Call Lightning: Difference between revisions

From The Domains of Dread
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  <code>'''Spell Resistance'''</code>: yes
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>: n/a
  <code>'''Ritual Components'''</code>: n/a
'''<code>Divine Domains</code>''': air '''('''3rd level)
Impels lightning to strike down the target area, dealing <code>1d6 electrical damage/level (max 8d6)</code>. If cast in an unenclosed space or in wilderness, instead deals <code>1d8 electrical damage/level (max 8d8)</code>. If cast in an unenclosed space or in wilderness while it is raining, instead deals <code>1d8 electrical damage/level (max 10d8)</code>.
Impels lightning to strike down the target area, dealing <code>1d6 electrical damage/level (max 8d6)</code>. If cast in an unenclosed space or in wilderness, instead deals <code>1d8 electrical damage/level (max 8d8)</code>. If cast in an unenclosed space or in wilderness while it is raining, instead deals <code>1d8 electrical damage/level (max 10d8)</code>.

Latest revision as of 21:14, 5 July 2025

School: evocation [electrical]
Circle: ancient 3rd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (small)
Targeting: all (radius)
Base Duration: instant
Saving Throw: reflex half
Spell Resistance: yes
Ritual Components: n/a
Divine Domains: air (3rd level)

Impels lightning to strike down the target area, dealing 1d6 electrical damage/level (max 8d6). If cast in an unenclosed space or in wilderness, instead deals 1d8 electrical damage/level (max 8d8). If cast in an unenclosed space or in wilderness while it is raining, instead deals 1d8 electrical damage/level (max 10d8).