<?xml version="1.0"?>
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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Cure_Minor_Wounds</id>
	<title>Cure Minor Wounds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Cure_Minor_Wounds"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;action=history"/>
	<updated>2026-05-02T16:54:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=1497&amp;oldid=prev</id>
		<title>August at 00:15, 16 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=1497&amp;oldid=prev"/>
		<updated>2025-06-16T00:15:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 16 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&#039;&#039;&#039;Targe&#039;&#039;&#039;ting&amp;lt;/code&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self, allies, hostiles&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&#039;&#039;&#039;Targe&#039;&#039;&#039;ting&amp;lt;/code&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Base Duration&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: instant&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Base Duration&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: instant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Saving Throw&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: will half (harmless)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Saving Throw&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: will half (harmless)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lays a healing hand, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy on a living target, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; on an unliving target. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time &#039;&#039;cure minor wounds&#039;&#039; is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lays a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minor, &lt;/ins&gt;healing hand, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy on a living target, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; on an unliving target. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time &#039;&#039;cure minor wounds&#039;&#039; is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=954&amp;oldid=prev</id>
		<title>August at 02:01, 5 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=954&amp;oldid=prev"/>
		<updated>2025-06-05T02:01:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:01, 5 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lays a healing hand, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy on a living target, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; on an unliving target. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lays a healing hand, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy on a living target, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; on an unliving target. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;cure minor wounds&#039;&#039; &lt;/ins&gt;is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=953&amp;oldid=prev</id>
		<title>August at 02:00, 5 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=953&amp;oldid=prev"/>
		<updated>2025-06-05T02:00:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:00, 5 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lays a healing hand &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on target&lt;/del&gt;, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they are &lt;/del&gt;living, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;unliving. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time it is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lays a healing hand, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a &lt;/ins&gt;living &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on an &lt;/ins&gt;unliving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time it is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=952&amp;oldid=prev</id>
		<title>August: Created page with &quot; &lt;code&gt;&#039;&#039;&#039;School&#039;&#039;&#039;&lt;/code&gt;: necromancy [healing]  &lt;code&gt;&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;/code&gt;: ancient 0th, bardic 0th, divine 0th  &lt;code&gt;&#039;&#039;&#039;Spell Components&#039;&#039;&#039;&lt;/code&gt;: V, S  &lt;code&gt;&#039;&#039;&#039;Action Time&#039;&#039;&#039;&lt;/code&gt;: 1 action  &lt;code&gt;&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;/code&gt;: touch  &lt;code&gt;&#039;&#039;&#039;Shape&#039;&#039;&#039;&lt;/code&gt;: touch  &lt;code&gt;&#039;&#039;&#039;Targe&#039;&#039;&#039;ting&lt;/code&gt;: self, allies, hostiles  &lt;code&gt;&#039;&#039;&#039;Base Duration&#039;&#039;&#039;&lt;/code&gt;: instant  &lt;code&gt;&#039;&#039;&#039;Saving Throw&#039;&#039;&#039;&lt;/code&gt;: will half (harmless)  &lt;co...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Cure_Minor_Wounds&amp;diff=952&amp;oldid=prev"/>
		<updated>2025-06-05T01:59:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: necromancy [healing]  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &lt;a href=&quot;/wiki/Ancient_Spells&quot; title=&quot;Ancient Spells&quot;&gt;ancient&lt;/a&gt; 0th, &lt;a href=&quot;/wiki/Bardic_Spells&quot; title=&quot;Bardic Spells&quot;&gt;bardic&lt;/a&gt; 0th, &lt;a href=&quot;/wiki/Divine_Spells&quot; title=&quot;Divine Spells&quot;&gt;divine&lt;/a&gt; 0th  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: V, S  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Action Time&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: 1 action  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Targe&amp;#039;&amp;#039;&amp;#039;ting&amp;lt;/code&amp;gt;: self, allies, hostiles  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Base Duration&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: instant  &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Saving Throw&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: will half (harmless)  &amp;lt;co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: necromancy [healing]&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: [[Ancient Spells|ancient]] 0th, [[Bardic Spells|bardic]] 0th, [[Divine Spells|divine]] 0th&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: V, S&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Action Time&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: 1 action&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: touch&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Targe&amp;#039;&amp;#039;&amp;#039;ting&amp;lt;/code&amp;gt;: self, allies, hostiles&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Base Duration&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: instant&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Saving Throw&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: will half (harmless)&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spell Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: yes&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ritual Components&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: n/a&lt;br /&gt;
Lays a healing hand on target, healing &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; as positive energy if they are living, or dealing &amp;lt;code&amp;gt;4 positive energy damage&amp;lt;/code&amp;gt; if unliving. A character healed this way restores &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; less every time it is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>August</name></author>
	</entry>
</feed>