&#039;s positive &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Int&lt;/del&gt;&amp;lt;/code&amp;gt; modifier increases their bank of fluent [[languages]] and speed of learning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to recall and organize information. Though characters who lack &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;INT&lt;/ins&gt;&amp;lt;/code&amp;gt; are not required to be ignorant or illiterate, they will have narrower fields of expertise and knowledge. A character&#039;s positive &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;INT&lt;/ins&gt;&amp;lt;/code&amp;gt; modifier increases their bank of fluent [[languages]] and speed of learning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wisdom &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wis&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wisdom &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIS&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wis&lt;/del&gt;&amp;lt;/code&amp;gt;. It is added to a character&#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIS&lt;/ins&gt;&amp;lt;/code&amp;gt;. It is added to a character&#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PRS&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/del&gt;&amp;lt;/code&amp;gt; is used for a plurality of social Skills as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PRS&lt;/ins&gt;&amp;lt;/code&amp;gt; is used for a plurality of social Skills as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=539&amp;oldid=prev</id>
		<title>August at 22:28, 13 April 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=539&amp;oldid=prev"/>
		<updated>2025-04-13T22:28:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &amp;#039;&amp;#039;modifier&amp;#039;&amp;#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &amp;#039;&amp;#039;modifier&amp;#039;&amp;#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from race, template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from race&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, background&lt;/ins&gt;, template or features otherwise specified are not affected by this cap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=537&amp;oldid=prev</id>
		<title>August at 21:12, 13 April 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=537&amp;oldid=prev"/>
		<updated>2025-04-13T21:12:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &amp;#039;&amp;#039;modifier&amp;#039;&amp;#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &amp;#039;&amp;#039;modifier&amp;#039;&amp;#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;Prs&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A character may benefit from a soft bonus of up to &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; in any given attribute, after which it will not be added to their total. Hard bonuses such as adjustments from race, template or features otherwise specified are not affected by this cap.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=421&amp;oldid=prev</id>
		<title>August at 01:42, 21 March 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=421&amp;oldid=prev"/>
		<updated>2025-03-21T01:42:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:42, 21 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&amp;#039;s baseline level of ability across six measurements in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt;. Their &amp;#039;&amp;#039;attribute score&amp;#039;&amp;#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/del&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/del&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/ins&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/ins&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&amp;#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt;. It is added to a character&amp;#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&amp;#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt;. It is added to a character&amp;#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Presence &amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/del&gt;&amp;lt;/code&amp;gt; is used for a plurality of social Skills as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Presence&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to command attention, to project their vision, and overall force of personality. &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prs&lt;/ins&gt;&amp;lt;/code&amp;gt; is used for a plurality of social Skills as well as remaining an important factor in how a character appreciates or depreciates their [[Notoriety]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=407&amp;oldid=prev</id>
		<title>August: /* Charisma (Cha) */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=407&amp;oldid=prev"/>
		<updated>2025-03-21T01:31:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charisma (Cha)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:31, 21 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&#039;s baseline level of ability across six measurements in &#039;&#039;[[The Domains of Dread]]&#039;&#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma&lt;/del&gt;&amp;lt;/code&amp;gt;. Their &#039;&#039;attribute score&#039;&#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attributes comprise a character&#039;s baseline level of ability across six measurements in &#039;&#039;[[The Domains of Dread]]&#039;&#039;: &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Dexterity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Intelligence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Presence&lt;/ins&gt;&amp;lt;/code&amp;gt;. Their &#039;&#039;attribute score&#039;&#039; identifies to what level a character may be expected to perform at given conditions unforced and unaltered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cha&lt;/del&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cha&lt;/del&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For every 2 points an attribute score is above 10, their &#039;&#039;modifier&#039;&#039; increases and vice versa. For example, a character that possesses 16 &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; will have a &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt; modifier that influences any check, skill or roll which utilizes &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt; in this way, just as their 8 in &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/ins&gt;&amp;lt;/code&amp;gt; means that they have &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; in those circumstances involving &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/ins&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attributes in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&amp;#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt;. It is added to a character&amp;#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Wisdom&amp;lt;/code&amp;gt; is the measure of the character&amp;#039;s ability to rely on instinct and practice presence of mind. Important [[skills]] related to spotting, like [[Perception]], are tied to &amp;lt;code&amp;gt;Wis&amp;lt;/code&amp;gt;. It is added to a character&amp;#039;s &amp;lt;code&amp;gt;Will&amp;lt;/code&amp;gt; save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma &lt;/del&gt;&amp;lt;small&amp;gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cha&lt;/del&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Presence &lt;/ins&gt;&amp;lt;small&amp;gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/ins&gt;)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma&lt;/del&gt;&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;persuade others&lt;/del&gt;, force of personality&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and overall presence&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters do not require &lt;/del&gt;&amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cha&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in order to be attractive or lack thereof to be physically unappealing, but should &lt;/del&gt;factor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &amp;lt;code&amp;gt;Cha&amp;lt;/code&amp;gt; &lt;/del&gt;in how &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &quot;even the score&quot; in terms of personal mannerisms &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matters of speech&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Presence&lt;/ins&gt;&amp;lt;/code&amp;gt; is the measure of the character&#039;s ability to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command attention&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to project their vision, and overall &lt;/ins&gt;force of personality. &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pre&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is used for a plurality of social Skills as well as remaining an important &lt;/ins&gt;factor in how &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character appreciates &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depreciates their [[Notoriety]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-258:rev-407:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=258&amp;oldid=prev</id>
		<title>August at 03:46, 15 January 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Attributes&amp;diff=258&amp;oldid=prev"/>
		<updated>2025-01-15T03:46:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:46, 15 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(Con)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Constitution &amp;lt;small&amp;gt;(Con)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;Con&amp;lt;/code&amp;gt; modifier is added to their &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Conditions and Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; modifier is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; is the measure of the character&#039;s hardiness and ability to withstand system shock. The &amp;lt;code&amp;gt;Con&amp;lt;/code&amp;gt; modifier is added to their &amp;lt;code&amp;gt;Fortitude&amp;lt;/code&amp;gt; saves and has an influence on how quickly or slowly they become &#039;&#039;&amp;lt;code&amp;gt;[[Conditions and Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;code&amp;gt;exhausted&amp;lt;/code&amp;gt;.&#039;&#039; When leveling up, a character&#039;s &amp;lt;code&amp;gt;Constitution&amp;lt;/code&amp;gt; modifier is added to determine the final amount of &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; added to their total &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; pool. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit dice always roll their target maximum for purposes of adding &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; in &#039;&#039;The Domains of Dread.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(Dex)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dexterity &amp;lt;small&amp;gt;(Dex)&amp;lt;/small&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
</feed>