Greater Invisibility: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: illusion | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: arcane 4th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self, allies | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: short | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Lays a strengthened, translucent hand on target, granting ''<code>[[invisibility]]</code>.'' This ''<code>invisibility</code>'' persists even through weapon attacks, but takes <code>1d3 rounds</code> to reactivate after an initial attack. Attacking does not refresh this timer until ''<code>invisibility</code>'' activates again. | |||
Latest revision as of 02:38, 27 June 2025
School: illusionCircle: arcane 4thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, alliesBase Duration: shortSaving Throw: will (harmless)Spell Resistance: yesRitual Components: TBA
Lays a strengthened, translucent hand on target, granting invisibility. This invisibility persists even through weapon attacks, but takes 1d3 rounds to reactivate after an initial attack. Attacking does not refresh this timer until invisibility activates again.