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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Disguises_and_Personae</id>
	<title>Disguises and Personae - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Disguises_and_Personae"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;action=history"/>
	<updated>2026-05-02T23:07:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1417&amp;oldid=prev</id>
		<title>August: /* Detecting Disguises */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1417&amp;oldid=prev"/>
		<updated>2025-06-08T04:08:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Detecting Disguises&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Detecting Disguises ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Detecting Disguises ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A prospective detector rolls the following when they use the &amp;lt;code&amp;gt;!undisguise&amp;lt;/code&amp;gt; chat command selecting the prospective disguised character:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A prospective detector rolls the following when they use the &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;!undisguise&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt; chat command selecting the prospective disguised character:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  d10 + [[Intuition]] +/- proximity modifiers +/- miscellaneous modifiers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  d10 + [[Intuition]] +/- proximity modifiers +/- miscellaneous modifiers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If their roll beats the &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt; set by the disguised character’s Deception skill after any other modifiers, they will have pierced their disguise. The disguised character’s former generic name and set name (if present) plus their former examine description will be printed into the detector’s system log.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If their roll beats the &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt; set by the disguised character’s Deception skill after any other modifiers, they will have pierced their disguise. The disguised character’s former generic name and set name (if present) plus their former examine description will be printed into the detector’s system log.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1416:rev-1417:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1416&amp;oldid=prev</id>
		<title>August: /* Persona Slots and Usage */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1416&amp;oldid=prev"/>
		<updated>2025-06-08T04:07:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Persona Slots and Usage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:07, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A disguised character may be assumed to be conditioning their voice and other physical traits such that they may alter the pronouns of their persona freely. Dyeing hair and changing the head model within reason is acceptable. The height and body model should not be changed to suit a disguise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A disguised character may be assumed to be conditioning their voice and other physical traits such that they may alter the pronouns of their persona freely. Dyeing hair and changing the head model within reason is acceptable. The height and body model should not be changed to suit a disguise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characters who pierce a disguise will know that the character was attempting to disguise themselves, but may not know who the character really is depending on the roleplay context (eg, different attire and a hood/mask). It may be assumed that they will know who they found if the undisguised character is unhooded and/or unmasked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characters who pierce a disguise will know that the character was attempting to disguise themselves, but may not know who the character really is depending on the roleplay context (eg, different attire and a hood/mask). It may be assumed that they will know who they found if the undisguised character is unhooded and/or unmasked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disguising oneself is a hostile action and those who pierce a disguise may react accordingly, per the [[Character versus Character Rules]]. Wearing a social costume from the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; persona slot is not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;a hostile action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disguising oneself is a hostile action and those who pierce a disguise may react accordingly, per the [[Character versus Character Rules]]. Wearing a social costume from the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; persona slot is not a hostile action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, players cannot alter the name associated with a character’s disguise slot (thereby creating a new identity) for 7 days IRT once a slot has been named. They may change any other details about the persona slot when inside the out of character experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, players cannot alter the name associated with a character’s disguise slot (thereby creating a new identity) for 7 days IRT once a slot has been named. They may change any other details about the persona slot when inside the out of character experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1414&amp;oldid=prev</id>
		<title>August at 04:03, 8 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1414&amp;oldid=prev"/>
		<updated>2025-06-08T04:03:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:03, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may alter the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such. Generic names may be uniquely set for the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; slot but should adhere to the style demonstrated by the default options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may alter the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such. Generic names may be uniquely set for the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; slot but should adhere to the style demonstrated by the default options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&#039;&#039;!persona switch [shortname or opcode]&#039;&#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &#039;&#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&#039;&#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;persona &lt;/del&gt;slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&#039;&#039;!persona drop&#039;&#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&#039;&#039;!persona switch [shortname or opcode]&#039;&#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &#039;&#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&#039;&#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&#039;&#039;!persona drop&#039;&#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disguises are subject to their own rules and considerations, per below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disguises are subject to their own rules and considerations, per below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1413:rev-1414:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1413&amp;oldid=prev</id>
		<title>August at 04:03, 8 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1413&amp;oldid=prev"/>
		<updated>2025-06-08T04:03:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:03, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may alter the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such. Generic names may be uniquely set for the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; slot but should adhere to the style demonstrated by the default options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may alter the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such. Generic names may be uniquely set for the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; slot but should adhere to the style demonstrated by the default options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&#039;&#039;!persona switch [shortname or opcode]&#039;&#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &#039;&#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&#039;&#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to persona slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;persona &lt;/del&gt;slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&#039;&#039;!persona drop&#039;&#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&#039;&#039;!persona switch [shortname or opcode]&#039;&#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &#039;&#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&#039;&#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to persona slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&#039;&#039;!persona drop&#039;&#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disguises are subject to their own rules and considerations, per below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disguises are subject to their own rules and considerations, per below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1412&amp;oldid=prev</id>
		<title>August at 04:02, 8 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1412&amp;oldid=prev"/>
		<updated>2025-06-08T04:02:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:02, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Generic Name ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Generic Name ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character’s generic name is a generalized descriptor used for them when their name has not been set by other players using the &#039;&#039;&amp;lt;code&amp;gt;!name [name]&amp;lt;/code&amp;gt;&#039;&#039;, short alias &#039;&#039;&amp;lt;code&amp;gt;!n [name]&amp;lt;/code&amp;gt;&#039;&#039; chat command which will instead display the provided &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;text &lt;/del&gt;when the character is selected or moused over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character’s generic name is a generalized descriptor used for them when their name has not been set by other players using the &#039;&#039;&amp;lt;code&amp;gt;!name [name]&amp;lt;/code&amp;gt;&#039;&#039;, short alias &#039;&#039;&amp;lt;code&amp;gt;!n [name]&amp;lt;/code&amp;gt;&#039;&#039; chat command which will instead display the provided when the character is selected or moused over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Portrait ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Portrait ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Persona Slots and Usage ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Persona Slots and Usage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a player edits persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, this is assumed to be the character’s unforced, undisguised persona. Put another way, the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; persona is what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;revealed when the character has a disguise fail or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;stripped. Therefore content in the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; slot should be truthful to how the character presents themselves in any context outside of conscious, deliberate disguise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a player edits persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, this is assumed to be the character’s unforced, undisguised persona. Put another way, the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; persona is what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/ins&gt;revealed when the character has a disguise fail or stripped. Therefore content in the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; slot should be truthful to how the character presents themselves in any context outside of conscious, deliberate disguise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affect &lt;/del&gt;the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alter &lt;/ins&gt;the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Generic names may be uniquely set for the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; slot but should adhere to the style demonstrated by the default options&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona switch [shortname or opcode]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to persona slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to persona slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona drop&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona switch [shortname or opcode]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to persona slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to persona slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona drop&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1367:rev-1412:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1367&amp;oldid=prev</id>
		<title>August at 01:34, 6 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1367&amp;oldid=prev"/>
		<updated>2025-06-06T01:34:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:34, 6 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character’s examine description controls the text provided to other players when they are examined, describing particular facets of appearance that would not be conveyed solely by their game model. Examine descriptions should not be used to convey information that would not be apparent from looking at the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character’s examine description controls the text provided to other players when they are examined, describing particular facets of appearance that would not be conveyed solely by their game model. Examine descriptions should not be used to convey information that would not be apparent from looking at the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Editing details about personas beyond &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; is performed when inside the out of character experience, not in the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Editing details about personas beyond &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; is performed when inside the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Out of Character Experience|&lt;/ins&gt;out of character experience&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, not in the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Persona Slots and Usage ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Persona Slots and Usage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1366&amp;oldid=prev</id>
		<title>August: Created page with &quot;In &#039;&#039;The Domains of Dread&#039;&#039;, players control the intended presentation of their character as viewed by other characters—generic name, portrait, voiceset and examine descriptions—through the personae system, whose NUI menu is invoked using the &lt;code&gt;&#039;&#039;!persona [switch/drop] [shortname or opcode]&#039;&#039;&lt;/code&gt;, short alias &#039;&#039;&lt;code&gt;!p [s/d] [shortname or opcode]&lt;/code&gt;&#039;&#039; chat command standalone. The individual functions of any given persona are describe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Disguises_and_Personae&amp;diff=1366&amp;oldid=prev"/>
		<updated>2025-06-06T01:32:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/The_Domains_of_Dread&quot; title=&quot;The Domains of Dread&quot;&gt;The Domains of Dread&lt;/a&gt;&amp;#039;&amp;#039;, players control the intended presentation of their character as viewed by other characters—generic name, portrait, voiceset and examine descriptions—through the personae system, whose NUI menu is invoked using the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona [switch/drop] [shortname or opcode]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, short alias &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!p [s/d] [shortname or opcode]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; &lt;a href=&quot;/wiki/Chat_Commands&quot; title=&quot;Chat Commands&quot;&gt;chat command&lt;/a&gt; standalone. The individual functions of any given persona are describe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;, players control the intended presentation of their character as viewed by other characters—generic name, portrait, voiceset and examine descriptions—through the personae system, whose NUI menu is invoked using the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona [switch/drop] [shortname or opcode]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, short alias &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!p [s/d] [shortname or opcode]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; [[Chat Commands|chat command]] standalone. The individual functions of any given persona are described below.&lt;br /&gt;
&lt;br /&gt;
=== Generic Name ===&lt;br /&gt;
A character’s generic name is a generalized descriptor used for them when their name has not been set by other players using the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!name [name]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;, short alias &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!n [name]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; chat command which will instead display the provided text when the character is selected or moused over.&lt;br /&gt;
&lt;br /&gt;
=== Portrait ===&lt;br /&gt;
A character’s portrait controls which graphical portrait is shown when selected or moused over.&lt;br /&gt;
&lt;br /&gt;
=== Voiceset ===&lt;br /&gt;
A character’s voiceset controls what sounds or voice the character uses when attacking, being hit or using the voice callout system.&lt;br /&gt;
&lt;br /&gt;
=== Examine Description ===&lt;br /&gt;
A character’s examine description controls the text provided to other players when they are examined, describing particular facets of appearance that would not be conveyed solely by their game model. Examine descriptions should not be used to convey information that would not be apparent from looking at the character.&lt;br /&gt;
&lt;br /&gt;
Editing details about personas beyond &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; is performed when inside the out of character experience, not in the world.&lt;br /&gt;
&lt;br /&gt;
== Persona Slots and Usage ==&lt;br /&gt;
When a player edits persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;, this is assumed to be the character’s unforced, undisguised persona. Put another way, the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; persona is what is revealed when the character has a disguise fail or be stripped. Therefore content in the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; slot should be truthful to how the character presents themselves in any context outside of conscious, deliberate disguise.&lt;br /&gt;
&lt;br /&gt;
All characters have access to an additional, special persona slot &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt;. This slot is specifically for instances where social costuming is expected such as galas, costume parties or masquerade balls—if a character is examined while in their event persona, their given name (if set by the examiner) will be printed to the system log but their generic name/portrait/voiceset/examine description will remain unchanged. It is not affected by the character’s [[Deception]] [[Skills|skill]] or any other modifiers which may affect the effectiveness of their disguise, as they are not [[Glossary|fictionally]] disguised as such.&lt;br /&gt;
&lt;br /&gt;
After persona slot &amp;lt;code&amp;gt;001&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;002&amp;lt;/code&amp;gt;, all further slots depend on the character’s Deception skill—for every &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; hard ranks in Deception a new persona slot will be made available, &amp;lt;code&amp;gt;minimum 1&amp;lt;/code&amp;gt;. By using &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona switch [shortname or opcode]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, they will assume the persona in that slot and become disguised. Using &amp;#039;&amp;#039;&amp;lt;code&amp;gt;!persona drop&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; will change their persona to whatever was set prior, typically &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; but players may for example set up a character in deep cover by switching to persona slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt; then switching to persona slot &amp;lt;code&amp;gt;004&amp;lt;/code&amp;gt;—using &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!persona drop&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; in this context would set the character back to slot &amp;lt;code&amp;gt;003&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Disguises are subject to their own rules and considerations, per below:&lt;br /&gt;
&lt;br /&gt;
* A disguise will set a character’s observable [[Notoriety|NR]] to the target unadjusted NR of their real [[Races|race]] and origin regardless of their undisguised NR—for example a disguised elf will be set to Disfavored in Barovia even if their undisguised persona has earned Neutral NR there. Put another way, NR gains and losses are local to the persona slot, not global to the character. This should not be abused against the spirit of the server, per the [[Game Rules]], such as switching to a persona slot immediately before performing an NR-affecting action to “absorb” the NR impact.&lt;br /&gt;
* A disguised character cannot misrepresent their race as different from their real race. Humans disguising as other kinds of humans, such as a Gundarakite disguising as a Barovian, are acceptable. Caliban who are sufficiently covered—eg, their target unadjusted NR is Disfavored instead of Hostile—do not have to give away that they are caliban in their description when disguised, however.&lt;br /&gt;
* A disguised character may be assumed to be conditioning their voice and other physical traits such that they may alter the pronouns of their persona freely. Dyeing hair and changing the head model within reason is acceptable. The height and body model should not be changed to suit a disguise.&lt;br /&gt;
* Characters who pierce a disguise will know that the character was attempting to disguise themselves, but may not know who the character really is depending on the roleplay context (eg, different attire and a hood/mask). It may be assumed that they will know who they found if the undisguised character is unhooded and/or unmasked.&lt;br /&gt;
* Disguising oneself is a hostile action and those who pierce a disguise may react accordingly, per the [[Character versus Character Rules]]. Wearing a social costume from the &amp;lt;code&amp;gt;event&amp;lt;/code&amp;gt; persona slot is not however a hostile action.&lt;br /&gt;
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By default, players cannot alter the name associated with a character’s disguise slot (thereby creating a new identity) for 7 days IRT once a slot has been named. They may change any other details about the persona slot when inside the out of character experience.&lt;br /&gt;
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== Detecting Disguises ==&lt;br /&gt;
A prospective detector rolls the following when they use the &amp;lt;code&amp;gt;!undisguise&amp;lt;/code&amp;gt; chat command selecting the prospective disguised character:&lt;br /&gt;
 d10 + [[Intuition]] +/- proximity modifiers +/- miscellaneous modifiers&lt;br /&gt;
If their roll beats the &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt; set by the disguised character’s Deception skill after any other modifiers, they will have pierced their disguise. The disguised character’s former generic name and set name (if present) plus their former examine description will be printed into the detector’s system log.&lt;br /&gt;
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Common factors which would make a character easier or harder to undisguise include:&lt;br /&gt;
&lt;br /&gt;
* Distance from the detector (imposing a negative modifier based on how far they are away, up to &amp;lt;code&amp;gt;+0&amp;lt;/code&amp;gt; at the closest);&lt;br /&gt;
* Whether the detector has attempted to undisguise them recently (negative modifier if they have tried recently);&lt;br /&gt;
* How covered the character is (the more covered, the harder they are to undisguise);&lt;br /&gt;
* The presence influence of any [[spells]] which heighten or lower Intuition.&lt;/div&gt;</summary>
		<author><name>August</name></author>
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