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	<title>The Domains of Dread - Revision history</title>
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	<updated>2026-05-02T14:03:01Z</updated>
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		<title>August at 00:38, 3 November 2025</title>
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		<updated>2025-11-03T00:38:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 3 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;It is home.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;— Anonymous, &amp;#039;&amp;#039;Annals of the Unknown Arcanist&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;It is home.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;— Anonymous, &amp;#039;&amp;#039;Annals of the Unknown Arcanist&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a persistent world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hosted on Neverwinter Nights &lt;/del&gt;blending Dungeon and Dragons Third Edition and Pathfinder First Edition sources with a world inspired by Advanced Dungeon and Dragons’ original &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;RAVENLOFT&#039;&#039; &lt;/del&gt;campaign setting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neverwinter Nights &lt;/ins&gt;persistent world blending Dungeon and Dragons Third Edition and Pathfinder First Edition sources with a world inspired by Advanced Dungeon and Dragons’ original &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravenloft &lt;/ins&gt;campaign setting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is expected to be announced in Q3 2026, with a full release intended for Q1 2027. Development began in Q1 2024.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is expected to be announced in Q3 2026, with a full release intended for Q1 2027. Development began in Q1 2024.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Vision ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Vision ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codified first &lt;/del&gt;in 1983 by Tracy and Laura Hickman, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;RAVENLOFT&#039;&#039; &lt;/del&gt;has endured &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as one of the &lt;/del&gt;most beloved &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TSR modules—and by &lt;/del&gt;1990, campaign settings—for Advanced Dungeon and Dragons. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;period&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, moreso than Sword and Sorcery’s Third Edition work or latter volumes such as Fifth Edition’s &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strahd&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &#039;&#039;Van Richten’s Guide to Ravenloft&#039;&#039;, owns &lt;/del&gt;most of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;inspiration &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen in The Domains of Dread&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First collected &lt;/ins&gt;in 1983 by Tracy and Laura Hickman, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravenloft &lt;/ins&gt;has endured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;among TSR’s &lt;/ins&gt;most beloved &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modules—by &lt;/ins&gt;1990, campaign settings—for Advanced Dungeon and Dragons. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is this &lt;/ins&gt;period &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Domains &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dread&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owes &lt;/ins&gt;most of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;inspiration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as opposed to Third Edition or Fifth Edition Ravenloft&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Domains of Dread seeks to provide cohesion between modern design principles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as viewed through the lens of OSR, or &lt;/del&gt;Old School Renaissance. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;may be conceived as an alternate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or revised &lt;/del&gt;Third Edition &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;created &lt;/del&gt;with the benefit of hindsight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;taking on pains to ensure the original Gothic atmosphere &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;preserved even in a Persistent World &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chassis&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It does not retell &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old &lt;/del&gt;stories verbatim&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: rather&lt;/del&gt;, it expands on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good bones of &lt;/del&gt;what came before&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, seeing &#039;&#039;RAVENLOFT&#039;&#039; pushed &lt;/del&gt;to its most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;logical&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coherent and &lt;/del&gt;well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;The Domains of Dread&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;seeks to provide cohesion between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the more &lt;/ins&gt;modern design principles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found in &lt;/ins&gt;Old School Renaissance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or OSR titles and the older story threads found in eponymous 1998 hardback of the same name&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this it &lt;/ins&gt;may be conceived as an alternate Third Edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;with the benefit of hindsight&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;taking on pains to ensure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;the original Gothic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror &lt;/ins&gt;atmosphere &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;preserved even in a Persistent World &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;context&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rather than retelling &lt;/ins&gt;these stories verbatim&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however&lt;/ins&gt;, it expands on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeds planted by &lt;/ins&gt;what came before &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so to push Ravenloft &lt;/ins&gt;to its most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cogent&lt;/ins&gt;, well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respects &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intent &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting &lt;/del&gt;while understanding that TSR’s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/del&gt;was created to be a framework for enumeration by Dungeon Masters, later writers and, today, &#039;&#039;The Domains of Dread&#039;&#039; designers. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effort to recondition &lt;/del&gt;story and character elements 40 years &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;may never be perfect and neither were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/del&gt;originals, but it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/del&gt;ours and may also be yours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team to respect authorial intent &lt;/ins&gt;while understanding that TSR’s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravenloft &lt;/ins&gt;was created to be a framework for enumeration by Dungeon Masters, later writers and, today, &#039;&#039;The Domains of Dread&#039;&#039; designers. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reconditioning &lt;/ins&gt;story and character elements &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly &lt;/ins&gt;40 years &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long &lt;/ins&gt;may never be perfect and neither were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;originals, but it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;ours and may also be yours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low-Medium Magic ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low-Medium Magic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In keeping with OSR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principles&lt;/del&gt;, &#039;&#039;The Domains of Dread&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is best &lt;/del&gt;described as a low-medium magic server&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;whose level cap is &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;. Barring ephemeral circumstances the largest Enhancement Bonus to expect on any [[Weapons|weapon]] or [[armor]] is &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt;, wielded by characters who have earned them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while already &lt;/del&gt;at the level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cap, with &lt;/del&gt;&amp;lt;code&amp;gt;+1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment &lt;/del&gt;considered good and excellent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specimens &lt;/del&gt;respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In keeping with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;OSR &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;philosophy&lt;/ins&gt;, &#039;&#039;The Domains of Dread&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be &lt;/ins&gt;described as a low-medium magic server whose level cap is &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;. Barring ephemeral circumstances the largest Enhancement Bonus to expect on any [[Weapons|weapon]] or [[armor]] is &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt;, wielded by characters who have earned them at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;14th &lt;/ins&gt;level&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;; &lt;/ins&gt;&amp;lt;code&amp;gt;+1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specimens are &lt;/ins&gt;considered good and excellent respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consequence to this&lt;/del&gt;, soft &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Attributes|&lt;/del&gt;attribute&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;bonuses &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Classes and Archetypes|&lt;/del&gt;class&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;archetype features are designed with these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boundaries &lt;/del&gt;in mind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As consequence&lt;/ins&gt;, soft attribute bonuses &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are capped &lt;/ins&gt;at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and class archetype features are designed with these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limitations &lt;/ins&gt;in mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as OSR before it, &lt;/del&gt;takes a hard stance on resurrection. The Mists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have constricted the &lt;/del&gt;organs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of consequence-free &lt;/del&gt;resurrection &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and regeneration &lt;/del&gt;found on Prime Material worlds, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensuring that they remain &lt;/del&gt;out of reach for player characters. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other words, &lt;/del&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a permadeath server&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;though players may expect their characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be lethally killed &lt;/del&gt;almost never in Character versus Environment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activities&lt;/del&gt;, only [[Death, Dying and Maiming|maimed]] with critical injuries, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and instead &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/del&gt;consequence of Character versus Character conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; takes a hard stance on resurrection. The Mists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constrict &lt;/ins&gt;organs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for easy regeneration and &lt;/ins&gt;resurrection &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as may be &lt;/ins&gt;found on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/ins&gt;Prime Material worlds, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping them &lt;/ins&gt;out of reach for player characters. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise &lt;/ins&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a permadeath server though players may expect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;their characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;almost never &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killed &lt;/ins&gt;in Character versus Environment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflict&lt;/ins&gt;, only [[Death, Dying and Maiming|maimed]] with critical injuries, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving permadeath &lt;/ins&gt;as a consequence of Character versus Character conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been redesigned &lt;/del&gt;to be less reliant on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;items, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the quality of being a magic—&lt;/del&gt;[[Modifiers|Influenced]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;—item carries &lt;/del&gt;specific drawbacks in &#039;&#039;The Domains of Dread&#039;&#039; in [[Tension]], imperiling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/del&gt;who use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them recklessly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;richer in features, especially what are owed to their class archetype&lt;/del&gt;, which may be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described &lt;/del&gt;as a mandatory subclass chosen by all characters at the &amp;lt;code&amp;gt;3rd level&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in character creation&lt;/del&gt;. Multiclassing is disabled &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it becomes redundant with the introduction of &lt;/del&gt;class archetypes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Classes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Archetypes|Class]] archetypes are designed &lt;/ins&gt;to be less reliant on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a constant supply of supernatural &lt;/ins&gt;items &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and associated consumables&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they—being &lt;/ins&gt;[[Modifiers|Influenced]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, in server parlance—carry &lt;/ins&gt;specific drawbacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to use &lt;/ins&gt;in &#039;&#039;The Domains of Dread&#039;&#039; in [[Tension]], imperiling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on their reckless &lt;/ins&gt;use. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All classes &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subdivided into associated archetypes&lt;/ins&gt;, which may be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conceived &lt;/ins&gt;as a mandatory subclass chosen by all characters at the &amp;lt;code&amp;gt;3rd level&amp;lt;/code&amp;gt;. Multiclassing is disabled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to give these &lt;/ins&gt;class archetypes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the space to mechanically substantiate their concept as much as possible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nevertheless it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should be &lt;/del&gt;expected that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power levels for the class archetypes &lt;/del&gt;are lower than other Neverwinter Nights servers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who make use of &lt;/del&gt;high magic and deeper level caps. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet the designers of &lt;/del&gt;&#039;&#039;The Domains of Dread&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have created &lt;/del&gt;a wealth of options within these class archetypes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/del&gt;roleplay and combat, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hence &lt;/del&gt;a server which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately &lt;/del&gt;ends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close &lt;/del&gt;to medium magic without compromising the Gothic atmosphere of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;RAVENLOFT&#039;&#039;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nevertheless&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;expected that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“power levels” &lt;/ins&gt;are lower than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;other Neverwinter Nights servers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;high magic and deeper level caps. &#039;&#039;The Domains of Dread&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/ins&gt;a wealth of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flavorful &lt;/ins&gt;options within these class archetypes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;roleplay and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;combat, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading to &lt;/ins&gt;a server which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begins at low magic and &lt;/ins&gt;ends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beginning of &lt;/ins&gt;medium magic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, all &lt;/ins&gt;without compromising the Gothic atmosphere of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravenloft&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server &lt;/del&gt;is hosted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locally &lt;/del&gt;by the [[Staff, Requirements and Applications|Server Owner and Operator]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;located &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upstate &lt;/del&gt;New York State. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roughly, the &lt;/del&gt;following ping ranges may be expected:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;is hosted by the [[Staff, Requirements and Applications&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Server Owner and Operator&lt;/ins&gt;|Server Owner and Operator]], in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upstate &lt;/ins&gt;New York State. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;following ping ranges may be expected:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eastern North America&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;5-30ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eastern North America&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;5-30ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Asia and Oceania&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;100-180ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Asia and Oceania&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;100-180ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The alias of the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server &lt;/del&gt;will always be &#039;&#039;nwn.thedomainsofdread.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will resolve to the &lt;/del&gt;present IP. For the NWSync shard, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/del&gt;&#039;&#039;nwsync.thedomainsofdread.com&#039;&#039;. Overall, measures have been taken to ensure players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may connect &lt;/del&gt;globally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;minimal difficulties owed to geographic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The alias of the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;will always be &#039;&#039;nwn.thedomainsofdread.com&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, resolving into whatever ithe &lt;/ins&gt;present IP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is behind Cloudflare&lt;/ins&gt;. For the NWSync shard, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;&#039;&#039;nwsync.thedomainsofdread.com&#039;&#039;. Overall, measures have been taken to ensure players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connecting &lt;/ins&gt;globally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face &lt;/ins&gt;minimal difficulties owed to geographic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of &lt;/del&gt;hardware, the server is equipped with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latest &lt;/del&gt;Ryzen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;workstation-class &lt;/del&gt;CPU, enough RAM to distribute the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server, &lt;/del&gt;NWSync shard, testing repositories and backup solutions without &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any bottleneck to &lt;/del&gt;server performance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;hardware, the server is equipped with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a modern &lt;/ins&gt;Ryzen CPU, enough RAM to distribute &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world and &lt;/ins&gt;NWSync shard, testing repositories and backup solutions without &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bottlenecking real &lt;/ins&gt;server performance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=2220&amp;oldid=prev</id>
		<title>August at 00:08, 3 November 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=2220&amp;oldid=prev"/>
		<updated>2025-11-03T00:08:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 3 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;It is home.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;— Anonymous, &amp;#039;&amp;#039;Annals of the Unknown Arcanist&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;It is home.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;— Anonymous, &amp;#039;&amp;#039;Annals of the Unknown Arcanist&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a persistent world hosted on Neverwinter Nights &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that blends a custom ruleset from &lt;/del&gt;Dungeon and Dragons Third Edition and Pathfinder First Edition sources with a world inspired by Advanced Dungeon and Dragons’ original &#039;&#039;RAVENLOFT&#039;&#039; campaign setting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;The Domains of Dread&#039;&#039; is a persistent world hosted on Neverwinter Nights &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blending &lt;/ins&gt;Dungeon and Dragons Third Edition and Pathfinder First Edition sources with a world inspired by Advanced Dungeon and Dragons’ original &#039;&#039;RAVENLOFT&#039;&#039; campaign setting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is expected to be announced in Q3 2026, with a full release intended for Q1 2027. Development began in Q1 2024.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is expected to be announced in Q3 2026, with a full release intended for Q1 2027. Development began in Q1 2024.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=2141&amp;oldid=prev</id>
		<title>August at 20:30, 20 September 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=2141&amp;oldid=prev"/>
		<updated>2025-09-20T20:30:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:30, 20 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;THERE IS A LAND that exists between the Known and the Unknown. Fear soaks a dying Man as he would slake on water &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in this land&lt;/del&gt;. Hesitation sits on his very brows. Repudiation aches his fingers. A land that must be wrought—if I may be so certain—from those men, those foolish men. Men who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;once believed themselves gods. Men who at their hour of triumph looked out to what had become of this land, our land, and despaired.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;THERE IS A LAND that exists between the Known and the Unknown. Fear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here &lt;/ins&gt;soaks a dying Man as he would slake on water. Hesitation sits on his very brows. Repudiation aches his fingers. A land that must be wrought—if I may be so certain—from those men, those foolish men. Men who once believed themselves gods. Men who at their hour of triumph looked out to what had become of this land, our land, and despaired.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;This land is the Core.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;This land is the Core.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=2140&amp;oldid=prev</id>
		<title>August at 20:28, 20 September 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=2140&amp;oldid=prev"/>
		<updated>2025-09-20T20:28:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:28, 20 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;THERE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EXISTS a land &lt;/del&gt;between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all that is &lt;/del&gt;Known and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all that is Not Known&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this land fear, hesitation and repudiation &lt;/del&gt;soaks a dying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man &lt;/del&gt;as would water. A land &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrought—I am &lt;/del&gt;certain—from men, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;foolish&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;men. Men who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thought &lt;/del&gt;themselves gods. Men who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;their hour of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what they thought their &lt;/del&gt;triumph &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were made &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look upon &lt;/del&gt;this land, our land, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despair&lt;/del&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;THERE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IS A LAND that exists &lt;/ins&gt;between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Known and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Unknown&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fear &lt;/ins&gt;soaks a dying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Man &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slake on &lt;/ins&gt;water &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in this land. Hesitation sits on his very brows. Repudiation aches his fingers&lt;/ins&gt;. A land &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that must be wrought—if I may be so &lt;/ins&gt;certain—from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/ins&gt;men, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/ins&gt;foolish men. Men who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at once believed &lt;/ins&gt;themselves gods. Men who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;their hour of triumph &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looked out &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what had become of &lt;/ins&gt;this land, our land, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despaired&lt;/ins&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our home&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;— Anonymous, &#039;&#039;Annals of the Unknown Arcanist&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This land &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Core&lt;/ins&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Domains &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dread&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a persistent world hosted on Neverwinter Nights: Enhanced Edition, blending a custom ruleset modified from Dungeon and Dragons Third Edition and Pathfinder First Edition sources with a storyline inspired by Advanced Dungeon and Dragons’ original Ravenloft campaign setting. It is a heavy roleplay server pursuant to Gothic horror themes, choices, and consequences.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is home.&#039;&#039;&amp;lt;/blockquote&amp;gt;— Anonymous, &#039;&#039;Annals &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Unknown Arcanist&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slated to be announced to the public in late 2025, &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full release intended for autumn 2026. Development began in early 2024&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;The Domains of Dread&#039;&#039; &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a persistent world hosted on Neverwinter Nights that blends a custom ruleset from Dungeon and Dragons Third Edition and Pathfinder First Edition sources &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world inspired by Advanced Dungeon and Dragons’ original &#039;&#039;RAVENLOFT&#039;&#039; campaign setting&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== The Vision ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is expected to be announced &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Q3 2026&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a full release intended for Q1 2027&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Development began in Q1 2024&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First codified &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR modules—by 1990&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign settings—for Advanced Dungeon and Dragons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is from this period that &#039;&#039;The Domains of Dread&#039;&#039; owes most of its inspiration, rather than Sword and Sorcery’s Third Edition or later edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Domains of Dread&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeks to provide is a cohesion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern design principles both in gameplay and storytelling viewed through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lens of OSR&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Old School Renaissance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In many ways it is an “alternate” &lt;/del&gt;Third Edition&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, one created with the benefit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hindsight while not losing what makes Gothic fantasy so compelling even &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an audience forty years removed from the blue book original. It is not a retelling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather an expansion founded on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good bones &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Vision ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codified first in 1983 by Tracy and Laura Hickman, &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RAVENLOFT&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has endured as one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most beloved TSR modules—and by 1990&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign settings—for Advanced Dungeon and Dragons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This period, moreso than Sword and Sorcery’s &lt;/ins&gt;Third Edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work or latter volumes such as Fifth Edition’s &#039;&#039;Curse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravenloft&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owns most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspiration seen in The Domains &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dread&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will never &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect&lt;/del&gt;, of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course&lt;/del&gt;, and neither were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;originals, but it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;ours and may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well &lt;/del&gt;be yours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Domains of Dread seeks to provide cohesion between modern design principles as viewed through the lens of OSR, or Old School Renaissance. &lt;/ins&gt;It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conceived as an alternate or revised Third Edition created with the benefit of hindsight while taking on pains to ensure the original Gothic atmosphere is preserved even in a Persistent World chassis. It does not retell these old stories verbatim: rather, it expands on the good bones of what came before, seeing &#039;&#039;RAVENLOFT&#039;&#039; pushed to its most logical&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coherent and well delivered conclusion.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It respects the intent &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the setting while understanding that TSR’s version was created to be a framework for enumeration by Dungeon Masters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later writers and, today, &#039;&#039;The Domains of Dread&#039;&#039; designers. This effort to recondition story and character elements 40 years on may never be perfect &lt;/ins&gt;and neither were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/ins&gt;originals, but it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/ins&gt;ours and may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;be yours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low-Medium Magic ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Low-Medium Magic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In keeping with OSR principles, &#039;&#039;The Domains of Dread&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be generically &lt;/del&gt;described as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“low&lt;/del&gt;-medium &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic” &lt;/del&gt;server, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a &lt;/del&gt;level cap &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;&amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;. Barring ephemeral circumstances the largest Enhancement Bonus to expect on any weapon or armor is &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt;, wielded by characters who have earned them while already at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/del&gt;level, with &amp;lt;code&amp;gt;+1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; equipment considered good and excellent specimens respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In keeping with OSR principles, &#039;&#039;The Domains of Dread&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is best &lt;/ins&gt;described as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low&lt;/ins&gt;-medium &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/ins&gt;server, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose &lt;/ins&gt;level cap &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;&amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;. Barring ephemeral circumstances the largest Enhancement Bonus to expect on any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Weapons|&lt;/ins&gt;weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;armor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt;, wielded by characters who have earned them while already at the level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cap&lt;/ins&gt;, with &amp;lt;code&amp;gt;+1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; equipment considered good and excellent specimens respectively&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consequence to this, soft [[Attributes|attribute]] bonuses end at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and [[Classes and Archetypes|class]] archetype features are designed with these boundaries in mind&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consequently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attributes&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attribute&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonuses are capped at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class features are designed with these limits in mind&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;The Domains of Dread&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as OSR before it, takes a hard stance on resurrection. The Mists have constricted the organs of consequence-free resurrection and regeneration found on Prime Material worlds, ensuring that they remain out of reach for player characters. In other words, &#039;&#039;The Domains of Dread&#039;&#039; is a permadeath server, though players may expect their characters to be lethally killed almost never in Character versus Environment activities, only &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death, Dying and Maiming&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maimed&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with critical injuries, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead as a possible consequence of Character versus Character conflict&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Classes and Archetypes|&lt;/del&gt;Classes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;have been redesigned to be less reliant on magic items, as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quantity &lt;/del&gt;of being a magic—[[Modifiers|Influenced]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, in server terms—item &lt;/del&gt;carries specific drawbacks in The Domains of Dread, imperiling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/del&gt;who use them recklessly. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means classes &lt;/del&gt;are richer in features, especially &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/del&gt;owed to their archetype, which may be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conceived &lt;/del&gt;as a mandatory subclass chosen by all characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within their class&lt;/del&gt;. Multiclassing is disabled &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to account for greater &lt;/del&gt;class &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expression within &lt;/del&gt;archetypes.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes have been redesigned to be less reliant on magic items, as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality &lt;/ins&gt;of being a magic—[[Modifiers|Influenced]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;—item &lt;/ins&gt;carries specific drawbacks in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;The Domains of Dread&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; in [[Tension]]&lt;/ins&gt;, imperiling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/ins&gt;who use them recklessly. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;are richer in features, especially &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what are &lt;/ins&gt;owed to their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class &lt;/ins&gt;archetype, which may be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described &lt;/ins&gt;as a mandatory subclass chosen by all characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the &amp;lt;code&amp;gt;3rd level&amp;lt;/code&amp;gt; in character creation&lt;/ins&gt;. Multiclassing is disabled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it becomes redundant with the introduction of &lt;/ins&gt;class archetypes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, &lt;/del&gt;it should be expected that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a class’s total possible &lt;/del&gt;power &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/del&gt;lower than other servers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are higher &lt;/del&gt;magic&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as those from the Forgotten Realms&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intent &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our design to ensure that even if “depowered”, every class archetype—including martials—will &lt;/del&gt;have a wealth of options to use during roleplay and combat, hence &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the need for &lt;/del&gt;a server &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is higher magic than low &lt;/del&gt;magic without compromising the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ravenloft&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nevertheless &lt;/ins&gt;it should be expected that power &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levels for the class archetypes are &lt;/ins&gt;lower than other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neverwinter Nights &lt;/ins&gt;servers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who make use of high &lt;/ins&gt;magic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and deeper level caps&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;The Domains of Dread&#039;&#039; &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;created &lt;/ins&gt;a wealth of options &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within these class archetypes &lt;/ins&gt;to use during roleplay and combat, hence a server &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which ultimately ends close to medium &lt;/ins&gt;magic without compromising the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gothic atmosphere &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;RAVENLOFT&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=730&amp;oldid=prev</id>
		<title>August: /* Technical Specifications */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=730&amp;oldid=prev"/>
		<updated>2025-05-22T02:37:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technical Specifications&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:37, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical Specifications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game server is hosted locally by the [[Staff, Requirements and Applications|Server Owner and Operator]], located in upstate New York State &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the United States&lt;/del&gt;. Roughly, the following ping ranges may be expected:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game server is hosted locally by the [[Staff, Requirements and Applications|Server Owner and Operator]], located in upstate New York State. Roughly, the following ping ranges may be expected:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eastern North America&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;5-30ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eastern North America&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;5-30ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=729&amp;oldid=prev</id>
		<title>August at 02:34, 22 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=729&amp;oldid=prev"/>
		<updated>2025-05-22T02:34:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:34, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Vision ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Vision ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First codified in 1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR modules—by 1990, campaign settings—for Advanced Dungeon and Dragons. It is from this period &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;&#039;&#039;The Domains of Dread&#039;&#039; owes most of its inspiration, rather than Sword and Sorcery’s Third Edition or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter &lt;/del&gt;edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First codified in 1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR modules—by 1990, campaign settings—for Advanced Dungeon and Dragons. It is from this period &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;&#039;&#039;The Domains of Dread&#039;&#039; owes most of its inspiration, rather than Sword and Sorcery’s Third Edition or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later &lt;/ins&gt;edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; seeks to provide is a cohesion of modern design principles both in gameplay and storytelling viewed through the lens of OSR, or Old School Renaissance. In many ways it is an “alternate” Third Edition, one created with the benefit of hindsight while not losing what makes Gothic fantasy so compelling even to an audience forty years removed from the blue book original. It is not a retelling, rather an expansion founded on the good bones of what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; seeks to provide is a cohesion of modern design principles both in gameplay and storytelling viewed through the lens of OSR, or Old School Renaissance. In many ways it is an “alternate” Third Edition, one created with the benefit of hindsight while not losing what makes Gothic fantasy so compelling even to an audience forty years removed from the blue book original. It is not a retelling, rather an expansion founded on the good bones of what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=728&amp;oldid=prev</id>
		<title>August at 02:34, 22 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=728&amp;oldid=prev"/>
		<updated>2025-05-22T02:34:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:34, 22 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Vision ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Vision ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First codified in 1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modules—and by &lt;/del&gt;1990, campaign settings—for Advanced Dungeon and Dragons. It is from this period which &#039;&#039;The Domains of Dread&#039;&#039; owes most of its inspiration, rather than Sword and Sorcery’s Third Edition or latter edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First codified in 1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modules—by &lt;/ins&gt;1990, campaign settings—for Advanced Dungeon and Dragons. It is from this period which &#039;&#039;The Domains of Dread&#039;&#039; owes most of its inspiration, rather than Sword and Sorcery’s Third Edition or latter edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; seeks to provide is a cohesion of modern design principles both in gameplay and storytelling viewed through the lens of OSR, or Old School Renaissance. In many ways it is an “alternate” Third Edition, one created with the benefit of hindsight while not losing what makes Gothic fantasy so compelling even to an audience forty years removed from the blue book original. It is not a retelling, rather an expansion founded on the good bones of what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; seeks to provide is a cohesion of modern design principles both in gameplay and storytelling viewed through the lens of OSR, or Old School Renaissance. In many ways it is an “alternate” Third Edition, one created with the benefit of hindsight while not losing what makes Gothic fantasy so compelling even to an audience forty years removed from the blue book original. It is not a retelling, rather an expansion founded on the good bones of what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=543&amp;oldid=prev</id>
		<title>August: /* Low-Medium Magic */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=543&amp;oldid=prev"/>
		<updated>2025-04-13T22:45:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Low-Medium Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:45, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, soft [[Attributes|attribute]] bonuses are capped at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and class features are designed with these limits in mind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, soft [[Attributes|attribute]] bonuses are capped at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and class features are designed with these limits in mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Classes and Archetypes|Classes]] have been redesigned to be less reliant on magic items, as the quantity of being a magic—[[Modifiers|Influenced]], in server terms—item carries specific drawbacks in The Domains of Dread, imperiling those who use them recklessly. This means classes are richer in features, especially those owed to their archetype, which may be conceived as a mandatory subclass chosen by all characters within their class. Multiclassing is disabled to account for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;greater class expression within archetypes.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Classes and Archetypes|Classes]] have been redesigned to be less reliant on magic items, as the quantity of being a magic—[[Modifiers|Influenced]], in server terms—item carries specific drawbacks in The Domains of Dread, imperiling those who use them recklessly. This means classes are richer in features, especially those owed to their archetype, which may be conceived as a mandatory subclass chosen by all characters within their class. Multiclassing is disabled to account for greater class expression within archetypes.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it should be expected that a class’s total possible power will be lower than other servers which are higher magic, such as those from the Forgotten Realms. It is the intent of our design to ensure that even if “depowered”, every class archetype—including martials—will have a wealth of options to use during roleplay and combat, hence the need for a server that is higher magic than low magic without compromising the tone of Ravenloft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it should be expected that a class’s total possible power will be lower than other servers which are higher magic, such as those from the Forgotten Realms. It is the intent of our design to ensure that even if “depowered”, every class archetype—including martials—will have a wealth of options to use during roleplay and combat, hence the need for a server that is higher magic than low magic without compromising the tone of Ravenloft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=542&amp;oldid=prev</id>
		<title>August: /* The Vision */</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=542&amp;oldid=prev"/>
		<updated>2025-04-13T22:43:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Vision&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:43, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Vision ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Vision ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First codified in 1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR modules—and by 1990, campaign settings—for Advanced Dungeon and Dragons. It is from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;period &#039;&#039;The Domains of Dread&#039;&#039; owes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;most of its inspiration, rather than Sword and Sorcery’s Third Edition or latter edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First codified in 1983 by Tracy and Laura Hickman, Ravenloft has endured to this day as one of the most beloved TSR modules—and by 1990, campaign settings—for Advanced Dungeon and Dragons. It is from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;period &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;&#039;&#039;The Domains of Dread&#039;&#039; owes most of its inspiration, rather than Sword and Sorcery’s Third Edition or latter edition work such as Fifth Edition’s &#039;&#039;Curse of Strahd&#039;&#039; and &#039;&#039;Van Richten’s Guide to Ravenlof&#039;&#039;t.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; seeks to provide is a cohesion of modern design principles both in gameplay and storytelling viewed through the lens of OSR, or Old School Renaissance. In many ways it is an “alternate” Third Edition, one created with the benefit of hindsight while not losing what makes Gothic fantasy so compelling even to an audience forty years removed from the blue book original. It is not a retelling, rather an expansion founded on the good bones of what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; seeks to provide is a cohesion of modern design principles both in gameplay and storytelling viewed through the lens of OSR, or Old School Renaissance. In many ways it is an “alternate” Third Edition, one created with the benefit of hindsight while not losing what makes Gothic fantasy so compelling even to an audience forty years removed from the blue book original. It is not a retelling, rather an expansion founded on the good bones of what came before, remaking and adding where necessary to push Ravenloft to its most logical, coherent and well delivered conclusion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
	<entry>
		<id>https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=541&amp;oldid=prev</id>
		<title>August at 22:31, 13 April 2025</title>
		<link rel="alternate" type="text/html" href="https://www.thedomainsofdread.com/w/index.php?title=The_Domains_of_Dread&amp;diff=541&amp;oldid=prev"/>
		<updated>2025-04-13T22:31:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In keeping with OSR principles, &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; may be generically described as a “low-medium magic” server, with a level cap of &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;. Barring ephemeral circumstances the largest Enhancement Bonus to expect on any weapon or armor is &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt;, wielded by characters who have earned them while already at the maximum level, with &amp;lt;code&amp;gt;+1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; equipment considered good and excellent specimens respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In keeping with OSR principles, &amp;#039;&amp;#039;The Domains of Dread&amp;#039;&amp;#039; may be generically described as a “low-medium magic” server, with a level cap of &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;. Barring ephemeral circumstances the largest Enhancement Bonus to expect on any weapon or armor is &amp;lt;code&amp;gt;+3&amp;lt;/code&amp;gt;, wielded by characters who have earned them while already at the maximum level, with &amp;lt;code&amp;gt;+1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; equipment considered good and excellent specimens respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, soft [[Attributes|attribute]] bonuses are capped at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, hard [[Skills|skill]] bonuses at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt;, &lt;/del&gt;and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and class features are designed with these limits in mind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, soft [[Attributes|attribute]] bonuses are capped at &amp;lt;code&amp;gt;+10&amp;lt;/code&amp;gt; and soft skill bonuses at &amp;lt;code&amp;gt;+15&amp;lt;/code&amp;gt;. Equipment and class features are designed with these limits in mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Classes and Archetypes|Classes]] have been redesigned to be less reliant on magic items, as the quantity of being a magic—[[Modifiers|Influenced]], in server terms—item carries specific drawbacks in The Domains of Dread, imperiling those who use them recklessly. This means classes are richer in features, especially those owed to their archetype, which may be conceived as a mandatory subclass chosen by all characters within their class. Multiclassing is disabled to account for the greater class expression within archetypes.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Classes and Archetypes|Classes]] have been redesigned to be less reliant on magic items, as the quantity of being a magic—[[Modifiers|Influenced]], in server terms—item carries specific drawbacks in The Domains of Dread, imperiling those who use them recklessly. This means classes are richer in features, especially those owed to their archetype, which may be conceived as a mandatory subclass chosen by all characters within their class. Multiclassing is disabled to account for the greater class expression within archetypes.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>August</name></author>
	</entry>
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