Heat Metal: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: transmutation | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 2nd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Lays a sweating hand on target wearing metal anywhere but held equipment, dealing <code>3d4 fire damage</code> and an additional <code>1d4 fire damage</code> whenever the target attacks for <code>2d3+1 rounds</code>. If caster has ''[[Spell Focus|spell focus: transmutation]],'' additional damage on attack is instead <code>1d6 fire damage</code>. | |||
''Heat metal'' counters and dispels ''[[Chill Metal|chill metal]].'' | |||
Latest revision as of 03:13, 23 June 2025
School: transmutationCircle: ancient 2ndSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: hostiles onlyBase Duration: instantSaving Throw: fortitude halfSpell Resistance: yesRitual Components: n/a
Lays a sweating hand on target wearing metal anywhere but held equipment, dealing 3d4 fire damage and an additional 1d4 fire damage whenever the target attacks for 2d3+1 rounds. If caster has spell focus: transmutation, additional damage on attack is instead 1d6 fire damage.
Heat metal counters and dispels chill metal.