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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Corruption_Checks</id>
	<title>Corruption Checks - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Corruption_Checks"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;action=history"/>
	<updated>2026-05-02T15:03:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;diff=891&amp;oldid=prev</id>
		<title>August at 12:57, 2 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;diff=891&amp;oldid=prev"/>
		<updated>2025-06-02T12:57:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:57, 2 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters begin play Clean—that is to say, at the lowest possible level of corruption no matter what atrocity they may have committed in their time spent in the Prime Material (or before play, in the case of natives). It is only after they have begun play that the Mists of Death show interest in their actions though whether these fickle, unknowable forces should ever act on this interest is never a guarantee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters begin play Clean—that is to say, at the lowest possible level of corruption no matter what atrocity they may have committed in their time spent in the Prime Material (or before play, in the case of natives). It is only after they have begun play that the Mists of Death show interest in their actions though whether these fickle, unknowable forces should ever act on this interest is never a guarantee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character precipitates an action which would call a Corruption Check under the supervision of a [[Staff, Requirements and Applications|Game Master]], that Game Master rolls a 1d100 to compare against a table. Should they roll lower than the stated value, the character has failed their Corruption Check and ascends a level of corruption according to the following:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character precipitates an action which would call a Corruption Check under the supervision of a [[Staff, Requirements and Applications|Game Master]], that Game Master rolls a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;1d100&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;to compare against a table. Should they roll lower than the stated value, the character has failed their Corruption Check and ascends a level of corruption according to the following:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Clean&amp;lt;/code&amp;gt;: None who ever fail their first Corruption Check may return to Clean.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Clean&amp;lt;/code&amp;gt;: None who ever fail their first Corruption Check may return to Clean.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Unclean&amp;lt;/code&amp;gt;: The character has &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; minor change. Characters who redeem themselves remain forever Unclean.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Unclean&amp;lt;/code&amp;gt;: The character has &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; minor change. Characters who redeem themselves remain forever Unclean.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;diff=857&amp;oldid=prev</id>
		<title>August at 14:27, 31 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;diff=857&amp;oldid=prev"/>
		<updated>2025-05-31T14:27:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:27, 31 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The greatest danger to those battling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;forces of darkness in the Realms of Terror is never &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death; rather &lt;/del&gt;the seductive, clarion call of corruption. Indeed, most actors &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valiant &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider &lt;/del&gt;it a gift to die peacefully in a consecrated grave. It is all too easy for even the most noble, the most dashing, the most daring to become&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;with the entropy of time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;the very beasts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;devoted their lives to destroying.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The greatest danger to those battling forces of darkness in the Realms of Terror is never &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death—rather &lt;/ins&gt;the seductive, clarion call of corruption. Indeed, most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valiant &lt;/ins&gt;actors would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;declare &lt;/ins&gt;it a gift &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should one must die &lt;/ins&gt;to die peacefully in a consecrated grave. It is all too easy for even the most noble, the most dashing, the most daring to become with the entropy of time the very beasts they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once &lt;/ins&gt;devoted their lives to destroying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Corruption and Progression ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Corruption and Progression &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &#039;&#039;[[The Domains of Dread]]&#039;&#039; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters begin play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clean - that &lt;/del&gt;is to say, at the lowest possible level of corruption&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;no matter &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether &lt;/del&gt;they have committed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;atrocity &lt;/del&gt;in their time spent in the Prime Material (or before play, in the case of natives). It is only after they have begun play that the Mists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have shown &lt;/del&gt;interest in their actions&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;though whether these fickle, unknowable forces &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;act&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;on this interest is never &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed. When a character precipitates an action that would call a Corruption Check under the supervision of a [[Staff, Requirements and Applications|Game Master]], that Game Master will roll a &amp;lt;code&amp;gt;1d100&amp;lt;/code&amp;gt; and compare the value against &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should they roll lower than the stated value, then that character has failed their Corruption Check and ascends another level of corruption according to the following:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters begin play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clean—that &lt;/ins&gt;is to say, at the lowest possible level of corruption no matter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what atrocity &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/ins&gt;have committed in their time spent in the Prime Material (or before play, in the case of natives). It is only after they have begun play that the Mists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Death show &lt;/ins&gt;interest in their actions though whether these fickle, unknowable forces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should ever &lt;/ins&gt;act on this interest is never a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarantee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Clean&amp;lt;/code&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All characters begin here, but none &lt;/del&gt;who fail their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check &lt;/del&gt;may return.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a character precipitates an action which would call a Corruption Check under the supervision of a [[Staff, Requirements and Applications|Game Master]], that Game Master rolls a 1d100 to compare against a table. Should they roll lower than the stated value, the character has failed their Corruption Check and ascends a level of corruption according to the following:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Unclean&amp;lt;/code&amp;gt;: The character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;minor change. Characters who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sufficiently &lt;/del&gt;redeem themselves remain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;Unclean.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Clean&amp;lt;/code&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;None &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever &lt;/ins&gt;fail their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first Corruption Check &lt;/ins&gt;may return &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Clean&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Corrupted&amp;lt;/code&amp;gt;: The character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/del&gt;minor changes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Unclean&amp;lt;/code&amp;gt;: The character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &lt;/ins&gt;minor change. Characters who redeem themselves remain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forever &lt;/ins&gt;Unclean.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Accursed&amp;lt;/code&amp;gt;: The character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/del&gt;minor changes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Corrupted&amp;lt;/code&amp;gt;: The character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; &lt;/ins&gt;minor changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Beast&amp;lt;/code&amp;gt;: The character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/del&gt;minor changes and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;moderate change. Characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/del&gt;reach &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this step can &lt;/del&gt;never return to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;earlier &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steps &lt;/del&gt;even if redeemed. They become immune&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, if not already, &lt;/del&gt;to the effects of Delirium suffered in unenclosed, dark areas or during nighttime.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Accursed&amp;lt;/code&amp;gt;: The character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; &lt;/ins&gt;minor changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Creature&amp;lt;/code&amp;gt;: The character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/del&gt;minor changes and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/del&gt;moderate changes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Beast&amp;lt;/code&amp;gt;: The character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; &lt;/ins&gt;minor changes and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &lt;/ins&gt;moderate change. Characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;reach &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beast may &lt;/ins&gt;never return to earlier &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levels of corruption &lt;/ins&gt;even if redeemed. They become immune to the effects of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Fear, Horror and Delirium|&lt;/ins&gt;Delirium&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;suffered in unenclosed, dark areas or during nighttime.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Monster&amp;lt;/code&amp;gt;: The character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/del&gt;minor changes, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/del&gt;moderate changes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;major change. They become a [[Dread Figures|Dread Figure]]. If no other template is applicable, they will have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;[[Doomed One]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;template applied.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Creature&amp;lt;/code&amp;gt;: The character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; &lt;/ins&gt;minor changes and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; &lt;/ins&gt;moderate changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;Monster&amp;lt;/code&amp;gt;: The character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; &lt;/ins&gt;minor changes, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; &lt;/ins&gt;moderate changes and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &lt;/ins&gt;major change. They become a [[Dread Figures|Dread Figure]]. If no other template is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/ins&gt;applicable, they will have the [[Doomed One]] template applied.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters may fail more Corruption Checks after becoming a Dread Figure, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;will have no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional &lt;/del&gt;mechanical substantiation.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters may fail more Corruption Checks after becoming a Dread Figure, but will have no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further &lt;/ins&gt;mechanical substantiation.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences of Failure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences of Failure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tainting oneself with evil beyond the Misty Border, unlike in so many worlds, does &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately &lt;/del&gt;result in comeuppance. Much to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contrary - the &lt;/del&gt;Mists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;empower&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;these individuals early on with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many of the initial, &lt;/del&gt;minor changes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing forth benefits &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apparent &lt;/del&gt;drawbacks. Of course this is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trick&lt;/del&gt;, for as soon as the character ascends past Accursed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and receives &lt;/del&gt;their first moderate change and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;all changes thereafter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;their mutations will be of little use and serve only to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;separate them from &lt;/del&gt;society and their past lives. In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this way &lt;/del&gt;the Mists begin with a carrot, only to end with the stick.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tainting oneself with evil beyond the Misty Border, unlike in so many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prime Material &lt;/ins&gt;worlds, does &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;result in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate &lt;/ins&gt;comeuppance. Much to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contrary—the &lt;/ins&gt;Mists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seem to &lt;/ins&gt;empower these individuals early on with minor changes that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seem to be all benefit and &lt;/ins&gt;no drawbacks. Of course this is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little more than &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convenient ruse&lt;/ins&gt;, for as soon as the character ascends past Accursed their first moderate change and all changes thereafter their mutations will be of little use and serve only to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create a wedge between &lt;/ins&gt;society and their past lives. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical fashion &lt;/ins&gt;the Mists begin with a carrot, only to end with the stick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Changes are determined by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;administering &lt;/del&gt;Game Master upon receipt of the failed Corruption Check&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and are tailored to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/del&gt;character. For that reason no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public &lt;/del&gt;table of possible changes are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made available&lt;/del&gt;. If already made clear by the player which Dread Figure template they intend the character to become at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the end of their track&lt;/del&gt;, changes will be flavored accordingly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to that template&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Changes are determined by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supervising &lt;/ins&gt;Game Master upon receipt of the failed Corruption Check and are tailored to the character. For that reason no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publicly availed &lt;/ins&gt;table of possible changes are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provided&lt;/ins&gt;. If already made clear by the player which Dread Figure template they intend the character to become at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster&lt;/ins&gt;, changes will be flavored accordingly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Redemption ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Redemption ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Atonement is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;a simple nor easy task in the Realms of Terror. Most who proceed past Unclean will not save themselves from their descent without outside &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intervention&lt;/del&gt;, with such interventions rare if not doomed to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;failure. For those who are at least Corrupted but not yet a Beast, acts of selflessness or reprieve may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually serve &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;descend &lt;/del&gt;their level of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corruption&lt;/del&gt;. In these cases, the supervising Game Master will decrement their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corruption &lt;/del&gt;level and rescind any minor changes made to the character therein, save for their change &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when first &lt;/del&gt;becoming Unclean.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Atonement is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never &lt;/ins&gt;a simple nor easy task in the Realms of Terror. Most who proceed past Unclean will not save themselves from their descent without outside &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invention&lt;/ins&gt;, with such interventions rare if not doomed to failure. For those who are at least Corrupted but not yet a Beast, acts of selflessness or reprieve may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decrement &lt;/ins&gt;their level of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corruption&lt;/ins&gt;. In these cases, the supervising Game Master will decrement their level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of corruption &lt;/ins&gt;and rescind any minor changes made to the character therein, save for their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;change &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon &lt;/ins&gt;becoming Unclean.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;diff=524&amp;oldid=prev</id>
		<title>August: Created page with &quot;The greatest danger to those battling the forces of darkness in the Realms of Terror is never death; rather the seductive, clarion call of corruption. Indeed, most actors valiant would consider it a gift to die peacefully in a consecrated grave. It is all too easy for even the most noble, the most dashing, the most daring to become, with the entropy of time, the very beasts which they have devoted their lives to destroying.  == Corruption and Progression == All character...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Corruption_Checks&amp;diff=524&amp;oldid=prev"/>
		<updated>2025-04-12T23:10:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The greatest danger to those battling the forces of darkness in the Realms of Terror is never death; rather the seductive, clarion call of corruption. Indeed, most actors valiant would consider it a gift to die peacefully in a consecrated grave. It is all too easy for even the most noble, the most dashing, the most daring to become, with the entropy of time, the very beasts which they have devoted their lives to destroying.  == Corruption and Progression == All character...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The greatest danger to those battling the forces of darkness in the Realms of Terror is never death; rather the seductive, clarion call of corruption. Indeed, most actors valiant would consider it a gift to die peacefully in a consecrated grave. It is all too easy for even the most noble, the most dashing, the most daring to become, with the entropy of time, the very beasts which they have devoted their lives to destroying.&lt;br /&gt;
&lt;br /&gt;
== Corruption and Progression ==&lt;br /&gt;
All characters begin play Clean - that is to say, at the lowest possible level of corruption, no matter whether they have committed atrocity in their time spent in the Prime Material (or before play, in the case of natives). It is only after they have begun play that the Mists have shown interest in their actions, though whether these fickle, unknowable forces &amp;#039;&amp;#039;act&amp;#039;&amp;#039; on this interest is never guaranteed. When a character precipitates an action that would call a Corruption Check under the supervision of a [[Staff, Requirements and Applications|Game Master]], that Game Master will roll a &amp;lt;code&amp;gt;1d100&amp;lt;/code&amp;gt; and compare the value against a table. Should they roll lower than the stated value, then that character has failed their Corruption Check and ascends another level of corruption according to the following:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Clean&amp;lt;/code&amp;gt;: All characters begin here, but none who fail their check may return.&lt;br /&gt;
# &amp;lt;code&amp;gt;Unclean&amp;lt;/code&amp;gt;: The character has one minor change. Characters who sufficiently redeem themselves remain at Unclean.&lt;br /&gt;
# &amp;lt;code&amp;gt;Corrupted&amp;lt;/code&amp;gt;: The character has two minor changes.&lt;br /&gt;
# &amp;lt;code&amp;gt;Accursed&amp;lt;/code&amp;gt;: The character has three minor changes.&lt;br /&gt;
# &amp;lt;code&amp;gt;Beast&amp;lt;/code&amp;gt;: The character has three minor changes and one moderate change. Characters who reach this step can never return to the earlier steps even if redeemed. They become immune, if not already, to the effects of Delirium suffered in unenclosed, dark areas or during nighttime. &lt;br /&gt;
# &amp;lt;code&amp;gt;Creature&amp;lt;/code&amp;gt;: The character has three minor changes and two moderate changes.&lt;br /&gt;
# &amp;lt;code&amp;gt;Monster&amp;lt;/code&amp;gt;: The character has three minor changes, two moderate changes, and one major change. They become a [[Dread Figures|Dread Figure]]. If no other template is applicable, they will have the &amp;#039;&amp;#039;[[Doomed One]]&amp;#039;&amp;#039; template applied.&lt;br /&gt;
&lt;br /&gt;
Characters may fail more Corruption Checks after becoming a Dread Figure, but they will have no additional mechanical substantiation. &lt;br /&gt;
&lt;br /&gt;
== Consequences of Failure ==&lt;br /&gt;
Tainting oneself with evil beyond the Misty Border, unlike in so many worlds, does immediately result in comeuppance. Much to the contrary - the Mists &amp;#039;&amp;#039;empower&amp;#039;&amp;#039; these individuals early on with many of the initial, minor changes bringing forth benefits that have no apparent drawbacks. Of course this is a trick, for as soon as the character ascends past Accursed and receives their first moderate change and for all changes thereafter, their mutations will be of little use and serve only to separate them from society and their past lives. In this way the Mists begin with a carrot, only to end with the stick.&lt;br /&gt;
&lt;br /&gt;
Changes are determined by the administering Game Master upon receipt of the failed Corruption Check, and are tailored to the specific character. For that reason no public table of possible changes are made available. If already made clear by the player which Dread Figure template they intend the character to become at the end of their track, changes will be flavored accordingly to that template.&lt;br /&gt;
&lt;br /&gt;
== Redemption ==&lt;br /&gt;
Atonement is not a simple nor easy task in the Realms of Terror. Most who proceed past Unclean will not save themselves from their descent without outside intervention, with such interventions rare if not doomed to be failure. For those who are at least Corrupted but not yet a Beast, acts of selflessness or reprieve may eventually serve to descend their level of Corruption. In these cases, the supervising Game Master will decrement their Corruption level and rescind any minor changes made to the character therein, save for their change when first becoming Unclean.&lt;/div&gt;</summary>
		<author><name>August</name></author>
	</entry>
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