Glyph of Death: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy [glyph]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 6th, [[Occult Spells|occult]] 6th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 2 actions
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: short
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: placed radius (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: permanent
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: TBA
Inscribes a delicate but deadly glyph not far from the caster's feet, unseen unless discovered with a <code>DC 25</code> [[Search]] check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to be occluded by fell energy, dealing <code>1d6 negative energy damage/level</code> and bestowing ''<code>deathwatch</code>'' for <code>3d3+1 rounds</code>. Targets who already have ''deathwatch'' must make an additional death save or else collapse. No effect on unliving targets. A glyph behaves like a supernatural trap and may be disarmed by anyone with the ''trapfinder'' feat with a <code>DC 32</code> [[Handle Device]] check, else the glyph explodes.

Latest revision as of 18:48, 5 July 2025

School: necromancy [glyph]
Circle: arcane 6th, occult 6th
Spell Components: V, S
Action Time: 2 actions
Range: short
Shape: placed radius (medium)
Targeting: all (radius)
Base Duration: permanent
Saving Throw: fortitude
Spell Resistance: no
Ritual Components: TBA

Inscribes a delicate but deadly glyph not far from the caster's feet, unseen unless discovered with a DC 25 Search check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to be occluded by fell energy, dealing 1d6 negative energy damage/level and bestowing deathwatch for 3d3+1 rounds. Targets who already have deathwatch must make an additional death save or else collapse. No effect on unliving targets. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 32 Handle Device check, else the glyph explodes.