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	<updated>2026-05-02T14:02:37Z</updated>
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		<title>August at 02:33, 22 May 2025</title>
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		<updated>2025-05-22T02:33:46Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:33, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Story Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Story Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;The Domains of Dread&#039;&#039;&#039;&amp;lt;/code&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When italicized&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is &lt;/del&gt;the server which the game is hosted; otherwise, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is &lt;/del&gt;an alias for Ravenloft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;The Domains of Dread&#039;&#039;&#039;&amp;lt;/code&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Italicized&lt;/ins&gt;, the server which the game is hosted; otherwise, an alias for Ravenloft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Realms of Terror&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: An alias for Ravenloft and the preferred alias when referring to it fictionally, as to not be confused for the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Realms of Terror&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: An alias for Ravenloft and the preferred alias when referring to it fictionally, as to not be confused for the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;The Misty Plane&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The plane upon which Ravenloft resides; an alias for Ravenloft. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;The Misty Plane&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The plane upon which Ravenloft resides; an alias for Ravenloft&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Misty Plane is thought to be infinite and the demiplane of Ravenloft only a known “pocket” of its reality&lt;/ins&gt;. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;Fictional or Fictionally&amp;lt;/code&amp;gt;&#039;&#039;&#039;: Meaning in-universe, in-character, or of the roleplay. Delineates how &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/del&gt;mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;Fictional or Fictionally&amp;lt;/code&amp;gt;&#039;&#039;&#039;: Meaning in-universe, in-character, or of the roleplay. Delineates how mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Ravenloft&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The setting where The Domains of Dread takes place. It mirrors the Prime Material as a world which stands alone, save for many peculiar and often horrific exceptions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Ravenloft&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The setting where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;The Domains of Dread&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;takes place. It mirrors the Prime Material as a world which stands alone, save for many peculiar and often horrific exceptions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Border&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Border&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Mists&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force exists greater or more mysterious, as no mortal will ever understand the workings of the Mists at their full perspicacity—not while still sane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Mists&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force exists greater or more mysterious, as no mortal will ever understand the workings of the Mists at their full perspicacity—not while still sane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Mistway&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Previously, a travel route between locations as connected through the Mists. None &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are known to &lt;/del&gt;have survived the Grand Upheaval, though the possibility of their rediscovery still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet exist&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Mistway&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Previously, a travel route between locations as connected through the Mists. None have survived the Grand Upheaval, though the possibility of their rediscovery still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exists&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&#039;&#039;&#039;: A cataclysmic event that occurred in 740 BC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;nearly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decimated &lt;/del&gt;the Misty Plane. Entire domains were shifted, altered, absorbed or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly destroyed &lt;/del&gt;outright. It is because of this event that the Core has been isolated from most clusters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&#039;&#039;&#039;: A cataclysmic event that occurred in 740 BC &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;nearly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroyed &lt;/ins&gt;the Misty Plane. Entire domains were shifted, altered, absorbed or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vanished &lt;/ins&gt;outright. It is because of this event that the Core has been isolated from most clusters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Domains|Domain]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: In Ravenloft, a domain is a section of the Misty Plane intended to imprison and torment an evil creature known as its darklord. They are the individuals regions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon &lt;/del&gt;which The Domains of Dread takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Domains|Domain]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: In Ravenloft, a domain is a section of the Misty Plane intended to imprison and torment an evil creature known as its darklord. They are the individuals regions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;The Domains of Dread&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Outlander&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Anyone non-native to the Misty Plane are considered an Outlander. It may be used descriptively by natives to describe any foreigner or foreign idea, not necessarily only those &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who originate &lt;/del&gt;from the Prime Material.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Outlander&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Anyone non-native to the Misty Plane are considered an Outlander. It may be used descriptively by natives to describe any foreigner or foreign idea, not necessarily only those &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;originating &lt;/ins&gt;from the Prime Material.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fiend&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A powerful outsider. They are not all infernal in Ravenloft, though those drawn or summoned to the Misty Plane almost always are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fiend&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A powerful outsider. They are not all infernal in Ravenloft, though those drawn or summoned to the Misty Plane almost always are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;[[Oubliettes|Oubliette]]&amp;lt;/code&amp;gt;&#039;&#039;&#039;: Alternatively called a &#039;&#039;sinkhole of evil&#039;&#039;, oubliettes are places where the Mists perpetually recreate scenes of grievous sin. Reality itself is uncertain within their boundaries, and those who dare to delve may discover their warping and altering with every expedition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;[[Oubliettes|Oubliette]]&amp;lt;/code&amp;gt;&#039;&#039;&#039;: Alternatively called a &#039;&#039;sinkhole of evil&#039;&#039;, oubliettes are places where the Mists perpetually recreate scenes of grievous sin. Reality &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and time &lt;/ins&gt;itself is uncertain within their boundaries, and those who dare to delve may discover their warping and altering with every expedition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Notoriety]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A measure of the character’s acceptability in the eyes of a particular society. Shorthand NR.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Notoriety]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A measure of the character’s acceptability in the eyes of a particular society. Shorthand NR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Units&lt;/del&gt;|IRT]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Short for in real time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Date and &lt;/ins&gt;Time|IRT]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Short for in real time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Short for in game time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Short for in game time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&#039;&#039;&#039;: A special designation given to antagonists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are &lt;/del&gt;controlled primarily by other players. Not all antagonists are Dread Figures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&#039;&#039;&#039;: A special designation given to antagonists controlled primarily by other players. Not all antagonists are Dread Figures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Mist Tokens]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: A metacurrency awarded account-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wise &lt;/del&gt;after the closure of a character or Dread Figure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Mist Tokens]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: A metacurrency awarded account-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide &lt;/ins&gt;after the closure of a character or Dread Figure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Closure&#039;&#039;&#039;&amp;lt;/code&amp;gt;: When a character is killed or otherwise permanently removed from play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Death, Dying and Maiming|&lt;/ins&gt;Closure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;: When a character is killed or otherwise permanently removed from play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dread Edition&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In reference to the specific, altered-from-canon &amp;quot;edition&amp;quot; that &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; occupies, based primarily from Advanced Dungeon and Dragons and Third Edition sources. May also be used as a story term to distinguish tabletop canon from content canon to &amp;#039;&amp;#039;The Domains of Dread.&amp;#039;&amp;#039; If a mechanic or lore object is declared &amp;quot;not Dread Edition&amp;quot;, then it is not canon to &amp;#039;&amp;#039;The Domains of Dread.&amp;#039;&amp;#039; Shorthand DE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dread Edition&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In reference to the specific, altered-from-canon &amp;quot;edition&amp;quot; that &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; occupies, based primarily from Advanced Dungeon and Dragons and Third Edition sources. May also be used as a story term to distinguish tabletop canon from content canon to &amp;#039;&amp;#039;The Domains of Dread.&amp;#039;&amp;#039; If a mechanic or lore object is declared &amp;quot;not Dread Edition&amp;quot;, then it is not canon to &amp;#039;&amp;#039;The Domains of Dread.&amp;#039;&amp;#039; Shorthand DE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=726&amp;oldid=prev</id>
		<title>August at 02:25, 22 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=726&amp;oldid=prev"/>
		<updated>2025-05-22T02:25:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:25, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Cluster&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Previously, other continents connected to the Core through the Misty Border. After the Grand Upheaval, almost all clusters have had their connections severed, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spurning &lt;/del&gt;them to fates unknown as they “slide out of history”.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Cluster&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Previously, other continents connected to the Core through the Misty Border. After the Grand Upheaval, almost all clusters have had their connections severed, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing &lt;/ins&gt;them to fates unknown as they “slide out of history”.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Border&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Border&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Mists&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force exists greater or more mysterious, as no mortal will ever understand the workings of the Mists at their full perspicacity—not while still sane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Mists&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force exists greater or more mysterious, as no mortal will ever understand the workings of the Mists at their full perspicacity—not while still sane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=725&amp;oldid=prev</id>
		<title>August at 02:25, 22 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=725&amp;oldid=prev"/>
		<updated>2025-05-22T02:25:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:25, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Plane&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: The plane upon which Ravenloft resides; an alias for Ravenloft. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Plane&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: The plane upon which Ravenloft resides; an alias for Ravenloft. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Fictional or Fictionally&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: Meaning in-universe, in-character, or of the roleplay. Delineates how certain mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Fictional or Fictionally&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: Meaning in-universe, in-character, or of the roleplay. Delineates how certain mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Ravenloft&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The setting where The Domains of Dread takes place. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in many ways &lt;/del&gt;mirrors the Prime Material as a world which stands alone, save for many peculiar and often horrific exceptions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Ravenloft&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The setting where The Domains of Dread takes place. It mirrors the Prime Material as a world which stands alone, save for many peculiar and often horrific exceptions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=724&amp;oldid=prev</id>
		<title>August at 02:25, 22 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=724&amp;oldid=prev"/>
		<updated>2025-05-22T02:25:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:25, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Plane&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: The plane upon which Ravenloft resides; an alias for Ravenloft. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Plane&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: The plane upon which Ravenloft resides; an alias for Ravenloft. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Fictional or Fictionally&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: Meaning in-universe, in-character, or of the roleplay. Delineates how certain mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Fictional or Fictionally&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: Meaning in-universe, in-character, or of the roleplay. Delineates how certain mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Ravenloft&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall &lt;/del&gt;setting where The Domains of Dread takes place. It in many ways mirrors the Prime Material as a world which stands alone, save for many peculiar and often horrific exceptions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Ravenloft&#039;&#039;&#039;&amp;lt;/code&amp;gt;: The setting where The Domains of Dread takes place. It in many ways mirrors the Prime Material as a world which stands alone, save for many peculiar and often horrific exceptions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Prime Material&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The plane which any other setting primarily exists. “The Material Plane” in the Forgotten Realms is, for example, the Prime Material. No such world has natural connecting organs to the Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European and other sources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=282&amp;oldid=prev</id>
		<title>August at 13:22, 2 February 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=282&amp;oldid=prev"/>
		<updated>2025-02-02T13:22:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:22, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cluster&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Previously, other continents connected to the Core through the Misty Border. After the Grand Upheaval, almost all clusters have had their connections severed, spurning them to fates unknown as they “slide out of history”.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cluster&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Previously, other continents connected to the Core through the Misty Border. After the Grand Upheaval, almost all clusters have had their connections severed, spurning them to fates unknown as they “slide out of history”.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Border&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;The Misty Border&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;The Mists&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force exists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is &lt;/del&gt;greater or more mysterious, as no mortal will ever understand the workings of the Mists at their full perspicacity—not while still sane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;The Mists&#039;&#039;&#039;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force exists greater or more mysterious, as no mortal will ever understand the workings of the Mists at their full perspicacity—not while still sane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mistway&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Previously, a travel route between locations as connected through the Mists. None are known to have survived the Grand Upheaval, though the possibility of their rediscovery still yet exist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mistway&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Previously, a travel route between locations as connected through the Mists. None are known to have survived the Grand Upheaval, though the possibility of their rediscovery still yet exist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: A cataclysmic event that occurred in 740 BC that nearly decimated the Misty Plane. Entire domains were shifted, altered, absorbed or seemingly destroyed outright. It is because of this event that the Core has been isolated from most clusters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: A cataclysmic event that occurred in 740 BC that nearly decimated the Misty Plane. Entire domains were shifted, altered, absorbed or seemingly destroyed outright. It is because of this event that the Core has been isolated from most clusters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-281:rev-282:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=281&amp;oldid=prev</id>
		<title>August at 13:22, 2 February 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=281&amp;oldid=prev"/>
		<updated>2025-02-02T13:22:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:22, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mistway&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Previously, a travel route between locations as connected through the Mists. None are known to have survived the Grand Upheaval, though the possibility of their rediscovery still yet exist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mistway&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Previously, a travel route between locations as connected through the Mists. None are known to have survived the Grand Upheaval, though the possibility of their rediscovery still yet exist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: A cataclysmic event that occurred in 740 BC that nearly decimated the Misty Plane. Entire domains were shifted, altered, absorbed or seemingly destroyed outright. It is because of this event that the Core has been isolated from most clusters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;: A cataclysmic event that occurred in 740 BC that nearly decimated the Misty Plane. Entire domains were shifted, altered, absorbed or seemingly destroyed outright. It is because of this event that the Core has been isolated from most clusters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Domain&#039;&#039;&#039;&amp;lt;/code&amp;gt;: In Ravenloft, a domain is a section of the Misty Plane intended to imprison and torment an evil creature known as its darklord. They are the individuals regions upon which The Domains of Dread takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Domains|&lt;/ins&gt;Domain&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;: In Ravenloft, a domain is a section of the Misty Plane intended to imprison and torment an evil creature known as its darklord. They are the individuals regions upon which The Domains of Dread takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Outlander&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Anyone non-native to the Misty Plane are considered an Outlander. It may be used descriptively by natives to describe any foreigner or foreign idea, not necessarily only those who originate from the Prime Material.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Outlander&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Anyone non-native to the Misty Plane are considered an Outlander. It may be used descriptively by natives to describe any foreigner or foreign idea, not necessarily only those who originate from the Prime Material.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fiend&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A powerful outsider. They are not all infernal in Ravenloft, though those drawn or summoned to the Misty Plane almost always are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fiend&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A powerful outsider. They are not all infernal in Ravenloft, though those drawn or summoned to the Misty Plane almost always are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;Oubliette&amp;lt;/code&amp;gt;&#039;&#039;&#039;: Alternatively called a sinkhole of evil, oubliettes are places where the Mists perpetually recreate scenes of grievous sin. Reality itself is uncertain within their boundaries, and those who dare to delve may discover their warping and altering with every expedition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Oubliettes|&lt;/ins&gt;Oubliette&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;: Alternatively called a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;sinkhole of evil&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, oubliettes are places where the Mists perpetually recreate scenes of grievous sin. Reality itself is uncertain within their boundaries, and those who dare to delve may discover their warping and altering with every expedition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=275&amp;oldid=prev</id>
		<title>August at 14:16, 1 February 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=275&amp;oldid=prev"/>
		<updated>2025-02-01T14:16:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:16, 1 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Notoriety]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: A measure of the character’s acceptability in the eyes of a particular society. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also &lt;/del&gt;NR.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;[[Notoriety]]&#039;&#039;&#039;&amp;lt;/code&amp;gt;: A measure of the character’s acceptability in the eyes of a particular society. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shorthand &lt;/ins&gt;NR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Time Units|IRT]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Short for in real time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Time Units|IRT]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Short for in real time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Short for in game time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: Short for in game time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Mist Tokens]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A metacurrency awarded account-wise after the closure of a character or Dread Figure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Mist Tokens]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: A metacurrency awarded account-wise after the closure of a character or Dread Figure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Closure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: When a character is killed or otherwise permanently removed from play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Closure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: When a character is killed or otherwise permanently removed from play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Dread Edition&#039;&#039;&#039;&amp;lt;/code&amp;gt;: In reference to the specific, altered-from-canon &quot;edition&quot; that &#039;&#039;The Domains of Dread&#039;&#039; occupies, based primarily from Advanced Dungeon and Dragons and Third Edition sources. May also be used as a story term to distinguish tabletop canon from content canon to &#039;&#039;The Domains of Dread.&#039;&#039; If a mechanic or lore object is declared &quot;not Dread Edition&quot;, then it is not canon to &#039;&#039;The Domains of Dread.&#039;&#039; Shorthand DE.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=274&amp;oldid=prev</id>
		<title>August at 04:04, 1 February 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=274&amp;oldid=prev"/>
		<updated>2025-02-01T04:04:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:04, 1 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Story Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Story Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;The Domains of Dread&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;When italicized, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;referring to &lt;/del&gt;the server &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;which the game is hosted; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speaking to the unit as a whole. When not italicized&lt;/del&gt;, it is an alias for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;Ravenloft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;The Domains of Dread&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: When italicized, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is &lt;/ins&gt;the server which the game is hosted; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise&lt;/ins&gt;, it is an alias for Ravenloft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;The Realms of Terror&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;An alias for Ravenloft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/del&gt;preferred alias when referring to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;Ravenloft&amp;lt;/code&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;fictionally&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039;&lt;/del&gt;, as to not be confused &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;The Realms of Terror&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: An alias for Ravenloft &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the &lt;/ins&gt;preferred alias when referring to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;fictionally, as to not be confused &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;The Misty Plane&#039;&#039;&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;The plane which Ravenloft &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rests&lt;/del&gt;; an alias for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;Ravenloft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt;&lt;/del&gt;. See also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Misty Border&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;The Misty Plane&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;/code&amp;gt;: The plane &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon &lt;/ins&gt;which Ravenloft &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resides&lt;/ins&gt;; an alias for Ravenloft. See also the Misty Border.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fictionally&lt;/del&gt;&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In&lt;/del&gt;-universe, in-character, or of the roleplay. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Used to delineate &lt;/del&gt;how certain mechanics &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other functions &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;present in terms of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;the story&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fictional or Fictionally&lt;/ins&gt;&amp;lt;/code&amp;gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;: Meaning in&lt;/ins&gt;-universe, in-character, or of the roleplay. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delineates &lt;/ins&gt;how certain mechanics of the game present in terms of the story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;Ravenloft&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;The overall setting where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;The Domains of Dread&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;takes place. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An enigmatic plane that &lt;/del&gt;in many ways &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfectly &lt;/del&gt;mirrors the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;Prime Material&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt; &lt;/del&gt;as a world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of its own&lt;/del&gt;, save for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;peculiar and often &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horrible &lt;/del&gt;exceptions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Ravenloft&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: The overall setting where The Domains of Dread takes place. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;in many ways mirrors the Prime Material as a world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which stands alone&lt;/ins&gt;, save for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/ins&gt;peculiar and often &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horrific &lt;/ins&gt;exceptions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;Prime Material&amp;lt;/code&amp;gt;&#039;&#039;: The plane &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;which any other setting primarily exists. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, the &lt;/del&gt;Material &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plane on &lt;/del&gt;the Forgotten Realms is, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &#039;&#039;&amp;lt;code&amp;gt;Ravenloft&amp;lt;/code&amp;gt;&#039;&#039;&lt;/del&gt;, the Prime Material. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;natural &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connective &lt;/del&gt;organs to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;The&#039;&#039; &#039;&#039;&lt;/del&gt;Misty Plane&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt;&#039;&#039;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Prime Material&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;: The plane which any other setting primarily exists. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“The &lt;/ins&gt;Material &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plane” in &lt;/ins&gt;the Forgotten Realms is, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example&lt;/ins&gt;, the Prime Material. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No such world &lt;/ins&gt;has natural &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connecting &lt;/ins&gt;organs to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Misty Plane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&#039;&#039; The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contiguous &lt;/del&gt;continent where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;The Domains of Dread&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;takes place. It is, loosely, a microcosm of Gothic elements inspired from European sources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;code&amp;gt;The Core&amp;lt;/code&amp;gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;: &lt;/ins&gt;The continent where The Domains of Dread takes place. It is, loosely, a microcosm of Gothic elements inspired from European &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other &lt;/ins&gt;sources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;Cluster&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Previously, other continents connected to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Core&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039; by &#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Misty Border&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; In wake of &amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &#039;&#039;&lt;/del&gt;Grand Upheaval&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt; these &lt;/del&gt;connections &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been &lt;/del&gt;severed, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving these Clusters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;unknown &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fate &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowledge &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them or their peoples &quot;slide out from history&quot;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Cluster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: Previously, other continents connected to the Core &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through &lt;/ins&gt;the Misty Border. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/ins&gt;the Grand Upheaval&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, almost all clusters have had their &lt;/ins&gt;connections severed, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spurning them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fates &lt;/ins&gt;unknown as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they “slide out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history”&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;The Misty Border&#039;&#039;&amp;lt;/code&amp;gt;: In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &#039;&#039;&lt;/del&gt;Realms of Terror&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt;&lt;/del&gt;, edges of the known world are expressed by great, endless fonts of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Mists&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;The Misty Border&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;/code&amp;gt;: In the Realms of Terror, edges of the known world are expressed by great, endless fonts of the Mists. Their borders, then, are as thus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;The Mists&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Also known as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Mists of Death&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039;&lt;/del&gt;, these banks of cloyingly supernatural fog may appear at any time and in any place within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;Ravenloft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039;&lt;/del&gt;. No force is greater or more mysterious, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;no mortal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopeful to &lt;/del&gt;ever understand &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;at full &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perspicacity - even but a glimpse would be the conclusion of a lifetime spent both dead and undying&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;The Mists&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: Also known as the Mists of Death, these banks of cloyingly supernatural fog may appear at any time and in any place within Ravenloft. No force &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exists which &lt;/ins&gt;is greater or more mysterious, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;no mortal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;ever understand &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the workings of the Mists &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;full &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perspicacity—not while still sane&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;Mistway&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Previously, a travel route between locations connected through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Mists&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;None are known to have survived &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;the Grand Upheaval&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forcing greater reliance on overland borders&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Mistway&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: Previously, a travel route between locations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;connected through the Mists. None are known to have survived the Grand Upheaval, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though the possibility of their rediscovery still yet exist&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;The Grand Upheaval&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;/code&amp;gt;&#039;&#039;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cataclysm which &lt;/del&gt;occurred in 740 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;nearly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroyed the fabric of &amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;the Misty Plane&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt;&lt;/del&gt;. Entire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;Domains&#039;&#039;&amp;lt;/code&amp;gt; &lt;/del&gt;were shifted, altered, absorbed or seemingly destroyed. It is because of this event that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;The &lt;/del&gt;Core&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt; &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/del&gt;isolated from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/del&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clusters&lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; or is the sole surviving inheritor of &#039;&#039;&amp;lt;code&amp;gt;the Misty Plane&amp;lt;/code&amp;gt;.&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;code&amp;gt;The Grand Upheaval&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;: A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cataclysmic event that &lt;/ins&gt;occurred in 740 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BC that &lt;/ins&gt;nearly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decimated &lt;/ins&gt;the Misty Plane. Entire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;domains &lt;/ins&gt;were shifted, altered, absorbed or seemingly destroyed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outright&lt;/ins&gt;. It is because of this event that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Core has been isolated from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most clusters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;Domain&lt;/del&gt;&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;Ravenloft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039;&lt;/del&gt;, a domain is a section of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Misty Plane&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039; meant &lt;/del&gt;to imprison and torment an evil creature known as its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;Darklord&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;They are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individual &lt;/del&gt;regions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where many of the stories in &#039;&#039;&lt;/del&gt;The Domains of Dread&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; take &lt;/del&gt;place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domain&lt;/ins&gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;: In Ravenloft, a domain is a section of the Misty Plane &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended &lt;/ins&gt;to imprison and torment an evil creature known as its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darklord&lt;/ins&gt;. They are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the individuals &lt;/ins&gt;regions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon which &lt;/ins&gt;The Domains of Dread &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes &lt;/ins&gt;place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;Outlander&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Anyone non-native to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&#039;&#039;&lt;/del&gt;the Misty Plane&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/code&amp;gt; &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themselves &lt;/del&gt;an Outlander. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May &lt;/del&gt;be used descriptively to describe &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foreigners &lt;/del&gt;or foreign &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideas&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Outlander&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: Anyone non-native to the Misty Plane are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered &lt;/ins&gt;an Outlander. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may &lt;/ins&gt;be used descriptively &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by natives &lt;/ins&gt;to describe &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any foreigner &lt;/ins&gt;or foreign &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea, not necessarily only those who originate from the Prime Material&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;Fiend&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;A powerful outsider. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not necessarily &lt;/del&gt;infernal, though those drawn or summoned to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;&lt;/del&gt;the Misty Plane&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039; &lt;/del&gt;almost always are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Fiend&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: A powerful outsider. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They are not all &lt;/ins&gt;infernal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Ravenloft&lt;/ins&gt;, though those drawn or summoned to the Misty Plane almost always are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;Oubliette&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&#039;&#039; Alternatively called a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;sinkhole of evil,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;oubliettes are where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;The &lt;/del&gt;Mists&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&#039;&#039; &lt;/del&gt;perpetually recreate scenes of grievous sin. Reality itself is uncertain within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these dark places&lt;/del&gt;, and those who delve may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find that they warp &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alter &lt;/del&gt;with every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;code&amp;gt;Oubliette&amp;lt;/code&amp;gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;: &lt;/ins&gt;Alternatively called a sinkhole of evil, oubliettes are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;places &lt;/ins&gt;where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Mists perpetually recreate scenes of grievous sin. Reality itself is uncertain within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their boundaries&lt;/ins&gt;, and those who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dare to &lt;/ins&gt;delve may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discover their warping &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altering &lt;/ins&gt;with every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expedition&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;[[Notoriety]]&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;A measure of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character&#039;s &lt;/del&gt;acceptability in the eyes of a particular &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group or authority. &quot;Hostile&quot; describes a person that cannot be seen in polite company and many be chased or otherwise penalized by institutions or non-player characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See the linked article for full details and potential consequences for a too high rating. Shorthand is &amp;lt;code&amp;gt;&lt;/del&gt;NR&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[[Notoriety]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: A measure of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the character’s &lt;/ins&gt;acceptability in the eyes of a particular &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;society&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also &lt;/ins&gt;NR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&#039;&#039;[[Time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;units&lt;/del&gt;|IRT]]&#039;&#039;&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Short for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;in real time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The inverse is &lt;/del&gt;&amp;lt;code&amp;gt;&#039;&#039;IGT&#039;&#039;&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;,&#039;&#039; or &quot;&lt;/del&gt;in game time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;. For more details regarding time units as they are used in the &#039;&#039;The Domains of Dread,&#039;&#039; see the linked article&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;[[Time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Units&lt;/ins&gt;|IRT]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;/code&amp;gt;: Short for in real time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;special designation given to antagonists controlled by players. Not all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;antagonists are Dread Figures&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but those who are enjoy some exceptions and additional tools provided by the Game Masters. Dread Figures have a template applied to their base character that modifies that character both fictionally and mechanically. For more information, see the linked article&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;IGT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Short for &lt;/ins&gt;in game time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&amp;lt;code&amp;gt;[[Mist Tokens]]&amp;lt;/code&amp;gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;A metacurrency awarded &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to a player&#039;s &lt;/del&gt;account &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;a character or Dread Figure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they play &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closured - i.e., &lt;/del&gt;removed from play&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Mist Tokens may be spent on certain options during [[Character Creation|character creation]] on future characters; for a full list, see the linked article&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;special designation given to antagonists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are &lt;/ins&gt;controlled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/ins&gt;players. Not all antagonists are Dread Figures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[[Mist Tokens]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&amp;lt;/code&amp;gt;: A metacurrency awarded account&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-wise after the closure of &lt;/ins&gt;a character or Dread Figure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &amp;lt;code&amp;gt;&#039;&#039;&#039;Closure&#039;&#039;&#039;&amp;lt;/code&amp;gt;: When a character &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killed or otherwise permanently &lt;/ins&gt;removed from play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=117&amp;oldid=prev</id>
		<title>August at 19:40, 2 September 2024</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=117&amp;oldid=prev"/>
		<updated>2024-09-02T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:40, 2 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outcast Rating&lt;/del&gt;]]&amp;lt;/code&amp;gt;:&#039;&#039; A measure of a character&#039;s acceptability in the eyes of a particular group or authority. &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outcast&lt;/del&gt;&quot; describes a person that cannot be seen in polite company and many be chased or otherwise penalized by institutions or non-player characters. See the linked article for full details and potential consequences for a too high rating. Shorthand is &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OR&lt;/del&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notoriety&lt;/ins&gt;]]&amp;lt;/code&amp;gt;:&#039;&#039; A measure of a character&#039;s acceptability in the eyes of a particular group or authority. &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hostile&lt;/ins&gt;&quot; describes a person that cannot be seen in polite company and many be chased or otherwise penalized by institutions or non-player characters. See the linked article for full details and potential consequences for a too high rating. Shorthand is &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NR&lt;/ins&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;[[Time units|IRT]]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; Short for &amp;quot;in real time&amp;quot;. The inverse is &amp;lt;code&amp;gt;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;,&amp;#039;&amp;#039; or &amp;quot;in game time&amp;quot;. For more details regarding time units as they are used in the &amp;#039;&amp;#039;The Domains of Dread,&amp;#039;&amp;#039; see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;[[Time units|IRT]]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; Short for &amp;quot;in real time&amp;quot;. The inverse is &amp;lt;code&amp;gt;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;,&amp;#039;&amp;#039; or &amp;quot;in game time&amp;quot;. For more details regarding time units as they are used in the &amp;#039;&amp;#039;The Domains of Dread,&amp;#039;&amp;#039; see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: The special designation given to antagonists controlled by players. Not all player antagonists are Dread Figures, but those who are enjoy some exceptions and additional tools provided by the Game Masters. Dread Figures have a template applied to their base character that modifies that character both fictionally and mechanically. For more information, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: The special designation given to antagonists controlled by players. Not all player antagonists are Dread Figures, but those who are enjoy some exceptions and additional tools provided by the Game Masters. Dread Figures have a template applied to their base character that modifies that character both fictionally and mechanically. For more information, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;[[Mist Tokens]]&amp;lt;/code&amp;gt;:&#039;&#039; A metacurrency awarded to a player&#039;s account when a character or Dread Figure they play is closured - i.e., removed from play. Mist Tokens may be spent on certain options during [[character creation]] on future characters; for a full list, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;[[Mist Tokens]]&amp;lt;/code&amp;gt;:&#039;&#039; A metacurrency awarded to a player&#039;s account when a character or Dread Figure they play is closured - i.e., removed from play. Mist Tokens may be spent on certain options during [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Character Creation|&lt;/ins&gt;character creation]] on future characters; for a full list, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=60&amp;oldid=prev</id>
		<title>August: /* Game Terms */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Glossary&amp;diff=60&amp;oldid=prev"/>
		<updated>2024-08-08T16:32:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Terms&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:32, 8 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Terms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Outcast Rating|&lt;/del&gt;&amp;lt;code&amp;gt;Outcast Rating&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;:&#039;&#039; A measure of a character&#039;s acceptability in the eyes of a particular group or authority. &quot;Outcast&quot; describes a person that cannot be seen in polite company and many be chased or otherwise penalized by institutions or non-player characters. See the linked article for full details and potential consequences for a too high rating. Shorthand is &amp;lt;code&amp;gt;OR&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Outcast Rating&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&amp;lt;/code&amp;gt;:&#039;&#039; A measure of a character&#039;s acceptability in the eyes of a particular group or authority. &quot;Outcast&quot; describes a person that cannot be seen in polite company and many be chased or otherwise penalized by institutions or non-player characters. See the linked article for full details and potential consequences for a too high rating. Shorthand is &amp;lt;code&amp;gt;OR&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;[[Time units|IRT]]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; Short for &amp;quot;in real time&amp;quot;. The inverse is &amp;lt;code&amp;gt;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;,&amp;#039;&amp;#039; or &amp;quot;in game time&amp;quot;. For more details regarding time units as they are used in the &amp;#039;&amp;#039;The Domains of Dread,&amp;#039;&amp;#039; see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;lt;code&amp;gt;&amp;#039;&amp;#039;[[Time units|IRT]]&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; Short for &amp;quot;in real time&amp;quot;. The inverse is &amp;lt;code&amp;gt;&amp;#039;&amp;#039;IGT&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;,&amp;#039;&amp;#039; or &amp;quot;in game time&amp;quot;. For more details regarding time units as they are used in the &amp;#039;&amp;#039;The Domains of Dread,&amp;#039;&amp;#039; see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: The special designation given to antagonists controlled by players. Not all player antagonists are Dread Figures, but those who are enjoy some exceptions and additional tools provided by the Game Masters. Dread Figures have a template applied to their base character that modifies that character both fictionally and mechanically. For more information, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Dread Figures|Dread Figure]]&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: The special designation given to antagonists controlled by players. Not all player antagonists are Dread Figures, but those who are enjoy some exceptions and additional tools provided by the Game Masters. Dread Figures have a template applied to their base character that modifies that character both fictionally and mechanically. For more information, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Mist Tokens]]&amp;lt;/code&amp;gt;:&amp;#039;&amp;#039; A metacurrency awarded to a player&amp;#039;s account when a character or Dread Figure they play is closured - i.e., removed from play. Mist Tokens may be spent on certain options during [[character creation]] on future characters; for a full list, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;lt;code&amp;gt;[[Mist Tokens]]&amp;lt;/code&amp;gt;:&amp;#039;&amp;#039; A metacurrency awarded to a player&amp;#039;s account when a character or Dread Figure they play is closured - i.e., removed from play. Mist Tokens may be spent on certain options during [[character creation]] on future characters; for a full list, see the linked article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
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