Hold Portal: Difference between revisions
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<code>'''School'''</code>: abjuration | <code>'''School'''</code>: abjuration | ||
<code>'''Circle'''</code>: arcane 1st, bardic 1st, occult 1st | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st, [[Occult Spells|occult]] 1st | ||
<code>'''Spell Components'''</code>: V | <code>'''Spell Components'''</code>: V | ||
<code>'''Action Time'''</code>: 1 action | <code>'''Action Time'''</code>: 1 action | ||
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<code>'''Targe'''ting</code>: target door or ground container | <code>'''Targe'''ting</code>: target door or ground container | ||
<code>'''Base Duration'''</code>: short | <code>'''Base Duration'''</code>: short | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: no | ||
<code>'''Spell Resistance'''</code>: no | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: wooden form | <code>'''Ritual Components'''</code>: wooden form | ||
Uses ephemeral forces to hold shut the targeted door or ground container, locking it with <code>DC caster level+5</code>. Targeted use of ''[[Dispel Magic|dispel magic]]'' may disrupt the lock as normal. If the target is already locked, ''hold portal'' loudly fails as the mechanisms are engaged but unmoved. | Uses ephemeral forces to hold shut the targeted door or ground container, locking it with <code>DC caster level+5</code>. Targeted use of ''[[Dispel Magic|dispel magic]]'' may disrupt the lock as normal. If the target is already locked, ''hold portal'' loudly fails as the mechanisms are engaged but unmoved. | ||
Latest revision as of 01:16, 7 June 2025
School: abjurationCircle: arcane 1st, bardic 1st, occult 1stSpell Components: VAction Time: 1 actionRange: mediumShape: broadcastTargeting: target door or ground containerBase Duration: shortSaving Throw: noSpell Resistance: noRitual Components: wooden form
Uses ephemeral forces to hold shut the targeted door or ground container, locking it with DC caster level+5. Targeted use of dispel magic may disrupt the lock as normal. If the target is already locked, hold portal loudly fails as the mechanisms are engaged but unmoved.