Glyph of Death: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy [glyph] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 6th, [[Occult Spells|occult]] 6th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 2 actions | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: placed radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: permanent | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Inscribes a delicate but deadly glyph not far from the caster's feet, unseen unless discovered with a <code>DC 25</code> [[Search]] check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to be occluded by fell energy, dealing <code>1d6 negative energy damage/level</code> and bestowing ''<code>deathwatch</code>'' for <code>3d3+1 rounds</code>. Targets who already have ''deathwatch'' must make an additional death save or else collapse. No effect on unliving targets. A glyph behaves like a supernatural trap and may be disarmed by anyone with the ''trapfinder'' feat with a <code>DC 32</code> [[Handle Device]] check, else the glyph explodes. | |||
Latest revision as of 18:48, 5 July 2025
School: necromancy [glyph]Circle: arcane 6th, occult 6thSpell Components: V, SAction Time: 2 actionsRange: shortShape: placed radius (medium)Targeting: all (radius)Base Duration: permanentSaving Throw: fortitudeSpell Resistance: noRitual Components: TBA
Inscribes a delicate but deadly glyph not far from the caster's feet, unseen unless discovered with a DC 25 Search check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to be occluded by fell energy, dealing 1d6 negative energy damage/level and bestowing deathwatch for 3d3+1 rounds. Targets who already have deathwatch must make an additional death save or else collapse. No effect on unliving targets. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 32 Handle Device check, else the glyph explodes.