Arc of Lightning: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: conjuration [electrical] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 4th, [[Arcane Spells|arcane]] 5th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: broadcast | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: reflex half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
'''<code>Divine Domains</code>'''<span data-darkreader-inline-color="" data-darkreader-inline-bgcolor="">: air (8th level)</span> | |||
Causes the target to act as a superconductor, dealing <code>1d6 electrical damage</code> and an additional <code>1d6 electrical damage bouncing between two or more targets in range (max 10d6)</code>. | |||
Latest revision as of 21:15, 5 July 2025
School: conjuration [electrical]Circle: ancient 4th, arcane 5thSpell Components: V, SAction Time: 1 actionRange: mediumShape: broadcastTargeting: hostiles onlyBase Duration: instantSaving Throw: reflex halfSpell Resistance: yesRitual Components: TBADivine Domains: air (8th level)
Causes the target to act as a superconductor, dealing 1d6 electrical damage and an additional 1d6 electrical damage bouncing between two or more targets in range (max 10d6).