Arc of Lightning: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: conjuration [electrical]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 4th, [[Arcane Spells|arcane]] 5th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: broadcast
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: reflex half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: TBA
'''<code>Divine Domains</code>'''<span data-darkreader-inline-color="" data-darkreader-inline-bgcolor="">: air (8th level)</span>
Causes the target to act as a superconductor, dealing <code>1d6 electrical damage</code> and an additional <code>1d6 electrical damage bouncing between two or more targets in range (max 10d6)</code>.

Latest revision as of 21:15, 5 July 2025

School: conjuration [electrical]
Circle: ancient 4th, arcane 5th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: hostiles only
Base Duration: instant
Saving Throw: reflex half
Spell Resistance: yes
Ritual Components: TBA
Divine Domains: air (8th level)

Causes the target to act as a superconductor, dealing 1d6 electrical damage and an additional 1d6 electrical damage bouncing between two or more targets in range (max 10d6).