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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Character_versus_Character_Rules</id>
	<title>Character versus Character Rules - Revision history</title>
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	<updated>2026-05-02T13:06:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=2235&amp;oldid=prev</id>
		<title>August at 11:12, 19 February 2026</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=2235&amp;oldid=prev"/>
		<updated>2026-02-19T11:12:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:12, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters know will escalate the conflict and an opt out, otherwise described as an action both characters know will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters know will escalate the conflict and an opt out, otherwise described as an action both characters know will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that hostile engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that hostile engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in general &lt;/del&gt;should be used only as a means of last resort when resolving conflict on &#039;&#039;The Domains of Dread&#039;&#039; outside &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first hostile engagement, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage should be used only as a means of last resort when resolving conflict on &#039;&#039;The Domains of Dread&#039;&#039; outside Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first hostile engagement, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may be only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may be only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every hostile engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, and lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every hostile engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, and lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-915:rev-2235:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=915&amp;oldid=prev</id>
		<title>August at 21:55, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=915&amp;oldid=prev"/>
		<updated>2025-06-04T21:55:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:55, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling so central to &#039;&#039;The Domains of Dread&#039;&#039; per [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roleplaying &lt;/del&gt;Expectations]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling so central to &#039;&#039;The Domains of Dread&#039;&#039; per [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roleplay &lt;/ins&gt;Expectations]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=881&amp;oldid=prev</id>
		<title>August at 16:33, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=881&amp;oldid=prev"/>
		<updated>2025-06-01T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:33, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may be only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may be only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every hostile engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, and lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every hostile engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, and lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Using [[Stealth and Detection|stealth]] or &#039;&#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&#039;&#039; to “sneak on” targets is considered a hostile action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &#039;&#039;[[fireball]]&#039;&#039; or &#039;&#039;[[Acid Fog|acid fog]]&#039;&#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &#039;&#039;[[glitterdust]]&#039;&#039; or &#039;&#039;[[alarm]]&#039;&#039; may be used as normal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Using [[Stealth and Detection|stealth]] or &#039;&#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&#039;&#039; to “sneak on” targets is considered a hostile action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &#039;&#039;[[fireball]]&#039;&#039; or &#039;&#039;[[Acid Fog|acid fog]]&#039;&#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &#039;&#039;[[glitterdust]]&#039;&#039; or &#039;&#039;[[alarm]]&#039;&#039; may be used as normal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see anything until their character awakens. Should someone holding the player character log out, their body will be dropped and the character awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character awakened on the spot. Allow an opportunity for the character to escape rather than immediately knocking them back out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see anything until their character awakens. Should someone holding the player character log out, their body will be dropped and the character awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character awakened on the spot. Allow an opportunity for the character to escape rather than immediately knocking them back out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# When a player character is kidnapped or detained be they by [[Domains|domain]] authorities or other player characters, including Dread Figures, there is an expectation that they will have roleplay made available to them by their captors for as long as they are detained, real life availability permitting. Clues should also be left to encourage investigative roleplay on the side of any other character trying to determine their whereabouts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# When a player character is kidnapped or detained be they by [[Domains|domain]] authorities or other player characters, including Dread Figures, there is an expectation that they will have roleplay made available to them by their captors for as long as they are detained, real life availability permitting. Clues should also be left to encourage investigative roleplay on the side of any other character trying to determine their whereabouts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-880:rev-881:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=880&amp;oldid=prev</id>
		<title>August at 16:32, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=880&amp;oldid=prev"/>
		<updated>2025-06-01T16:32:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:32, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters know will escalate the conflict and an opt out, otherwise described as an action both characters know will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters know will escalate the conflict and an opt out, otherwise described as an action both characters know will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&#039;&#039;!fd&#039;&#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&#039;&#039;!fd&#039;&#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile &lt;/ins&gt;engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage in general should be used only as a means of last resort when resolving conflict on &#039;&#039;The Domains of Dread&#039;&#039; outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first engagement, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage in general should be used only as a means of last resort when resolving conflict on &#039;&#039;The Domains of Dread&#039;&#039; outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile &lt;/ins&gt;engagement, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may be only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may be only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, and lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile &lt;/ins&gt;engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, and lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Using [[Stealth and Detection|stealth]] or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; to “sneak on” targets is considered a hostile action an sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &amp;#039;&amp;#039;[[fireball]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Acid Fog|acid fog]]&amp;#039;&amp;#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &amp;#039;&amp;#039;[[glitterdust]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[alarm]]&amp;#039;&amp;#039; may be used as normal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Using [[Stealth and Detection|stealth]] or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; to “sneak on” targets is considered a hostile action an sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &amp;#039;&amp;#039;[[fireball]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Acid Fog|acid fog]]&amp;#039;&amp;#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &amp;#039;&amp;#039;[[glitterdust]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[alarm]]&amp;#039;&amp;#039; may be used as normal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see anything until their character awakens. Should someone holding the player character log out, their body will be dropped and the character awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character awakened on the spot. Allow an opportunity for the character to escape rather than immediately knocking them back out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see anything until their character awakens. Should someone holding the player character log out, their body will be dropped and the character awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character awakened on the spot. Allow an opportunity for the character to escape rather than immediately knocking them back out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# When a player character is kidnapped or detained be they by [[Domains|domain]] authorities or other player characters, including Dread Figures, there is an expectation that they will have roleplay made available to them by their captors for as long as they are detained, real life availability permitting. Clues should also be left to encourage investigative roleplay on the side of any other character trying to determine their whereabouts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# When a player character is kidnapped or detained be they by [[Domains|domain]] authorities or other player characters, including Dread Figures, there is an expectation that they will have roleplay made available to them by their captors for as long as they are detained, real life availability permitting. Clues should also be left to encourage investigative roleplay on the side of any other character trying to determine their whereabouts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# At any time during a conflict involving a downed player character, the perpetrator may opt to maim rather than kill them. This will roll on the critical injury table as normal. Characters maimed should be “left for dead” and their body unmoved to be handled by the Game Masters and any other participants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# At any time during a conflict involving a downed player character, the perpetrator may opt to maim rather than kill them. This will roll on the critical injury table as normal. Characters maimed should be “left for dead” and their body unmoved &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;to be handled by the Game Masters and any other participants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &amp;#039;&amp;#039;The Domains of Dread.&amp;#039;&amp;#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling so central to &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; per [[Roleplaying Expectations]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &amp;#039;&amp;#039;The Domains of Dread.&amp;#039;&amp;#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling so central to &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; per [[Roleplaying Expectations]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=877&amp;oldid=prev</id>
		<title>August at 16:16, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=877&amp;oldid=prev"/>
		<updated>2025-06-01T16:16:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:16, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling so central to &#039;&#039;The Domains of Dread&#039;&#039; per Roleplaying Expectations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling so central to &#039;&#039;The Domains of Dread&#039;&#039; per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Roleplaying Expectations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=876&amp;oldid=prev</id>
		<title>August at 16:16, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=876&amp;oldid=prev"/>
		<updated>2025-06-01T16:16:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:16, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the hostile engagement. Once this grace period expires  they are free to log out, concluding that hostile engagement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling central to &#039;&#039;The Domains of Dread&#039;&#039; per Roleplaying Expectations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret the spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile engagement or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;central to &#039;&#039;The Domains of Dread&#039;&#039; per Roleplaying Expectations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=875&amp;oldid=prev</id>
		<title>August at 16:16, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=875&amp;oldid=prev"/>
		<updated>2025-06-01T16:16:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:16, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character versus Character defines any engagement where two player characters are either mechanically set to the hostile [[Damage and Combat|combat mode]] against one another, or participating in roleplay where explicit in character conflict is taking place in &#039;&#039;[[The Domains of Dread]]&#039;&#039;. As the server prides itself on being a medium to practice story-first conflict, the following rules must be observed:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character versus Character defines any engagement where two &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or more &lt;/ins&gt;player characters are either mechanically set to the hostile [[Damage and Combat|combat mode]] against one another, or participating in roleplay where explicit in character conflict is taking place in &#039;&#039;[[The Domains of Dread]]&#039;&#039;. As the server prides itself on being a medium to practice story-first conflict, the following rules must be observed:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters know will escalate the conflict and an opt out, otherwise described as an action both characters know will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters know will escalate the conflict and an opt out, otherwise described as an action both characters know will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage in general should be used only as a means of last resort when resolving conflict on &#039;&#039;The Domains of Dread&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflict&lt;/del&gt;, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage in general should be used only as a means of last resort when resolving conflict on &#039;&#039;The Domains of Dread&#039;&#039; outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engagement&lt;/ins&gt;, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;only rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/del&gt;responsible and will seek reprisal if they find out that the Paladin is investigating them, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost certainly &lt;/del&gt;lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt ins and opt outs do not necessarily have to be given with every engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are responsible and will seek reprisal if they find out that the Paladin is investigating them, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Using [[Stealth and Detection|stealth]] or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; to “sneak on” targets is considered a hostile action an sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &amp;#039;&amp;#039;[[fireball]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Acid Fog|acid fog]]&amp;#039;&amp;#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &amp;#039;&amp;#039;[[glitterdust]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[alarm]]&amp;#039;&amp;#039; may be used as normal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Using [[Stealth and Detection|stealth]] or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; to “sneak on” targets is considered a hostile action an sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &amp;#039;&amp;#039;[[fireball]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Acid Fog|acid fog]]&amp;#039;&amp;#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &amp;#039;&amp;#039;[[glitterdust]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[alarm]]&amp;#039;&amp;#039; may be used as normal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see until their character awakens. Should someone holding the player character log out, their body will be dropped and the character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantly &lt;/del&gt;awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantly &lt;/del&gt;awakened on the spot. Allow an opportunity for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;to escape rather than immediately knocking them back out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything &lt;/ins&gt;until their character awakens. Should someone holding the player character log out, their body will be dropped and the character awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character awakened on the spot. Allow an opportunity for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/ins&gt;to escape rather than immediately knocking them back out&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# At any time during a conflict involving a downed player character, the perpetrator may opt to maim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;rather than kill them. This will roll on the critical injury table as normal. Characters maimed should be “left for dead” and their body unmoved to be handled by the Game Masters and any other participants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# When a player character is kidnapped or detained be they by [[Domains|domain]] authorities or other player characters, including Dread Figures, there is an expectation that they will have roleplay made available to them by their captors for as long as they are detained, real life availability permitting. Clues should also be left to encourage investigative roleplay on the side of any other character trying to determine their whereabouts&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the engagement. Once this grace period expires&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;they are free to log out, concluding the engagement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# At any time during a conflict involving a downed player character, the perpetrator may opt to maim rather than kill them. This will roll on the critical injury table as normal. Characters maimed should be “left for dead” and their body unmoved to be handled by the Game Masters and any other participants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile &lt;/ins&gt;engagement. Once this grace period expires &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;they are free to log out, concluding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that hostile engagement.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Player characters representing domain authorities are bound by their own rules for handling hostile engagements and cannot use lethal damage solely because a player character has broken a law or another statute outside of ongoing emergencies as supervised by Game Masters, such as their settlement being attacked.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall, these rules are provided as guidelines to inform the culture surrounding Character versus Character conflict on &#039;&#039;The Domains of Dread.&#039;&#039; Supervising Game Masters may interpret &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit of these rules rather than their explicit text when making decisions regarding the legality of lethal damage for a hostile &lt;/ins&gt;engagement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or when handing down other stipulations where benefiting present and future storytelling, as all roleplay is contextual. Conflict should never be pursued with an intent to “win”, rather to enable more of the collaborative storytelling central to &#039;&#039;The Domains of Dread&#039;&#039; per Roleplaying Expectations&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=874&amp;oldid=prev</id>
		<title>August at 15:56, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=874&amp;oldid=prev"/>
		<updated>2025-06-01T15:56:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:56, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known to &lt;/del&gt;both characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;will escalate the conflict and an opt out, otherwise described as an action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known to &lt;/del&gt;both characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict must have an opt in, otherwise described as an action both characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/ins&gt;will escalate the conflict and an opt out, otherwise described as an action both characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/ins&gt;will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that engagement. This includes ambushes or attempted assassinations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage in general should be used only as a means of last resort when resolving conflict on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;, outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first conflict, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Lethal damage in general should be used only as a means of last resort when resolving conflict on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;, outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first conflict, then little was gained and no story experienced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=872&amp;oldid=prev</id>
		<title>August: Created page with &quot;Character versus Character defines any engagement where two player characters are either mechanically set to the hostile combat mode against one another, or participating in roleplay where explicit in character conflict is taking place in &#039;&#039;The Domains of Dread&#039;&#039;. As the server prides itself on being a medium to practice story-first conflict, the following rules must be observed:  # Conflict must have a reason. There is no such thing as “killi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Character_versus_Character_Rules&amp;diff=872&amp;oldid=prev"/>
		<updated>2025-06-01T15:48:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Character versus Character defines any engagement where two player characters are either mechanically set to the hostile &lt;a href=&quot;/wiki/Damage_and_Combat&quot; title=&quot;Damage and Combat&quot;&gt;combat mode&lt;/a&gt; against one another, or participating in roleplay where explicit in character conflict is taking place in &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/The_Domains_of_Dread&quot; title=&quot;The Domains of Dread&quot;&gt;The Domains of Dread&lt;/a&gt;&amp;#039;&amp;#039;. As the server prides itself on being a medium to practice story-first conflict, the following rules must be observed:  # Conflict must have a reason. There is no such thing as “killi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Character versus Character defines any engagement where two player characters are either mechanically set to the hostile [[Damage and Combat|combat mode]] against one another, or participating in roleplay where explicit in character conflict is taking place in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;. As the server prides itself on being a medium to practice story-first conflict, the following rules must be observed:&lt;br /&gt;
&lt;br /&gt;
# Conflict must have a reason. There is no such thing as “killing or ganking with zero roleplay” on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;. If there is no reason or the reason is so thin as to be near nonexistent, then deescalate.&lt;br /&gt;
# Conflict must have an opt in, otherwise described as an action known to both characters which will escalate the conflict and an opt out, otherwise described as an action known to both characters which will deescalate the conflict. Even if an opt out is as simple as “Leave, you cannot be here”, that is sufficient and in fact preferred for being clear and unambiguous.&lt;br /&gt;
# Conflict involving lethal damage must be supervised by the [[Staff, Requirements and Applications|Game Masters]] unless the target or perpetrator is a [[Dread Figures|Dread Figure]]. If no Game Masters are available when selecting the intended recipient of lethal damage with the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!fd&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]] within 5 minutes [[Date and Time|IRT]], then only nonlethal damage may be used for that engagement. This includes ambushes or attempted assassinations.&lt;br /&gt;
# Lethal damage in general should be used only as a means of last resort when resolving conflict on &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039;, outside of Dread Figures. A character dying for their principles after a long history of conflict between them and another character or group only serves to strengthen the roleplay—were they to have been killed starting with the very first conflict, then little was gained and no story experienced.&lt;br /&gt;
# Characters killed by lethal damage from player characters, Dread Figures or human-controlled non-player characters are dead forever, per [[Death, Dying and Maiming]]. They may not necessarily be closured immediately should a Game Master intervene with a time-limited plot or opportunity to become a Dread Figure, but they are dead and will be removed from play. This may only be rescinded by Game Masters should their death be determined as caused by malfeasance, unintended behavior and/or bugs.&lt;br /&gt;
# Opt ins and opt outs do not necessarily have to be given with every engagement if the characters involved are aware of the stakes—for example, a heroic [[Paladin]] might proceed investigating the murders of non-player characters knowing that a cult of evil player characters are likely responsible and will seek reprisal if they find out that the Paladin is investigating them, almost certainly lethally judging by their victims. While members of the cult are free to engage the Paladin nonlethally in a hostile engagement should they so choose, as they have demonstrated the stakes without needing to say anything they could, Game Master supervision permitting, attack the Paladin lethally and directly in an ambush. Instances like these will be assessed by the Game Masters as they happen.&lt;br /&gt;
# Using [[Stealth and Detection|stealth]] or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;invisibility&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; to “sneak on” targets is considered a hostile action an sufficient cause for conflict if discovered, requiring no opt out be given. Area damage spells such as &amp;#039;&amp;#039;[[fireball]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Acid Fog|acid fog]]&amp;#039;&amp;#039; should not be used to check for characters in stealth, but spells meant explicitly to reveal or indicate the presence of characters in stealth such as &amp;#039;&amp;#039;[[glitterdust]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[alarm]]&amp;#039;&amp;#039; may be used as normal.&lt;br /&gt;
# Incapacitated or otherwise knocked out player characters are itemized into the inventory while the player is sent to a different area where they cannot see until their character awakens. Should someone holding the player character log out, their body will be dropped and the character instantly awakened on the spot. Should someone hold a player character for longer than a combined 15 minutes IRT or 1 hour IGT, their body will be dropped and the character instantly awakened on the spot. Allow an opportunity for the player to escape rather than immediately knocking them back out.&lt;br /&gt;
# At any time during a conflict involving a downed player character, the perpetrator may opt to maim them rather than kill them. This will roll on the critical injury table as normal. Characters maimed should be “left for dead” and their body unmoved to be handled by the Game Masters and any other participants.&lt;br /&gt;
# Should a player character escape their pursuers, they must remain logged in for 15 minutes IRT or 1 hour IGT to allow their pursuers to continue looking for them as part of the engagement. Once this grace period expires, they are free to log out, concluding the engagement.&lt;/div&gt;</summary>
		<author><name>August</name></author>
	</entry>
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