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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Damage_and_Combat</id>
	<title>Damage and Combat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Damage_and_Combat"/>
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	<updated>2026-05-02T14:02:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=923&amp;oldid=prev</id>
		<title>August: /* Combat Modes */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=923&amp;oldid=prev"/>
		<updated>2025-06-04T23:07:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat Modes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;: The character proceeds only with subdual damage in place of normal damage on their unaltered weapon attacks. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;: The character proceeds only with subdual damage in place of normal damage on their unaltered weapon attacks. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;: The character proceeds without initiating weapon attacks of any kind, including attacks of opportunity, even if they are otherwise attacked. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;: The character proceeds without initiating weapon attacks of any kind, including attacks of opportunity, even if they are otherwise attacked. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters will not proceed with lethal damage on any player character who they have not marked with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; chat command, per the [[Character versus Character Rules]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=920&amp;oldid=prev</id>
		<title>August at 23:03, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=920&amp;oldid=prev"/>
		<updated>2025-06-04T23:03:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:03, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &#039;&#039;[[The Domains of Dread]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt;&#039;&#039; damage during combat may be either mundane or exceptional&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;depending on its damage type. Mundane sources of damage are always resisted by untyped &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;DR&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;assuming the source does not have Enhancement Bonus equal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;or in excess of its penetration &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threshold, for &lt;/del&gt;example a +1 [[Weapons|shortsword]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;piercing &lt;/del&gt;&amp;lt;code&amp;gt;5/+1 DR&amp;lt;/code&amp;gt;, but not &amp;lt;code&amp;gt;5/- DR&amp;lt;/code&amp;gt;. Sources of &amp;lt;code&amp;gt;/- DR&amp;lt;/code&amp;gt; may also be called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;soak&quot; &lt;/del&gt;and stack with each other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;&amp;lt;code&amp;gt;/[+x] DR&amp;lt;/code&amp;gt; do not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack with instances of the same type&lt;/del&gt;. Exceptional sources of damage are resisted by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific instances of &lt;/del&gt;&amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typed &lt;/del&gt;to that damage or if the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general &lt;/del&gt;&amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; source clarifies that it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;absorbs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exceptional &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &#039;&#039;[[The Domains of Dread]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealt &lt;/ins&gt;during combat may be either mundane or exceptional depending on its damage type. Mundane sources of damage are always resisted by untyped DR assuming the source does not have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;Enhancement Bonus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applied &lt;/ins&gt;equal or in excess of its penetration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threshold—for &lt;/ins&gt;example a +1 [[Weapons|shortsword]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bypasses &lt;/ins&gt;&amp;lt;code&amp;gt;5/+1 DR&amp;lt;/code&amp;gt;, but not &amp;lt;code&amp;gt;5/- DR&amp;lt;/code&amp;gt;. Sources of &amp;lt;code&amp;gt;/- DR&amp;lt;/code&amp;gt; may also be called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“soak” &lt;/ins&gt;and stack with each other&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/ins&gt;&amp;lt;code&amp;gt;/[+x] DR&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sources &lt;/ins&gt;do not. Exceptional sources of damage are resisted by &amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/ins&gt;to that damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;type &lt;/ins&gt;or if the &amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; source clarifies that it absorbs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in its text&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Damage Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mundane Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mundane Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Bludgeoning&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by bludgeoning weapons, as in denting and breaking through blunt force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Bludgeoning&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by bludgeoning weapons, as in denting and breaking through blunt force.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Crushing&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in asphyxiation or sudden respiratory trauma.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Crushing&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[spells]] &lt;/ins&gt;and spell-like abilities, as in asphyxiation or sudden respiratory trauma.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Piercing&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by piercing weapons, as in puncturing or stabbing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Piercing&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by piercing weapons, as in puncturing or stabbing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Slashing&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by slashing weapons, as in cutting or flaying.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Slashing&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by slashing weapons, as in cutting or flaying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Subdual&amp;lt;/code&amp;gt;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively &lt;/del&gt;called nonlethal damage, as in concussing or otherwise incapacitating a target without lasting harm. Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily through tools &lt;/del&gt;and the &#039;&#039;subdual&#039;&#039; combat mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Subdual&amp;lt;/code&amp;gt;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also &lt;/ins&gt;called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;nonlethal damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;, as in concussing or otherwise incapacitating a target without lasting harm. Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly by items &lt;/ins&gt;and the &#039;&#039;subdual&#039;&#039; combat mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Exceptional Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Exceptional Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Acid&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily through tools &lt;/del&gt;and by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in sudden corrosion or dissolution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Acid&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly by items &lt;/ins&gt;and by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in sudden corrosion or dissolution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Astral&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in psychic forces or effects otherwise resonant with the Dread Astral. Visually appears as &#039;&#039;untyped&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Astral&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in psychic forces or effects otherwise resonant with the Dread Astral. Visually appears as &#039;&#039;untyped&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ingame&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Cold&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily through tools &lt;/del&gt;and by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in hypothermia or flash heat loss.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Cold&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly by items &lt;/ins&gt;and by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in hypothermia or flash heat loss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Divine&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in intangible forces associated with [[ideoligions]] or true faith.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Divine&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in intangible forces associated with [[ideoligions]] or true faith.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Electrical&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily through tools &lt;/del&gt;and by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in powerful shocks and lightning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Electrical&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly by items &lt;/ins&gt;and by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in powerful shocks and lightning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Fire&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily through tools &lt;/del&gt;and by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in immolation or rapid heat gain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Fire&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly by items &lt;/ins&gt;and by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in immolation or rapid heat gain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Force&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in arcane or ephemeral, magical power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Force&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in arcane or ephemeral, magical power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Poison&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily through tools &lt;/del&gt;and certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in noxious, invective forces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Poison&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly by items &lt;/ins&gt;and certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in noxious, invective forces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Positive Energy&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by restorative &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals &lt;/del&gt;living targets and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damages &lt;/del&gt;only the unliving.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Positive Energy&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by restorative &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing &lt;/ins&gt;living targets and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging &lt;/ins&gt;only the unliving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Primeval&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in natural forces at their most raw and unrefined.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Primeval&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in natural forces at their most raw and unrefined.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Necrotic&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in rot or sudden leeching of vitality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Necrotic&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in rot or sudden leeching of vitality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Negative Energy&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals &lt;/del&gt;unliving targets and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damages &lt;/del&gt;only the living.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Negative Energy&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing &lt;/ins&gt;unliving targets and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging &lt;/ins&gt;only the living.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Sonic&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;by certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;and spell-like abilities, as in extreme sound or otherwise aural forces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Sonic&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;by certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/ins&gt;and spell-like abilities, as in extreme sound or otherwise aural forces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Untyped&amp;lt;/code&amp;gt;&#039;&#039;: The source of damage either eludes or falls outside normal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classification&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Untyped&amp;lt;/code&amp;gt;&#039;&#039;: The source of damage either eludes or falls outside normal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classifications&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Combat Modes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Combat Modes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At discretion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character &lt;/del&gt;may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modify &lt;/del&gt;their combat mode to one of the following using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chat Commands|chat command]] &#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;!combatmode [shortname or opcode]&amp;lt;/code&amp;gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;short alias &#039;&#039;&amp;lt;code&amp;gt;!cm&amp;lt;/code&amp;gt;&#039;&#039;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player’s &lt;/ins&gt;discretion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character’s &lt;/ins&gt;combat mode to one of the following using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;!combatmode [shortname or opcode]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;, short alias &#039;&#039;&amp;lt;code&amp;gt;!cm&amp;lt;/code&amp;gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chat Commands|chat command]]&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;or &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;&amp;lt;/code&amp;gt;: The character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will proceed &lt;/del&gt;with normal damage against &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/del&gt;AI &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and human&lt;/del&gt;-controlled &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targets that &lt;/del&gt;are either hostile or have been set &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;default&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;001&lt;/ins&gt;&amp;lt;/code&amp;gt;: The character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proceeds &lt;/ins&gt;with normal damage against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human- and &lt;/ins&gt;AI-controlled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entities who &lt;/ins&gt;are either hostile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the character &lt;/ins&gt;or have been set &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;hostile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by the character&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;hostile&amp;lt;/code&amp;gt;&#039;&#039; or &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&amp;lt;/code&amp;gt;: The character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will proceed &lt;/del&gt;as though they are hostile to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;in range, including otherwise neutral &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI or human-controlled targets&lt;/del&gt;. Sends a notification to human-controlled targets affected. To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set this mode for one &lt;/del&gt;target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in particular&lt;/del&gt;, use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chat command &#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;!hostile&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; or &lt;/del&gt;&#039;&#039;&amp;lt;code&amp;gt;!h&amp;lt;/code&amp;gt;&#039;&#039; and pick the target with the reticle that appears. Selecting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;again will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un-&lt;/del&gt;hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;hostile&amp;lt;/code&amp;gt;&#039;&#039; or &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;002&lt;/ins&gt;&amp;lt;/code&amp;gt;: The character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proceeds &lt;/ins&gt;as though they are hostile to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any human- or AI-controlled entity &lt;/ins&gt;in range, including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who would &lt;/ins&gt;otherwise &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;neutral. Sends a notification to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;human-controlled targets affected. To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become hostile to a single &lt;/ins&gt;target, use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;!hostile&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, short alias &lt;/ins&gt;&#039;&#039;&amp;lt;code&amp;gt;!h&amp;lt;/code&amp;gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chat command &lt;/ins&gt;and pick the target with the reticle that appears. Selecting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that target &lt;/ins&gt;again will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remove &lt;/ins&gt;hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&#039;&#039; or &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;&amp;lt;/code&amp;gt;: The character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will proceed &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/del&gt;subdual damage on their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal, &lt;/del&gt;unaltered weapon attacks. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&#039;&#039; or &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;003&lt;/ins&gt;&amp;lt;/code&amp;gt;: The character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proceeds only &lt;/ins&gt;with subdual &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage in place of normal &lt;/ins&gt;damage on their unaltered weapon attacks. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;or &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;&amp;lt;/code&amp;gt;: The character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will not initiate &lt;/del&gt;weapon attacks of any kind, including attacks of opportunity, even if otherwise attacked. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;004&lt;/ins&gt;&amp;lt;/code&amp;gt;: The character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proceeds without initiating &lt;/ins&gt;weapon attacks of any kind, including attacks of opportunity, even if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are &lt;/ins&gt;otherwise attacked. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=659&amp;oldid=prev</id>
		<title>August: /* Mundane Damage */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=659&amp;oldid=prev"/>
		<updated>2025-04-18T01:51:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mundane Damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:51, 18 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Bludgeoning&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by bludgeoning weapons, as in denting and breaking through blunt force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Bludgeoning&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by bludgeoning weapons, as in denting and breaking through blunt force.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Crushing&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by certain spell and spell-like abilities, as in asphyxiation or sudden respiratory trauma.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Crushing&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by certain spell and spell-like abilities, as in asphyxiation or sudden respiratory trauma.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;Piercing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily by piercing weapons, as in puncturing or stabbing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Piercing&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily by piercing weapons, as in puncturing or stabbing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Slashing&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by slashing weapons, as in cutting or flaying.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Slashing&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by slashing weapons, as in cutting or flaying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Subdual&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Alternatively called nonlethal damage, as in concussing or otherwise incapacitating a target without lasting harm. Inflicted primarily through tools and the &amp;#039;&amp;#039;subdual&amp;#039;&amp;#039; combat mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Subdual&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Alternatively called nonlethal damage, as in concussing or otherwise incapacitating a target without lasting harm. Inflicted primarily through tools and the &amp;#039;&amp;#039;subdual&amp;#039;&amp;#039; combat mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Exceptional Damage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Exceptional Damage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;Acid&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in sudden corrosion or dissolution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Acid&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in sudden corrosion or dissolution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;Astral&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily by certain spell and spell-like abilities, as in psychic forces or effects otherwise resonant with the Dread Astral. Visually appears as &#039;&#039;untyped&#039;&#039; in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Astral&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily by certain spell and spell-like abilities, as in psychic forces or effects otherwise resonant with the Dread Astral. Visually appears as &#039;&#039;untyped&#039;&#039; in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;Cold&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in hypothermia or flash heat loss.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&#039;&#039;Cold&#039;&#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in hypothermia or flash heat loss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Divine&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted primarily by certain spell and spell-like abilities, as in intangible forces associated with [[ideoligions]] or true faith.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;Divine&amp;lt;/code&amp;gt;&#039;&#039;: Inflicted primarily by certain spell and spell-like abilities, as in intangible forces associated with [[ideoligions]] or true faith.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Electrical&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in powerful shocks and lightning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Electrical&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in powerful shocks and lightning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in immolation or rapid heat gain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in immolation or rapid heat gain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=495&amp;oldid=prev</id>
		<title>August: /* Combat Modes */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=495&amp;oldid=prev"/>
		<updated>2025-03-31T01:27:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat Modes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:27, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: The character will proceed with normal damage against both AI and human-controlled targets that are either hostile or have been set to hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: The character will proceed with normal damage against both AI and human-controlled targets that are either hostile or have been set to hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;hostile&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: The character will proceed as though they are hostile to all in range, including otherwise neutral AI or human-controlled targets. Sends a notification to human-controlled targets affected. To set this mode for one target in particular, use chat command &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!hostile&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!h&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; and pick the target with the reticle that appears. Selecting them again will un-hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;hostile&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: The character will proceed as though they are hostile to all in range, including otherwise neutral AI or human-controlled targets. Sends a notification to human-controlled targets affected. To set this mode for one target in particular, use chat command &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!hostile&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!h&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; and pick the target with the reticle that appears. Selecting them again will un-hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&#039;&#039; or &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: The character will proceed with only subdual damage on their normal, unaltered weapon attacks. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spells initiated in this mode which deal damage will not have that damage converted to subdual&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&#039;&#039; or &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: The character will proceed with only subdual damage on their normal, unaltered weapon attacks. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No effect on spells&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;: The character will not initiate weapon attacks of any kind, including attacks of opportunity, even if otherwise attacked. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;: The character will not initiate weapon attacks of any kind, including attacks of opportunity, even if otherwise attacked. No effect on spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=494&amp;oldid=prev</id>
		<title>August: Created page with &quot;In &#039;&#039;The Domains of Dread,&#039;&#039; damage during combat may be either mundane or exceptional, depending on its damage type. Mundane sources of damage are always resisted by untyped &lt;code&gt;DR&lt;/code&gt; assuming the source does not have Enhancement Bonus equal to or in excess of its penetration threshold, for example a +1 shortsword piercing &lt;code&gt;5/+1 DR&lt;/code&gt;, but not &lt;code&gt;5/- DR&lt;/code&gt;. Sources of &lt;code&gt;/- DR&lt;/code&gt; may also be called &quot;soak&quot; and stack with each...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Damage_and_Combat&amp;diff=494&amp;oldid=prev"/>
		<updated>2025-03-31T01:25:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/The_Domains_of_Dread&quot; title=&quot;The Domains of Dread&quot;&gt;The Domains of Dread&lt;/a&gt;,&amp;#039;&amp;#039; damage during combat may be either mundane or exceptional, depending on its damage type. Mundane sources of damage are always resisted by untyped &amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; assuming the source does not have Enhancement Bonus equal to or in excess of its penetration threshold, for example a +1 &lt;a href=&quot;/wiki/Weapons&quot; title=&quot;Weapons&quot;&gt;shortsword&lt;/a&gt; piercing &amp;lt;code&amp;gt;5/+1 DR&amp;lt;/code&amp;gt;, but not &amp;lt;code&amp;gt;5/- DR&amp;lt;/code&amp;gt;. Sources of &amp;lt;code&amp;gt;/- DR&amp;lt;/code&amp;gt; may also be called &amp;quot;soak&amp;quot; and stack with each...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In &amp;#039;&amp;#039;[[The Domains of Dread]],&amp;#039;&amp;#039; damage during combat may be either mundane or exceptional, depending on its damage type. Mundane sources of damage are always resisted by untyped &amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; assuming the source does not have Enhancement Bonus equal to or in excess of its penetration threshold, for example a +1 [[Weapons|shortsword]] piercing &amp;lt;code&amp;gt;5/+1 DR&amp;lt;/code&amp;gt;, but not &amp;lt;code&amp;gt;5/- DR&amp;lt;/code&amp;gt;. Sources of &amp;lt;code&amp;gt;/- DR&amp;lt;/code&amp;gt; may also be called &amp;quot;soak&amp;quot; and stack with each other - &amp;lt;code&amp;gt;/[+x] DR&amp;lt;/code&amp;gt; do not stack with instances of the same type. Exceptional sources of damage are resisted by specific instances of &amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; typed to that damage or if the general &amp;lt;code&amp;gt;DR&amp;lt;/code&amp;gt; source clarifies that it also absorbs exceptional damage.&lt;br /&gt;
&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
&lt;br /&gt;
=== Mundane Damage ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Bludgeoning&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by bludgeoning weapons, as in denting and breaking through blunt force.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Crushing&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by certain spell and spell-like abilities, as in asphyxiation or sudden respiratory trauma.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Piercing&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily by piercing weapons, as in puncturing or stabbing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Slashing&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by slashing weapons, as in cutting or flaying.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Subdual&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Alternatively called nonlethal damage, as in concussing or otherwise incapacitating a target without lasting harm. Inflicted primarily through tools and the &amp;#039;&amp;#039;subdual&amp;#039;&amp;#039; combat mode.&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Damage ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Acid&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in sudden corrosion or dissolution.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Astral&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily by certain spell and spell-like abilities, as in psychic forces or effects otherwise resonant with the Dread Astral. Visually appears as &amp;#039;&amp;#039;untyped&amp;#039;&amp;#039; in-game.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in hypothermia or flash heat loss.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Divine&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by certain spell and spell-like abilities, as in intangible forces associated with [[ideoligions]] or true faith.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Electrical&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in powerful shocks and lightning.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily through tools and by certain spell and spell-like abilities, as in immolation or rapid heat gain.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;Force&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily by certain spell and spell-like abilities, as in arcane or ephemeral, magical power.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Poison&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily through tools and certain spell and spell-like abilities, as in noxious, invective forces.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Positive Energy&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by restorative spell and spell-like abilities, heals living targets and damages only the unliving.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;Primeval&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily by certain spell and spell-like abilities, as in natural forces at their most raw and unrefined.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Necrotic&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by certain spell and spell-like abilities, as in rot or sudden leeching of vitality.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;Negative Energy&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Inflicted primarily by certain spell and spell-like abilities, heals unliving targets and damages only the living.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Sonic&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Inflicted primarily by certain spell and spell-like abilities, as in extreme sound or otherwise aural forces.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;Untyped&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: The source of damage either eludes or falls outside normal classification.&lt;br /&gt;
&lt;br /&gt;
== Combat Modes ==&lt;br /&gt;
At discretion a character may modify their combat mode to one of the following using [[Chat Commands|chat command]] &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!combatmode [shortname or opcode]&amp;lt;/code&amp;gt;,&amp;#039;&amp;#039; short alias &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!cm&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: The character will proceed with normal damage against both AI and human-controlled targets that are either hostile or have been set to hostile.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;hostile&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: The character will proceed as though they are hostile to all in range, including otherwise neutral AI or human-controlled targets. Sends a notification to human-controlled targets affected. To set this mode for one target in particular, use chat command &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!hostile&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!h&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; and pick the target with the reticle that appears. Selecting them again will un-hostile.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;subdual&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: The character will proceed with only subdual damage on their normal, unaltered weapon attacks. Spells initiated in this mode which deal damage will not have that damage converted to subdual.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;lt;code&amp;gt;peaceful&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; or &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;: The character will not initiate weapon attacks of any kind, including attacks of opportunity, even if otherwise attacked. No effect on spells.&lt;/div&gt;</summary>
		<author><name>August</name></author>
	</entry>
</feed>