Eyebite: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy [mind-affecting]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 6th, [[Bardic Spells|bardic]] 6th, [[Occult Spells|occult]] 6th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: broadcast
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: quick
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: TBA
Sends out fell, delirious energy after the target, causing them to be ''<code>panicked</code>, <code>nauseated</code>'' or ''<code>exhausted</code>.'' If ''exhaustion'' is selected it will persist until cured such as through successfully [[Recovery and Rest Cycles|resting]].

Latest revision as of 18:32, 5 July 2025

School: necromancy [mind-affecting]
Circle: arcane 6th, bardic 6th, occult 6th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: hostiles only
Base Duration: quick
Saving Throw: will
Spell Resistance: yes
Ritual Components: TBA

Sends out fell, delirious energy after the target, causing them to be panicked, nauseated or exhausted. If exhaustion is selected it will persist until cured such as through successfully resting.