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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Death%2C_Dying_and_Maiming</id>
	<title>Death, Dying and Maiming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Death%2C_Dying_and_Maiming"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;action=history"/>
	<updated>2026-06-16T20:41:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2240&amp;oldid=prev</id>
		<title>August: /* Death in The Domains of Dread */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2240&amp;oldid=prev"/>
		<updated>2026-02-19T18:29:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Death in The Domains of Dread&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:29, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a &#039;&#039;&#039;&#039;&#039;permadeath&#039;&#039;&#039;&#039;&#039; server. This means any character who dies—player or non-player—will have lost their natural life even should death does not entail their immediate [[Glossary|closure]]. Time-limited return in this way means becoming a [[Dread Figures|Dread Figure]] or being part of a larger [[Staff, Requirements and Applications|Game Master]] chaperoned event but&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, regardless, &lt;/del&gt;such characters are limited to the play period being a Dread Figure imposes or until the event’s conclusion after which they will be closured and removed from play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a &#039;&#039;&#039;&#039;&#039;permadeath&#039;&#039;&#039;&#039;&#039; server. This means any character who dies—player or non-player—will have lost their natural life even should death does not entail their immediate [[Glossary|closure]]. Time-limited return in this way means becoming a [[Dread Figures|Dread Figure]] or being part of a larger [[Staff, Requirements and Applications|Game Master]] chaperoned event but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in either case &lt;/ins&gt;such characters are limited to the play period being a Dread Figure imposes or until the event’s conclusion after which they will be closured and removed from play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. No Game Master will redact a character’s lawful closure. Deaths which are determined to have happened due to malfeasance, bugs and/or unintended behavior may be redacted per the [[Game Rules]]. When a character is closured the player account may be awarded with an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. No Game Master will redact a character’s lawful closure. Deaths which are determined to have happened due to malfeasance, bugs and/or unintended behavior may be redacted per the [[Game Rules]]. When a character is closured the player account may be awarded with an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2239&amp;oldid=prev</id>
		<title>August: /* Maiming and Critical Injuries */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2239&amp;oldid=prev"/>
		<updated>2026-02-19T18:23:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Maiming and Critical Injuries&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:23, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Maiming and Critical Injuries ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Maiming and Critical Injuries ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; as a result of nonlethal damage are fictionally not dead but maimed, entering a comatose state as an itemized body. They may be revived with the sacrifice of some materials and a cast of &#039;&#039;[[restoration]]&#039;&#039; from another player character or capable non-player character after an interregnum period, anywhere from 5 to 25 minutes IRT based on level with some random fuzzing. The interregnum period or &#039;&#039;restoration&#039;&#039; requirement do not apply if they were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rendered &lt;/del&gt;unconscious from subdual damage or a knockout coup de gras, awakening if their body is dropped on the ground or after 15 minutes IRT. Logging out with an itemized body in the inventory drops them, awakening them on the spot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; as a result of nonlethal damage are fictionally not dead but maimed, entering a comatose state as an itemized body. They may be revived with the sacrifice of some materials and a cast of &#039;&#039;[[restoration]]&#039;&#039; from another player character or capable non-player character after an interregnum period, anywhere from 5 to 25 minutes IRT based on level with some random fuzzing. The interregnum period or &#039;&#039;restoration&#039;&#039; requirement do not apply if they were unconscious from subdual damage or a knockout coup de gras, awakening if their body is dropped on the ground or after 15 minutes IRT. Logging out with an itemized body in the inventory drops them, awakening them on the spot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters who are restored are subject to revival sickness, dealing heavy [[Attributes|attribute]] damage that cannot be cursed, even with restoration. The sickness persists anywhere from 48 to 168 hours IRT, based on level with some random fuzzing. As the sickness nears expiry the attribute damage will soften until  fully restored to normal. Knocked out characters recover lost attributes faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters who are restored are subject to revival sickness, dealing heavy [[Attributes|attribute]] damage that cannot be cursed, even with restoration. The sickness persists anywhere from 48 to 168 hours IRT, based on level with some random fuzzing. As the sickness nears expiry the attribute damage will soften until  fully restored to normal. Knocked out characters recover lost attributes faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a character is maimed for the first time, any future maiming induces critical injuries. Critical injuries may be temporary or permanent. When a character receives a critical injury, the player will be presented with a choice between three options to apply to the character, selected by the Game Masters from a random table. As the character accrues more of these critical injuries, a greater handicap is applied to the random table, opening the possibility for more severe consequences up to and including death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a character is maimed for the first time, any future maiming induces critical injuries. Critical injuries may be temporary or permanent. When a character receives a critical injury, the player will be presented with a choice between three options to apply to the character, selected by the Game Masters from a random table. As the character accrues more of these critical injuries, a greater handicap is applied to the random table, opening the possibility for more severe consequences up to and including death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2238&amp;oldid=prev</id>
		<title>August at 18:22, 19 February 2026</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2238&amp;oldid=prev"/>
		<updated>2026-02-19T18:22:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:22, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;. Intervention from recovery items such as bandages or sutures may immediately stabilize a downed character, subject to a successful [[Handle Medicine]] check from the administering character. Healing spells must heal the character to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; in order to stabilize. They will not recover &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; past &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; from healing spells until &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are &lt;/del&gt;back on their feet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;. Intervention from recovery items such as bandages or sutures may immediately stabilize a downed character, subject to a successful [[Handle Medicine]] check from the administering character. Healing spells must heal the character to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; in order to stabilize. They will not recover &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; past &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; from healing spells until back on their feet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is downed, they drop any held item or equipment to the ground. Any character who is downed suffers &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; until their next successful [[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is downed, they drop any held item or equipment to the ground. Any character who is downed suffers &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; until their next successful [[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2237&amp;oldid=prev</id>
		<title>August at 18:21, 19 February 2026</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2237&amp;oldid=prev"/>
		<updated>2026-02-19T18:21:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; die as a result of lethal damage suffered from hostile engagements with human-controlled entities, per the [[Character versus Character Rules]]. Likewise it is required that a character be informed that pursuing conflict would necessitate lethal damage prior to taking lethal damage. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; die as a result of lethal damage suffered from hostile engagements with human-controlled entities, per the [[Character versus Character Rules]]. Likewise it is required that a character be informed that pursuing conflict would necessitate lethal damage prior to taking lethal damage. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; or lower is downed and cannot take any action&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, being &lt;/del&gt;fictionally unconscious. Human-controlled hostile entities may select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] to initiate a coup de gras action taking 90 seconds [[Date and Time|IRT]] to complete after which the downed character will be killed. Any hostile [[Spells|spell]], spell-like ability or damage interrupts the coup de gras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; or lower is downed and cannot take any action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they are &lt;/ins&gt;fictionally unconscious. Human-controlled hostile entities may select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] to initiate a coup de gras action taking 90 seconds [[Date and Time|IRT]] to complete after which the downed character will be killed. Any hostile [[Spells|spell]], spell-like ability or damage interrupts the coup de gras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A downed character who is not killed outright takes &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every turn IGT until they reach &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were downed from lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A downed character who is not killed outright takes &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every turn IGT until they reach &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were downed from lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2236&amp;oldid=prev</id>
		<title>August at 18:19, 19 February 2026</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2236&amp;oldid=prev"/>
		<updated>2026-02-19T18:19:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:19, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a &#039;&#039;&#039;&#039;&#039;permadeath&#039;&#039;&#039;&#039;&#039; server. This means any character who dies—player or non-player—will have lost their natural life even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;death does not entail their immediate [[Glossary|closure]]. Time-limited return in this way means becoming a [[Dread Figures|Dread Figure]] or being part of a larger [[Staff, Requirements and Applications|Game Master]] chaperoned event but, regardless, such characters are limited to the play period being a Dread Figure imposes or until the event’s conclusion after which they will be closured and removed from play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a &#039;&#039;&#039;&#039;&#039;permadeath&#039;&#039;&#039;&#039;&#039; server. This means any character who dies—player or non-player—will have lost their natural life even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/ins&gt;death does not entail their immediate [[Glossary|closure]]. Time-limited return in this way means becoming a [[Dread Figures|Dread Figure]] or being part of a larger [[Staff, Requirements and Applications|Game Master]] chaperoned event but, regardless, such characters are limited to the play period being a Dread Figure imposes or until the event’s conclusion after which they will be closured and removed from play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. No Game Master will redact a character’s lawful closure. Deaths which are determined to have happened due to malfeasance, bugs and/or unintended behavior may be redacted per the [[Game Rules]]. When a character is closured the player account may be awarded with an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. No Game Master will redact a character’s lawful closure. Deaths which are determined to have happened due to malfeasance, bugs and/or unintended behavior may be redacted per the [[Game Rules]]. When a character is closured the player account may be awarded with an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-2119:rev-2236:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2119&amp;oldid=prev</id>
		<title>August: /* Maiming and Critical Injuries */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=2119&amp;oldid=prev"/>
		<updated>2025-07-17T13:19:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Maiming and Critical Injuries&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 17 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Maiming and Critical Injuries ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Maiming and Critical Injuries ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; as a result of nonlethal damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;are fictionally not dead but maimed, entering a comatose state as an itemized body. They may be revived with the sacrifice of some materials and a cast of &#039;&#039;[[restoration]]&#039;&#039; from another player character or capable non-player character after an interregnum period, anywhere from 5 to 25 minutes IRT based on level with some random fuzzing. The interregnum period or &#039;&#039;restoration&#039;&#039; requirement do not apply if they were rendered unconscious from subdual damage or a knockout coup de gras, awakening if their body is dropped on the ground or after 15 minutes IRT. Logging out with an itemized body in the inventory drops them, awakening them on the spot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; as a result of nonlethal damage are fictionally not dead but maimed, entering a comatose state as an itemized body. They may be revived with the sacrifice of some materials and a cast of &#039;&#039;[[restoration]]&#039;&#039; from another player character or capable non-player character after an interregnum period, anywhere from 5 to 25 minutes IRT based on level with some random fuzzing. The interregnum period or &#039;&#039;restoration&#039;&#039; requirement do not apply if they were rendered unconscious from subdual damage or a knockout coup de gras, awakening if their body is dropped on the ground or after 15 minutes IRT. Logging out with an itemized body in the inventory drops them, awakening them on the spot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters who are restored are subject to revival sickness, dealing heavy [[Attributes|attribute]] damage that cannot be cursed, even with restoration. The sickness persists anywhere from 48 to 168 hours IRT, based on level with some random fuzzing. As the sickness nears expiry the attribute damage will soften until  fully restored to normal. Knocked out characters recover lost attributes faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters who are restored are subject to revival sickness, dealing heavy [[Attributes|attribute]] damage that cannot be cursed, even with restoration. The sickness persists anywhere from 48 to 168 hours IRT, based on level with some random fuzzing. As the sickness nears expiry the attribute damage will soften until  fully restored to normal. Knocked out characters recover lost attributes faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a character is maimed for the first time, any future maiming induces critical injuries. Critical injuries may be temporary or permanent. When a character receives a critical injury, the player will be presented with a choice between three options to apply to the character, selected by the Game Masters from a random table. As the character accrues more of these critical injuries, a greater handicap is applied to the random table, opening the possibility for more severe consequences up to and including death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a character is maimed for the first time, any future maiming induces critical injuries. Critical injuries may be temporary or permanent. When a character receives a critical injury, the player will be presented with a choice between three options to apply to the character, selected by the Game Masters from a random table. As the character accrues more of these critical injuries, a greater handicap is applied to the random table, opening the possibility for more severe consequences up to and including death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=896&amp;oldid=prev</id>
		<title>August at 03:07, 3 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=896&amp;oldid=prev"/>
		<updated>2025-06-03T03:07:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; die as a result of lethal damage suffered from hostile engagements with human-controlled entities, per the [[Character versus Character Rules]]. Likewise it is required that a character be informed that pursuing conflict would necessitate lethal damage prior to taking lethal damage. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; die as a result of lethal damage suffered from hostile engagements with human-controlled entities, per the [[Character versus Character Rules]]. Likewise it is required that a character be informed that pursuing conflict would necessitate lethal damage prior to taking lethal damage. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; or lower is downed and cannot take any action, being fictionally unconscious. Human-controlled hostile entities may select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] to initiate a coup de gras action taking 90 seconds [[Date and Time|IRT]] to complete after which the downed character will be killed. Any hostile spell, spell-like ability or damage interrupts the coup de gras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; or lower is downed and cannot take any action, being fictionally unconscious. Human-controlled hostile entities may select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] to initiate a coup de gras action taking 90 seconds [[Date and Time|IRT]] to complete after which the downed character will be killed. Any hostile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Spells|&lt;/ins&gt;spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, spell-like ability or damage interrupts the coup de gras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A downed character who is not killed outright takes &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every turn IGT until they reach &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were downed from lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A downed character who is not killed outright takes &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every turn IGT until they reach &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were downed from lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;. Intervention from recovery items such as bandages or sutures may immediately stabilize a downed character, subject to a successful [[Handle Medicine]] check from the administering character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;. Intervention from recovery items such as bandages or sutures may immediately stabilize a downed character, subject to a successful [[Handle Medicine]] check from the administering character&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Healing spells must heal the character to &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; in order to stabilize. They will not recover &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; past &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; from healing spells until they are back on their feet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is downed, they drop any held item or equipment to the ground. Any character who is downed suffers &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; until their next successful [[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is downed, they drop any held item or equipment to the ground. Any character who is downed suffers &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; until their next successful [[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=895&amp;oldid=prev</id>
		<title>August: /* Dying */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=895&amp;oldid=prev"/>
		<updated>2025-06-03T03:06:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dying&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:06, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Intervention from recovery items such as bandages or sutures may immediately stabilize a downed character, subject to a successful [[Handle Medicine]] check from the administering character&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is downed, they drop any held item or equipment to the ground. Any character who is downed suffers &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; until their next successful [[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is downed, they drop any held item or equipment to the ground. Any character who is downed suffers &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; until their next successful [[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=894&amp;oldid=prev</id>
		<title>August at 03:04, 3 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=894&amp;oldid=prev"/>
		<updated>2025-06-03T03:04:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:04, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a permadeath server. This means any character who dies—player or non-player—will have lost their natural life even if death does not entail their immediate closure. Time-limited return in this way means becoming a [[Dread Figures|Dread Figure]] or being part of a larger [[Staff, Requirements and Applications|Game Master]] chaperoned event but, regardless, such characters are limited to the play period being a Dread Figure imposes or until the event’s conclusion after which they will be closured and removed from play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;&lt;/ins&gt;permadeath&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039; &lt;/ins&gt;server. This means any character who dies—player or non-player—will have lost their natural life even if death does not entail their immediate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Glossary|&lt;/ins&gt;closure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Time-limited return in this way means becoming a [[Dread Figures|Dread Figure]] or being part of a larger [[Staff, Requirements and Applications|Game Master]] chaperoned event but, regardless, such characters are limited to the play period being a Dread Figure imposes or until the event’s conclusion after which they will be closured and removed from play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. No Game Master will redact a character’s lawful closure. Deaths which are determined to have happened due to malfeasance, bugs and/or unintended behavior may be redacted per the [[Game Rules]]. When a character is closured the player account may be awarded with an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. No Game Master will redact a character’s lawful closure. Deaths which are determined to have happened due to malfeasance, bugs and/or unintended behavior may be redacted per the [[Game Rules]]. When a character is closured the player account may be awarded with an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information about a closured character will be made available to the player in the obituaries section on the Forums, after which the character is retired from their server vault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information about a closured character will be made available to the player in the obituaries section on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Forums&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, after which the character is retired from their server vault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dying ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dying ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; die as a result of lethal damage suffered from hostile engagements with human-controlled entities, per the [[Character versus Character Rules]]. Likewise it is required that a character be informed that pursuing conflict would necessitate lethal damage prior to taking lethal damage. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters in &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; die as a result of lethal damage suffered from hostile engagements with human-controlled entities, per the [[Character versus Character Rules]]. Likewise it is required that a character be informed that pursuing conflict would necessitate lethal damage prior to taking lethal damage. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; or lower is downed and cannot take any action, being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Glossary|&lt;/del&gt;fictionally&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;unconscious. Human-controlled hostile entities may select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] to initiate a coup de gras action taking 90 seconds [[Date and Time|IRT]] to complete after which the downed character will be killed. Any hostile spell, spell-like ability or damage interrupts the coup de gras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character who reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; or lower is downed and cannot take any action, being fictionally unconscious. Human-controlled hostile entities may select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] to initiate a coup de gras action taking 90 seconds [[Date and Time|IRT]] to complete after which the downed character will be killed. Any hostile spell, spell-like ability or damage interrupts the coup de gras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A downed character who is not killed outright takes &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every turn IGT until they reach &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were downed from lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A downed character who is not killed outright takes &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every turn IGT until they reach &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were downed from lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=893&amp;oldid=prev</id>
		<title>August at 03:02, 3 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Death,_Dying_and_Maiming&amp;diff=893&amp;oldid=prev"/>
		<updated>2025-06-03T03:02:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:02, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Death is a prevailing theme in the Realms of Terror &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;there are no resurrections, no regenerations, and the only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force seemingly &lt;/del&gt;capable of creating spontaneous, true life are the Mists of Death themselves. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite this, &lt;/del&gt;there has never been a shortage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of those trying &lt;/del&gt;to harness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/del&gt;forces beyond the Misty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Border - and &lt;/del&gt;never a shortage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;unfortunate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outcomes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Death &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the finality thereof &lt;/ins&gt;is a prevailing theme in the Realms of Terror &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where compared to the Prime Material—here &lt;/ins&gt;there are no resurrections, no regenerations, and the only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forces &lt;/ins&gt;capable of creating spontaneous, true life are the Mists of Death themselves. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet in spite of these facts &lt;/ins&gt;there has never been a shortage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the brazen many who seek, futilely, &lt;/ins&gt;to harness &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/ins&gt;forces beyond the Misty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Border—and &lt;/ins&gt;never a shortage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for outcomes &lt;/ins&gt;unfortunate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unforeseen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &#039;&#039;The Domains of Dread&#039;&#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Death in &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;The Domains of Dread&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;The Domains of Dread&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039; is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;&lt;/del&gt;permadeath&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039; &lt;/del&gt;server. This means any character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that dies - player &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;lost their natural life even if death does not entail their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Glossary|&lt;/del&gt;closure&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In almost all cases a dead player character who does not closure may &lt;/del&gt;return &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only as &lt;/del&gt;a [[Dread Figures|Dread Figure]], and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &#039;&#039;all&#039;&#039; cases return is temporary - either they &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subject &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited &lt;/del&gt;play period being a Dread Figure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides, &lt;/del&gt;or until the conclusion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of whatever [[Staff, Requirements and Applications|Game Master]] sanctioned plot has brought them back &lt;/del&gt;after which they will be closured.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a permadeath server. This means any character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who dies—player &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player—will have &lt;/ins&gt;lost their natural life even if death does not entail their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate &lt;/ins&gt;closure. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time-limited &lt;/ins&gt;return &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in this way means becoming &lt;/ins&gt;a [[Dread Figures|Dread Figure]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or being part of a larger [[Staff&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Requirements &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Applications|Game Master]] chaperoned event but, regardless, such characters &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited &lt;/ins&gt;to the play period being a Dread Figure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imposes &lt;/ins&gt;or until the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event’s &lt;/ins&gt;conclusion after which they will be closured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and removed from play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is no-one on staff who &lt;/del&gt;will redact a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&#039;s &lt;/del&gt;closure. Deaths which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happen &lt;/del&gt;due to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eminently provable &lt;/del&gt;bugs or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other malfeasance &lt;/del&gt;may be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retconned &lt;/del&gt;per the [[Game Rules]]. When a character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dies and &lt;/del&gt;is closured the player account &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;be awarded an amount of [[Mist Tokens]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on criteria explained in that article&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closure is final. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No Game Master &lt;/ins&gt;will redact a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character’s lawful &lt;/ins&gt;closure. Deaths which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are determined to have happened &lt;/ins&gt;due to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;malfeasance, &lt;/ins&gt;bugs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and/&lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unintended behavior &lt;/ins&gt;may be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redacted &lt;/ins&gt;per the [[Game Rules]]. When a character is closured the player account &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/ins&gt;be awarded &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;an amount of [[Mist Tokens]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;closured character&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s information &lt;/del&gt;will be made &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanently &lt;/del&gt;available to the player in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obituary &lt;/del&gt;section on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Forums&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, after which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/del&gt;retired from their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game &lt;/del&gt;vault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Information about a &lt;/ins&gt;closured character will be made available to the player in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obituaries &lt;/ins&gt;section on the Forums, after which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;retired from their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server &lt;/ins&gt;vault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dying in &#039;&#039;The Domains of Dread&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generally, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character dies from &lt;/del&gt;lethal damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only during plot relevant conflict between &lt;/del&gt;human-controlled entities. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In all cases the &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have been notified &lt;/del&gt;that pursuing conflict would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;lethal prior to taking lethal damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters &lt;/ins&gt;in &#039;&#039;The Domains of Dread&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result of &lt;/ins&gt;lethal damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffered from hostile engagements with &lt;/ins&gt;human-controlled entities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, per the [[Character versus Character Rules]]&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise it is required that a &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be informed &lt;/ins&gt;that pursuing conflict would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessitate &lt;/ins&gt;lethal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;prior to taking lethal damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. AI-controlled entities do not use lethal damage and will not seek to finish characters off after they have been downed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a &lt;/del&gt;character reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they are unconscious &lt;/del&gt;and cannot take any action. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A hostile human&lt;/del&gt;-controlled &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entity &lt;/del&gt;may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish off an unconscious enemy, undertaking &lt;/del&gt;a coup de gras action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which takes at least &amp;lt;code&amp;gt;&lt;/del&gt;90 seconds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;IRT to complete&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, dictated by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supervising Game Master&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they are not finished off they take &amp;lt;code&amp;gt;1 untyped damage&amp;lt;/code&amp;gt; every &amp;lt;code&amp;gt;60 seconds&amp;lt;/code&amp;gt; IRT until they reach &amp;lt;code&amp;gt;&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 HP&amp;lt;/code&amp;gt;, after which they will expire if they were rendered unconscious from lethal &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/ins&gt;reaches &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or lower is downed &lt;/ins&gt;and cannot take any action&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, being [[Glossary|fictionally]] unconscious&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human&lt;/ins&gt;-controlled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile entities &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;select their body with the &#039;&#039;&amp;lt;code&amp;gt;!fd&amp;lt;/code&amp;gt;&#039;&#039; [[Chat Commands|chat command]] &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiate &lt;/ins&gt;a coup de gras action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking &lt;/ins&gt;90 seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Date and Time|&lt;/ins&gt;IRT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;to complete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after which &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downed character will be killed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any hostile spell, spell&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like ability or &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interrupts the coup de gras&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely, every &amp;lt;code&amp;gt;30 seconds&amp;lt;/code&amp;gt; IRT the &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. If they succeed at this roll even once, they stabilize, and start to heal &lt;/del&gt;&amp;lt;code&amp;gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP&lt;/del&gt;&amp;lt;/code&amp;gt; every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;60 seconds&amp;lt;/code&amp;gt; IRT &lt;/del&gt;until they reach &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 &lt;/del&gt;HP&amp;lt;/code&amp;gt;, after which they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still down but may attempt to get back up at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;. It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever blow renders a character unconscious. This includes being rendered unconscious due to failing a death save from having &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, though they will be set at &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to their death saves&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A downed &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is not killed outright takes &lt;/ins&gt;&amp;lt;code&amp;gt;1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;untyped damage&lt;/ins&gt;&amp;lt;/code&amp;gt; every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn IGT &lt;/ins&gt;until they reach &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-10 &lt;/ins&gt;HP&amp;lt;/code&amp;gt;, after which they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will expire if they were downed &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lethal damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rendered unconscious&lt;/del&gt;, they drop any item or equipment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;held in their hands&lt;/del&gt;. Any character who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collapses &lt;/del&gt;suffers &amp;lt;code&amp;gt;AC&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;AB&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loss &lt;/del&gt;until their next [[Recovery and Rest Cycles|rest]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning at &amp;lt;code&amp;gt;-1 AC and AB&amp;lt;/code&amp;gt; and &lt;/del&gt;scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collapse&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every 30 seconds IRT the downed character rolls &amp;lt;code&amp;gt;d100 + Fortitude save +/- CON&amp;lt;/code&amp;gt;, trying to beat &amp;lt;code&amp;gt;DC 95&amp;lt;/code&amp;gt;. Should they succeed once they stabilize, now healing &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt; every turn IGT until reaching &amp;lt;code&amp;gt;0 HP&amp;lt;/code&amp;gt;, after which they will be still downed but may choose to get back on their feet at &amp;lt;code&amp;gt;1 HP&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is not possible to be set below &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; from whatever damage downed a character. This includes being downed from falling a death save from &#039;&#039;&amp;lt;code&amp;gt;deathwatch&amp;lt;/code&amp;gt;&#039;&#039;, but they will be set to &amp;lt;code&amp;gt;-5 HP&amp;lt;/code&amp;gt; and suffer a &amp;lt;code&amp;gt;-5 penalty to stabilize&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character expires, they produce an itemized corpse. When a character is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downed&lt;/ins&gt;, they drop any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;held &lt;/ins&gt;item or equipment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the ground&lt;/ins&gt;. Any character who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is downed &lt;/ins&gt;suffers &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-1 &lt;/ins&gt;AC and AB&amp;lt;/code&amp;gt; until their next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful &lt;/ins&gt;[[Recovery and Rest Cycles|rest]], scaling up to &amp;lt;code&amp;gt;-3 AC and AB&amp;lt;/code&amp;gt; per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Maiming and Critical Injuries ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Maiming and Critical Injuries ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should a &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/del&gt;&amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;nonlethal damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as from hostile, AI-controlled entities &lt;/del&gt;they are fictionally not dead but maimed, entering a comatose state as an itemized body. They may be revived with the sacrifice of some materials and a cast of &#039;&#039;[[restoration]]&#039;&#039; from another player or capable non-player character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once &lt;/del&gt;an interregnum period &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has elapsed&lt;/del&gt;, anywhere from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;5 to 25 minutes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;IRT based &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;on level with some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomness&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A character who reaches &amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;subdual damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;or a knockout coup de gras &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no such interregnum period and may be revived by placing &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itemized &lt;/del&gt;body &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt;. Logging out with an itemized body in the inventory &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will automatically drop &lt;/del&gt;them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who reaches &lt;/ins&gt;&amp;lt;code&amp;gt;-10 HP&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a result of &lt;/ins&gt;nonlethal damage they are fictionally not dead but maimed, entering a comatose state as an itemized body. They may be revived with the sacrifice of some materials and a cast of &#039;&#039;[[restoration]]&#039;&#039; from another player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/ins&gt;or capable non-player character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after &lt;/ins&gt;an interregnum period, anywhere from 5 to 25 minutes IRT based on level with some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random fuzzing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The interregnum period or &#039;&#039;restoration&#039;&#039; requirement do not apply if they were rendered unconscious &lt;/ins&gt;from subdual damage or a knockout coup de gras&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, awakening if &lt;/ins&gt;their body &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is dropped on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground or after 15 minutes IRT&lt;/ins&gt;. Logging out with an itemized body in the inventory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drops them, awakening &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the spot&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The revived character is &lt;/del&gt;subject to revival sickness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which deals &lt;/del&gt;heavy [[Attributes|attribute]] damage that cannot be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cured&lt;/del&gt;, even with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;restoration.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; This &lt;/del&gt;sickness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will last &lt;/del&gt;anywhere from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;48 to 168 hours&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;IRT, based on level with some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomness, gradually eroding until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&#039;s &lt;/del&gt;attribute &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;values return &lt;/del&gt;to normal. Knocked out characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;recover &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;lost attributes faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters who are restored are &lt;/ins&gt;subject to revival sickness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, dealing &lt;/ins&gt;heavy [[Attributes|attribute]] damage that cannot be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cursed&lt;/ins&gt;, even with restoration. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;sickness &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;persists &lt;/ins&gt;anywhere from 48 to 168 hours IRT, based on level with some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random fuzzing. As the sickness nears expiry &lt;/ins&gt;the attribute &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage will soften until  fully restored &lt;/ins&gt;to normal. Knocked out characters recover lost attributes faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maiming in a character&#039;s life&lt;/del&gt;, any future maiming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will induce a &lt;/del&gt;critical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;injury&lt;/del&gt;. Critical injuries may be temporary or permanent. When a character receives a critical injury, the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;presented with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mandatory &lt;/del&gt;choice &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;three options to apply to the character, selected from a random table. As the character accrues more critical injuries, a greater handicap is applied to the random table, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating &lt;/del&gt;the possibility for more severe consequences up to and including death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character is maimed for &lt;/ins&gt;the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/ins&gt;, any future maiming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;induces &lt;/ins&gt;critical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;injuries&lt;/ins&gt;. Critical injuries may be temporary or permanent. When a character receives a critical injury, the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/ins&gt;presented with a choice &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between &lt;/ins&gt;three options to apply to the character, selected &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by the Game Masters &lt;/ins&gt;from a random table. As the character accrues more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of these &lt;/ins&gt;critical injuries, a greater handicap is applied to the random table, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opening &lt;/ins&gt;the possibility for more severe consequences up to and including death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
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