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	<id>https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Recovery_and_Rest_Cycles</id>
	<title>Recovery and Rest Cycles - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedomainsofdread.com/w/index.php?action=history&amp;feed=atom&amp;title=Recovery_and_Rest_Cycles"/>
	<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;action=history"/>
	<updated>2026-05-02T13:06:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=926&amp;oldid=prev</id>
		<title>August at 23:13, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=926&amp;oldid=prev"/>
		<updated>2025-06-04T23:13:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Recovery Outside of Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Recovery Outside of Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recovery items &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside of &lt;/del&gt;potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recovery items &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beside [[Enchanting]] &lt;/ins&gt;potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-925:rev-926:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=925&amp;oldid=prev</id>
		<title>August at 23:12, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=925&amp;oldid=prev"/>
		<updated>2025-06-04T23:12:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:12, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some recovery items are more effective if used at rest time, such as bandages guaranteeing curing the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;bleeding&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; status as well as granting flat &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; that rest cycle. Other items such as cloaks and bedrolls will increase rest quality without being consumed but may lose efficacy over time until patched and/or repaired either through a service provided by a non player character or through the [[Crafting and Professions|crafting]] system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some recovery items are more effective if used at rest time, such as bandages guaranteeing curing the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;bleeding&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; status as well as granting flat &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; that rest cycle. Other items such as cloaks and bedrolls will increase rest quality without being consumed but may lose efficacy over time until patched and/or repaired either through a service provided by a non player character or through the [[Crafting and Professions|crafting]] system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Environmental factors near the character also have a major effect on rest quality and may even cap it at a certain % if present or not present. Most importantly, before any modifiers from class archetype features, [[Races|race]] or [[Backgrounds|background]], a character is unable to raise rest quality beyond &amp;lt;code&amp;gt;75%&amp;lt;/code&amp;gt; if a lit campfire is not nearby at rest time if resting outdoors or in an inhospitable interior like a cave.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Environmental factors near the character also have a major effect on rest quality and may even cap it at a certain % if present or not present. Most importantly, before any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/ins&gt;modifiers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as those &lt;/ins&gt;from class archetype features, [[Races|race]] or [[Backgrounds|background]], a character is unable to raise rest quality beyond &amp;lt;code&amp;gt;75%&amp;lt;/code&amp;gt; if a lit campfire is not nearby at rest time if resting outdoors or in an inhospitable interior like a cave&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Conversely some interiors such as inn rooms guarantee at least &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; rest qualify before any other modifiers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resting takes 30 seconds IRT to complete and will be interrupted if the character resting is forced into combat. Items used at rest time will not be vacated should &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resting be interrupted&lt;/del&gt;. Certain areas, such as [[oubliettes]], may impose heavy restrictions on rest cycles including disallowing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest cycles &lt;/del&gt;altogether.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resting takes 30 seconds IRT to complete and will be interrupted if the character resting is forced into combat. Items used at rest time will not be vacated should &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruptions occur&lt;/ins&gt;. Certain areas, such as [[oubliettes]], may impose heavy restrictions on rest cycles including disallowing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resting &lt;/ins&gt;altogether.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Recovery Outside of Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Recovery Outside of Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recovery items outside of potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recovery items outside of potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=924&amp;oldid=prev</id>
		<title>August at 23:09, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=924&amp;oldid=prev"/>
		<updated>2025-06-04T23:09:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:09, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character must wait 20 minutes IRT before they may rest again after their most recent rest cycle. This interregnum period does not scale with level. Instead, a character must have also been out of combat for 30 seconds IRT before resting becomes available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character must wait 20 minutes IRT before they may rest again after their most recent rest cycle. This interregnum period does not scale with level. Instead, a character must have also been out of combat for 30 seconds IRT before resting becomes available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest cycle NUI window may be invoked by using the &amp;lt;code&amp;gt;&#039;&#039;!rest&#039;&#039;&amp;lt;/code&amp;gt;, short alias &amp;lt;code&amp;gt;&#039;&#039;!r&#039;&#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]]. In order to successfully complete a rest cycle and recover class archetype features and/or spell slots, the rest quality meter must meet or exceed &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;. A character’s &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;influences how readily they appreciate rest quality points, with more delicate characters requiring additional rest items in order to achieve &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest cycle NUI window may be invoked by using the &amp;lt;code&amp;gt;&#039;&#039;!rest&#039;&#039;&amp;lt;/code&amp;gt;, short alias &amp;lt;code&amp;gt;&#039;&#039;!r&#039;&#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]]. In order to successfully complete a rest cycle and recover class archetype features and/or spell slots, the rest quality meter must meet or exceed &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;. A character’s &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; influences how readily they appreciate rest quality points, with more delicate characters requiring additional rest items in order to achieve &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; is restored at a ratio of &amp;lt;code&amp;gt;1:2&amp;lt;/code&amp;gt; per rest quality point, therefore &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt; of a character’s total &amp;lt;code&amp;gt;HP (rounded down)&amp;lt;/code&amp;gt; is restored at &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; rest quality by default, and &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; at &amp;lt;code&amp;gt;200%&amp;lt;/code&amp;gt; rest quality or higher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; is restored at a ratio of &amp;lt;code&amp;gt;1:2&amp;lt;/code&amp;gt; per rest quality point, therefore &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt; of a character’s total &amp;lt;code&amp;gt;HP (rounded down)&amp;lt;/code&amp;gt; is restored at &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; rest quality by default, and &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; at &amp;lt;code&amp;gt;200%&amp;lt;/code&amp;gt; rest quality or higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=867&amp;oldid=prev</id>
		<title>August at 13:24, 1 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=867&amp;oldid=prev"/>
		<updated>2025-06-01T13:24:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character must wait &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;20 minutes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;IRT before they may rest again after their most recent rest cycle. This interregnum period does not scale with level. Instead, a character must have also been out of combat for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;30 seconds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;IRT before resting becomes available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character must wait 20 minutes IRT before they may rest again after their most recent rest cycle. This interregnum period does not scale with level. Instead, a character must have also been out of combat for 30 seconds IRT before resting becomes available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest cycle NUI window may be invoked by using the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!rest&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, short alias &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!r&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]]. In order to successfully complete a rest cycle and recover class archetype features and/or spell slots, the rest quality meter must meet or exceed &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;. A character’s &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; also influences how readily they appreciate rest quality points, with more delicate characters requiring additional rest items in order to achieve &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest cycle NUI window may be invoked by using the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!rest&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, short alias &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!r&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]]. In order to successfully complete a rest cycle and recover class archetype features and/or spell slots, the rest quality meter must meet or exceed &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;. A character’s &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; also influences how readily they appreciate rest quality points, with more delicate characters requiring additional rest items in order to achieve &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; is restored at a ratio of &amp;lt;code&amp;gt;1:2&amp;lt;/code&amp;gt; per rest quality point, therefore &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt; of a character’s total &amp;lt;code&amp;gt;HP (rounded down)&amp;lt;/code&amp;gt; is restored at &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; rest quality by default, and &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; at &amp;lt;code&amp;gt;200%&amp;lt;/code&amp;gt; rest quality or higher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; is restored at a ratio of &amp;lt;code&amp;gt;1:2&amp;lt;/code&amp;gt; per rest quality point, therefore &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt; of a character’s total &amp;lt;code&amp;gt;HP (rounded down)&amp;lt;/code&amp;gt; is restored at &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; rest quality by default, and &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; at &amp;lt;code&amp;gt;200%&amp;lt;/code&amp;gt; rest quality or higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain statuses such as being afflicted with fatigue, disease or poison add penalties to rest quality unless cured with an applicable rest item that rest cycle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain statuses such as being afflicted with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;code&amp;gt;[[Status Effects|&lt;/ins&gt;fatigue&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&amp;lt;/code&amp;gt;&#039;&#039;&lt;/ins&gt;, disease or poison add penalties to rest quality unless cured with an applicable rest item that rest cycle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some recovery items are more effective if used at rest time, such as bandages guaranteeing curing the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;bleeding&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; status as well as granting flat &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; that rest cycle. Other items such as cloaks and bedrolls will increase rest quality without being consumed but may lose efficacy over time until patched and/or repaired either through a service provided by a non player character or through the [[Crafting and Professions|crafting]] system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some recovery items are more effective if used at rest time, such as bandages guaranteeing curing the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;bleeding&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; status as well as granting flat &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; that rest cycle. Other items such as cloaks and bedrolls will increase rest quality without being consumed but may lose efficacy over time until patched and/or repaired either through a service provided by a non player character or through the [[Crafting and Professions|crafting]] system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Environmental factors near the character also have a major effect on rest quality and may even cap it at a certain % if present or not present. Most importantly, before any modifiers from class archetype features, [[Races|race]] or [[Backgrounds|background]], a character is unable to raise rest quality beyond &amp;lt;code&amp;gt;75%&amp;lt;/code&amp;gt; if a lit campfire is not nearby at rest time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Environmental factors near the character also have a major effect on rest quality and may even cap it at a certain % if present or not present. Most importantly, before any modifiers from class archetype features, [[Races|race]] or [[Backgrounds|background]], a character is unable to raise rest quality beyond &amp;lt;code&amp;gt;75%&amp;lt;/code&amp;gt; if a lit campfire is not nearby at rest time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if resting outdoors or in an inhospitable interior like a cave&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resting takes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/del&gt;30 seconds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;IRT to complete and will be interrupted if the character resting is forced into combat. Items used at rest time will not be vacated should resting be interrupted. Certain areas, such as [[oubliettes]], may impose heavy restrictions on rest cycles including disallowing rest cycles altogether.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resting takes 30 seconds IRT to complete and will be interrupted if the character resting is forced into combat. Items used at rest time will not be vacated should resting be interrupted. Certain areas, such as [[oubliettes]], may impose heavy restrictions on rest cycles including disallowing rest cycles altogether.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Recovery Outside of Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Recovery Outside of Rest Cycles ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recovery items outside of potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal HP if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recovery items outside of potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;HP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=797&amp;oldid=prev</id>
		<title>August: Created page with &quot;The recovery of lost &lt;code&gt;HP&lt;/code&gt;, class archetype features and spell slots are handled through the rest cycle system in &#039;&#039;The Domains of Dread&#039;&#039;, which does not have an explicit HTF (hunger, thirst, fatigue) system. Every class archetype recovers usage of features primarily from this system as opposed to “per day” or through IRT cooldowns, though IRT cooldowns may be used for other purposes.  == Rest Cycles == A character...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=Recovery_and_Rest_Cycles&amp;diff=797&amp;oldid=prev"/>
		<updated>2025-05-30T00:05:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The recovery of lost &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt;, &lt;a href=&quot;/wiki/Classes_and_Archetypes&quot; title=&quot;Classes and Archetypes&quot;&gt;class&lt;/a&gt; archetype features and &lt;a href=&quot;/wiki/Spells&quot; title=&quot;Spells&quot;&gt;spell&lt;/a&gt; slots are handled through the rest cycle system in &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/The_Domains_of_Dread&quot; title=&quot;The Domains of Dread&quot;&gt;The Domains of Dread&lt;/a&gt;&amp;#039;&amp;#039;, which does not have an explicit HTF (hunger, thirst, fatigue) system. Every class archetype recovers usage of features primarily from this system as opposed to “per day” or through IRT cooldowns, though IRT cooldowns may be used for other purposes.  == Rest Cycles == A character...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The recovery of lost &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt;, [[Classes and Archetypes|class]] archetype features and [[Spells|spell]] slots are handled through the rest cycle system in &amp;#039;&amp;#039;[[The Domains of Dread]]&amp;#039;&amp;#039;, which does not have an explicit HTF (hunger, thirst, fatigue) system. Every class archetype recovers usage of features primarily from this system as opposed to “per day” or through IRT cooldowns, though IRT cooldowns may be used for other purposes.&lt;br /&gt;
&lt;br /&gt;
== Rest Cycles ==&lt;br /&gt;
A character must wait &amp;lt;code&amp;gt;20 minutes&amp;lt;/code&amp;gt; IRT before they may rest again after their most recent rest cycle. This interregnum period does not scale with level. Instead, a character must have also been out of combat for &amp;lt;code&amp;gt;30 seconds&amp;lt;/code&amp;gt; IRT before resting becomes available.&lt;br /&gt;
&lt;br /&gt;
The rest cycle NUI window may be invoked by using the &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!rest&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;, short alias &amp;lt;code&amp;gt;&amp;#039;&amp;#039;!r&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; [[Chat Commands|chat command]]. In order to successfully complete a rest cycle and recover class archetype features and/or spell slots, the rest quality meter must meet or exceed &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;. A character’s &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt; also influences how readily they appreciate rest quality points, with more delicate characters requiring additional rest items in order to achieve &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; is restored at a ratio of &amp;lt;code&amp;gt;1:2&amp;lt;/code&amp;gt; per rest quality point, therefore &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt; of a character’s total &amp;lt;code&amp;gt;HP (rounded down)&amp;lt;/code&amp;gt; is restored at &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; rest quality by default, and &amp;lt;code&amp;gt;100%&amp;lt;/code&amp;gt; at &amp;lt;code&amp;gt;200%&amp;lt;/code&amp;gt; rest quality or higher.&lt;br /&gt;
&lt;br /&gt;
Certain statuses such as being afflicted with fatigue, disease or poison add penalties to rest quality unless cured with an applicable rest item that rest cycle.&lt;br /&gt;
&lt;br /&gt;
Some recovery items are more effective if used at rest time, such as bandages guaranteeing curing the &amp;#039;&amp;#039;&amp;lt;code&amp;gt;bleeding&amp;lt;/code&amp;gt;&amp;#039;&amp;#039; status as well as granting flat &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; that rest cycle. Other items such as cloaks and bedrolls will increase rest quality without being consumed but may lose efficacy over time until patched and/or repaired either through a service provided by a non player character or through the [[Crafting and Professions|crafting]] system.&lt;br /&gt;
&lt;br /&gt;
Environmental factors near the character also have a major effect on rest quality and may even cap it at a certain % if present or not present. Most importantly, before any modifiers from class archetype features, [[Races|race]] or [[Backgrounds|background]], a character is unable to raise rest quality beyond &amp;lt;code&amp;gt;75%&amp;lt;/code&amp;gt; if a lit campfire is not nearby at rest time.&lt;br /&gt;
&lt;br /&gt;
Resting takes &amp;lt;code&amp;gt;30 seconds&amp;lt;/code&amp;gt; IRT to complete and will be interrupted if the character resting is forced into combat. Items used at rest time will not be vacated should resting be interrupted. Certain areas, such as [[oubliettes]], may impose heavy restrictions on rest cycles including disallowing rest cycles altogether.&lt;br /&gt;
&lt;br /&gt;
== Recovery Outside of Rest Cycles ==&lt;br /&gt;
Recovery items outside of potions and [[Herblore]] salves always roll [[Handle Medicine]] to determine effectiveness when used outside of rest cycles, with its maximum possible restoration or curing listed in its item description. Particularly advanced recovery items such as sutures may fail to heal HP if the Handle Medicine check does not beat its &amp;lt;code&amp;gt;DC&amp;lt;/code&amp;gt;, in exchange for healing more &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt; on success than more rudimentary solutions.&lt;/div&gt;</summary>
		<author><name>August</name></author>
	</entry>
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