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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Encumbrance_and_Inventory_Management</id>
	<title>Encumbrance and Inventory Management - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Encumbrance_and_Inventory_Management"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;action=history"/>
	<updated>2026-05-02T14:02:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=890&amp;oldid=prev</id>
		<title>August at 21:51, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=890&amp;oldid=prev"/>
		<updated>2025-06-01T21:51:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:51, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Encumbrance in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; is a unit measuring how heavy, unwieldy, or otherwise challenging to carry any item is from the context of any character&amp;#039;s inventory. While not &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; to either real world pounds or kilograms, the implied weight of an item nevertheless plays major role in determining what encumbrance rating (ER) that item is assigned by a [[Staff, Requirements and Applications|Module Developer]]. It is likewise styled as ER ingame as opposed to lbs. or kgs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Encumbrance in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; is a unit measuring how heavy, unwieldy, or otherwise challenging to carry any item is from the context of any character&amp;#039;s inventory. While not &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; to either real world pounds or kilograms, the implied weight of an item nevertheless plays major role in determining what encumbrance rating (ER) that item is assigned by a [[Staff, Requirements and Applications|Module Developer]]. It is likewise styled as ER ingame as opposed to lbs. or kgs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character&#039;s maximum ER is derived from every point of &amp;lt;code&amp;gt;[[Attributes|STR]]&amp;lt;/code&amp;gt; they have from a &amp;lt;code&amp;gt;1:10&amp;lt;/code&amp;gt; ratio. Therefore a character with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/del&gt;&amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; would have 130 maximum ER where a character with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/del&gt;&amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; would have only 80.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character&#039;s maximum ER is derived from every point of &amp;lt;code&amp;gt;[[Attributes|STR]]&amp;lt;/code&amp;gt; they have from a &amp;lt;code&amp;gt;1:10&amp;lt;/code&amp;gt; ratio. Therefore a character with &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/ins&gt;STR&amp;lt;/code&amp;gt; would have 130 maximum ER where a character with &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;STR&amp;lt;/code&amp;gt; would have only 80.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fatigue ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fatigue ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters running or walking outside of combat do not accrue passive fatigue unless they have exceeded their maximum ER. How quickly and to what severity they will slow down depends on their &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; and how overencumbered they are, with breakpoints every 25% encumbrance over maximum until they are at or exceeding 100% overencumbrance, after which they will be unable to pick up any additional items. Once they accumulate enough passive fatigue, they gain the &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; status until their load is lightened or their next rest. Being &#039;&#039;&amp;lt;code&amp;gt;fatigued&amp;lt;/code&amp;gt;&#039;&#039; reduces [[Recovery and Rest Cycles|rest]] quality and will require more rest quality enhancement before reaching &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters running or walking outside of combat do not accrue passive fatigue unless they have exceeded their maximum ER. How quickly and to what severity they will slow down depends on their &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; and how overencumbered they are, with breakpoints every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;25%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;encumbrance over maximum until they are at or exceeding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;overencumbrance, after which they will be unable to pick up any additional items. Once they accumulate enough passive fatigue, they gain the &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; status until their load is lightened or their next rest. Being &#039;&#039;&amp;lt;code&amp;gt;fatigued&amp;lt;/code&amp;gt;&#039;&#039; reduces [[Recovery and Rest Cycles|rest]] quality and will require more rest quality enhancement before reaching &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=798&amp;oldid=prev</id>
		<title>August: /* Fatigue */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=798&amp;oldid=prev"/>
		<updated>2025-05-30T00:06:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Fatigue&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:06, 30 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fatigue ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fatigue ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters running or walking outside of combat do not accrue passive fatigue unless they have exceeded their maximum ER. How quickly and to what severity they will slow down depends on their &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; and how overencumbered they are, with breakpoints every 25% encumbrance over maximum until they are at or exceeding 100% overencumbrance, after which they will be unable to pick up any additional items. Once they accumulate enough passive fatigue, they gain the &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; status until their load is lightened or their next rest. Being &#039;&#039;&amp;lt;code&amp;gt;fatigued&amp;lt;/code&amp;gt;&#039;&#039; reduces rest quality and will require more rest quality enhancement before reaching 100%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters running or walking outside of combat do not accrue passive fatigue unless they have exceeded their maximum ER. How quickly and to what severity they will slow down depends on their &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; and how overencumbered they are, with breakpoints every 25% encumbrance over maximum until they are at or exceeding 100% overencumbrance, after which they will be unable to pick up any additional items. Once they accumulate enough passive fatigue, they gain the &#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&#039;&#039; status until their load is lightened or their next rest. Being &#039;&#039;&amp;lt;code&amp;gt;fatigued&amp;lt;/code&amp;gt;&#039;&#039; reduces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Recovery and Rest Cycles|&lt;/ins&gt;rest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;quality and will require more rest quality enhancement before reaching &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=785&amp;oldid=prev</id>
		<title>August: /* Inventory Management */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=785&amp;oldid=prev"/>
		<updated>2025-05-29T13:15:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory Management&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:15, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &#039;&#039;The Domains of Dread&#039;&#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop silver where feasible &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directly &lt;/del&gt;as opposed to varied distribution tables composed of so-called &quot;vendor trash&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &#039;&#039;The Domains of Dread&#039;&#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop silver &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directly &lt;/ins&gt;where feasible as opposed to varied distribution tables composed of so-called &quot;vendor trash&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=784&amp;oldid=prev</id>
		<title>August at 13:14, 29 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=784&amp;oldid=prev"/>
		<updated>2025-05-29T13:14:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:14, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &amp;quot;loose&amp;quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular [[Classes and Archetypes|class]] archetypes like [[Artificer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &amp;quot;loose&amp;quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular [[Classes and Archetypes|class]] archetypes like [[Artificer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are some containers available which will hold particular items directly without interior tabs, such as currency pouches for loose currency, but these are solely for the items they are occupied with rather than any item at the character&#039;s leisure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are some containers available which will hold particular items directly without interior tabs, such as currency pouches for loose &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Economy and Currency|&lt;/ins&gt;currency&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, but these are solely for the items they are occupied with rather than any item at the character&#039;s leisure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &#039;&#039;The Domains of Dread&#039;&#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Economy and Currency|&lt;/del&gt;silver&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;where feasible directly as opposed to varied distribution tables composed of so-called &quot;vendor trash&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &#039;&#039;The Domains of Dread&#039;&#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop silver where feasible directly as opposed to varied distribution tables composed of so-called &quot;vendor trash&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=783&amp;oldid=prev</id>
		<title>August at 13:14, 29 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=783&amp;oldid=prev"/>
		<updated>2025-05-29T13:14:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:14, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &amp;quot;loose&amp;quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular [[Classes and Archetypes|class]] archetypes like [[Artificer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &amp;quot;loose&amp;quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular [[Classes and Archetypes|class]] archetypes like [[Artificer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are some containers available which will hold particular items directly without interior tabs, such as currency pouches for loose currency, but these are solely for the items they are occupied with rather than any item at the character&#039;s leisure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop [[Economy and Currency|silver]] where feasible directly as opposed to varied distribution tables composed of so-called &amp;quot;vendor trash&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop [[Economy and Currency|silver]] where feasible directly as opposed to varied distribution tables composed of so-called &amp;quot;vendor trash&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-782:rev-783:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=782&amp;oldid=prev</id>
		<title>August at 13:12, 29 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=782&amp;oldid=prev"/>
		<updated>2025-05-29T13:12:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inventory Management ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &quot;loose&quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular class archetypes like [[Artificer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &quot;loose&quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Classes and Archetypes|&lt;/ins&gt;class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;archetypes like [[Artificer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &#039;&#039;The Domains of Dread&#039;&#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Classes and Archetypes|&lt;/del&gt;class&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop [[Economy and Currency|silver]] where feasible directly as opposed to varied distribution tables composed of so-called &quot;vendor trash&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because &#039;&#039;The Domains of Dread&#039;&#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, class archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop [[Economy and Currency|silver]] where feasible directly as opposed to varied distribution tables composed of so-called &quot;vendor trash&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=781&amp;oldid=prev</id>
		<title>August: Created page with &quot;Encumbrance in &#039;&#039;The Domains of Dread&#039;&#039; is a unit measuring how heavy, unwieldy, or otherwise challenging to carry any item is from the context of any character&#039;s inventory. While not &lt;code&gt;1:1&lt;/code&gt; to either real world pounds or kilograms, the implied weight of an item nevertheless plays major role in determining what encumbrance rating (ER) that item is assigned by a Module Developer. It is likewise styled as ER ingame as...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Encumbrance_and_Inventory_Management&amp;diff=781&amp;oldid=prev"/>
		<updated>2025-05-29T13:12:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Encumbrance in &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/The_Domains_of_Dread&quot; title=&quot;The Domains of Dread&quot;&gt;The Domains of Dread&lt;/a&gt;&amp;#039;&amp;#039; is a unit measuring how heavy, unwieldy, or otherwise challenging to carry any item is from the context of any character&amp;#039;s inventory. While not &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; to either real world pounds or kilograms, the implied weight of an item nevertheless plays major role in determining what encumbrance rating (ER) that item is assigned by a &lt;a href=&quot;/wiki/Staff,_Requirements_and_Applications&quot; title=&quot;Staff, Requirements and Applications&quot;&gt;Module Developer&lt;/a&gt;. It is likewise styled as ER ingame as...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Encumbrance in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039; is a unit measuring how heavy, unwieldy, or otherwise challenging to carry any item is from the context of any character&amp;#039;s inventory. While not &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; to either real world pounds or kilograms, the implied weight of an item nevertheless plays major role in determining what encumbrance rating (ER) that item is assigned by a [[Staff, Requirements and Applications|Module Developer]]. It is likewise styled as ER ingame as opposed to lbs. or kgs.&lt;br /&gt;
&lt;br /&gt;
A character&amp;#039;s maximum ER is derived from every point of &amp;lt;code&amp;gt;[[Attributes|STR]]&amp;lt;/code&amp;gt; they have from a &amp;lt;code&amp;gt;1:10&amp;lt;/code&amp;gt; ratio. Therefore a character with 13 &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; would have 130 maximum ER where a character with 8 &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; would have only 80.&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
Characters running or walking outside of combat do not accrue passive fatigue unless they have exceeded their maximum ER. How quickly and to what severity they will slow down depends on their &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; and how overencumbered they are, with breakpoints every 25% encumbrance over maximum until they are at or exceeding 100% overencumbrance, after which they will be unable to pick up any additional items. Once they accumulate enough passive fatigue, they gain the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Status Effects|fatigued]]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; status until their load is lightened or their next rest. Being &amp;#039;&amp;#039;&amp;lt;code&amp;gt;fatigued&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; reduces rest quality and will require more rest quality enhancement before reaching 100%.&lt;br /&gt;
&lt;br /&gt;
== Inventory Management ==&lt;br /&gt;
A character is allowed one backpack with an interior tab in the inventory, representing the container for their overall belongings fictionally including any &amp;quot;loose&amp;quot; items kept in exterior inventory tabs. Attempting to pick up additional backpacks is possible, but they will not function. This backpack will have a base ER of its own but reduces the ER of other items in the inventory by a set percentage viewable on the item. Better quality backpacks may have requirements to use effectively, such as a minimum &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DEX&amp;lt;/code&amp;gt; or be locked to particular class archetypes like [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
Due to the limitation of held inventory space to 1 interior tab and 7 exterior tabs, inventory management solutions are varied ingame for use by characters. These may include placeable containers (up to a set limit) in privately owned rentals, similar containers available in supported faction headquarters, storage services from non-player characters such as banks or storerooms, and so on. All storage solutions are persistent but may levy fees regarding holding items for periods of time [[Date and Time|IRT]] (up to an accruement cap) and upon retrieval.&lt;br /&gt;
&lt;br /&gt;
Because &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; is balanced around expecting that characters will not have unrestricted access to extensive inventories of consumables and desirous tools, [[Classes and Archetypes|class]] archetypes are more fully featured in their own right and drops from hostile encounters are tuned to drop [[Economy and Currency|silver]] where feasible directly as opposed to varied distribution tables composed of so-called &amp;quot;vendor trash&amp;quot;.&lt;/div&gt;</summary>
		<author><name>August</name></author>
	</entry>
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