Game Rules: Difference between revisions

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The following rules must be observed when playing on ''[[The Domains of Dread]].''
The following rules must be observed during play on ''[[The Domains of Dread]].''


# All messages which are not in character must be demarcated with "// [text]", allowing it to be highlighted as out of character in the chat window. Out of character messages are to be used in moderation; any discussion held this way longer than for a handful of messages should be on the [[Discord]], instead.
# All messages out of character must be prefixed with <code>// text</code> so that it might be highlighted as an out of character message. These messages should be sent in moderation—any discussion held this way for more than a handful of replies should be on the [[Discord]], instead.
# Everyone has the right to request that you do not send them [Tells]. You must observe their request and discontinue sending any [Tells] if this happens. This includes badgering anyone to turn the feature back on who are deafened to [Tells].
# Every player has the right to request that they not be sent <code>[Tells]</code>. Observe their request and discontinue sending further <code>[Tells]</code>. This includes not badgering those who are deafened to <code>[Tells]</code> to turn the feature back on. [[Staff, Requirements and Applications|Game Masters]] may always send <code>[Tells]</code> to any player as required.
# If you know you are going to be away from the keyboard for longer than five minutes, please log out or bring yourself to the [[out of character experience]]. There is no automatic log out for inactivity. You may be logged out by a member of [[staff]] if you are away from the keyboard while in the way of an important non player character or resource.
# If away at the keyboard for longer than 5 minutes [[Date and Time|IRT]], please log out or enter the [[Out of Character Experience|out of character experience]]. There is no automatic log out for inactivity, but players may be logged out by staff should they be away from the keyboard and obstructing an important non-player character, transition or resource.
# All interactions on server and in game outside of the out of character experience are canon ''unless'' instructed otherwise by a member of staff. Actions cannot be performed by a character, out of character. Accidental interactions harmless to the roleplay may be voided with the consent of any observing parties.
# All interactions on server and in-game beyond the out of character experience are canon ''unless'' instructed otherwise by a Game Master. Actions cannot be performed by a character, out of character. Accidental interactions where harmless to the roleplay may be voided with the consent of any observing parties.
# By being logged in and active, your character is expected to react in a matter appropriate to themselves in response to whatever happens within that world. Exceptions are made only where there is sincere, player discomfort with the theme(s) of a scene to allow any affected player(s) an opportunity to recuse themselves and/or log out. You should not punish these characters after the fact for not being present if it is known that they were not present for this reason.
# A player’s character is expected to react in a manner appropriate to themselves when responding to whatever happens in the game world while the player is logged in and active. Exceptions may be made where there exists sincere player discomfort with a scene so to allow any affected player(s) the opportunity to recuse themselves and/or log out. Characters should not be punished after the fact in character for not being present if their absences were for this reason.
# You may not use, either the above or some other reason, as an excuse to subvert consequences. It is unacceptable to log out to avoid conflict or to refuse to roleplay the fallout of in character actions. Retaliatory log outs are considered hostile logging.
# It is unacceptable to use the above rule or some other reason as an excuse to subvert consequences for in character actions. Do not log out to avoid conflict or refuse to roleplay the outcome of in character actions. Retaliatory log outs are considered hostile logging and forbidden.
# While ''The Domains of Dread'' is intended for mature audiences where every participant is at least 18 years of age, we are not nor ever will be an erotic roleplay server. Erotic in this context is to mean any scene which is explicit regardless if that scene includes physical contact. You may have your character participate in sexual relations, but it is expected any content on server—including [Tells]—will go no further than insinuation. Put another way, scenes must be "fade to black". They must also be in private settings, such as behind locked rooms or [[Properties and Rentals|property]].
# While ''The Domains of Dread'' is a server intended for a mature audience above '''18 years of age''', it is not and will never be an erotic roleplaying server. Erotic in this context is to mean any scene which is explicit regardless of physical contact. Characters may participate in sexual relations, but it remains expected that such content on the server—including in <code>[Tells]</code>—will proceed no further than insinuation. Put another way, all explicit scenes must be “fade to black”. They must also take place in private settings, such as behind locked doors or in character-owned rentals.
# The following scene subjects are not allowed to be roleplayed in any capacity:
# The following scenes are not allowed to be roleplayed in any capacity including fade to black:
## Sexual assault, battery or rape;
## Sexual assault, battery or rape;
## Overly detailed and graphic depiction of torture;
## Overly detailed and graphic depiction of torture;
## Overly detailed and graphic depiction of gore, dismemberment or murder;
## Overly detailed and graphic depiction of gore, dismemberment or murder;
## Themes which are intended to "bait", segue into or incite sexual gratification even if consensual.
## Themes or actions intended to “bait”, segue into or incite sexual gratification even if consensual and without physical relations.
# You may not knowingly exploit bugs or unintended behavior which benefits you in a manner against the spirit of the server. The following examples are non exhaustive:
# Do not use exploits or bugs knowingly to benefit oneself in a manner against the spirit of the server. The following examples are not exhaustive:
## Performing actions that reliably crash the server;
## Performing actions which reliably crash the server;
## Sidestepping while encumbered;
## Sidestepping while encumbered;
## Performing actions or taking positions that prevent enemies from moving, casting or attacking your character when they should be able to;
## Performing actions or taking positions that prevent the enemy from moving, casting or attacking characters when they should be able to;
## Benefiting from an incorrectly implemented item, feat or spell.
## Benefiting from an incorrectly implemented item, feat or spell;
# If an [[oubliette]] is entered with intent of reward—item, currency or experience—you must attempt to finish the oubliette, including killing hostile inhabitants. Attempting to reach the end of an oubliette or pilfering containers without engaging hostile inhabitants is forbidden. Shadowing parties who are killing hostile inhabitants while in stealth or invisibility is an applicable opt in should you be discovered.
## Not expressing due diligence to report these instances using the bug report system with the instructions provided on the Discord.
# Logging out while inside oubliettes should be done only for circumstances of real life or lack of time, otherwise it will be considered hostile logging. You will be returned to a safe area once you have been logged out inside an oubliette after fifteen minutes.
# If an [[Oubliettes|oubliette]] is entered with intent of securing reward—item, currency or experience—it must be finished or attempted to, including killing hostile AI-controlled inhabitants. Attempting to reach the end of an oubliette or pilfering contents without engaging hostile AI-controlled inhabitants is considered ninjalooting and forbidden. Shadowing parties who are killing hostile AI-controlled inhabitants while in stealth or through invisibility is an applicable opt in if discovered per the [[Character versus Character Rules]].
# Other instances which may be considered hostile logging:
# Logging out while inside oubliettes should be done only for reasons for real life lack of time, otherwise it will be considered hostile logging and forbidden. Characters are returned to a safe location after they have been logged out inside an oubliette for 15 minutes IRT or 1 hour IGT.
## Logging out during a player versus player engagement;
# Other instances which are considered hostile logging:
## Logging out during an event where a hostile entity, player or non player, is present;
## Logging out during a character versus character engagement;
## Logging out after escaping a hostile engagement but before the fifteen minute grace period has expired;
## Logging out during an event where a hostile entity, character or non-player character is present;
## Logging out when engaged by a [[Dread Figure]], hostile or otherwise.
## Logging out after escaping a hostile character versus character engagement but before the 15 minute IRT grace period has expired;
# While not expected that everyone playing on ''The Domains of Dread'' will exercise perfect mastery over the English language, all scenes must be in English. Full sentences in another language should be written in English using the [[Languages|language toggles]] for ease of parsing. See this link also for information regarding highlight styles and how the chat system autoformats for punctuation and capitalization.
## Logging out when engaged by a [[Dread Figures|Dread Figure]], hostile or otherwise.
# Do not "corner" roleplay. Should a character prompt your character, assuming no reason to ignore them, do not ignore them even if only to emote silence or your character's deference. This is all to help ensure that the setting remains alive and willing to respond to effort put forth by other players.
# While not expected that every player on The Domains of Dread exercise perfect mastery of the English language, all scenes should be in English. Full sentences in another language other than English should instead be written in English using the [[Languages|language]] toggles for ease of parsing. See article for how highlight styles and parser syntax works to autoformat for capitalization and punctuation.
# Any "no contact" request cannot be enforced. It will however be taken with a dim view by members of staff should you continually seek interactions with the characters of players you have known trouble with out of character and may be used as evidence in a case about harassment.
# Do not “corner” or “bubble” roleplay. Should a character prompt another character, assuming no other reason to ignore them, that character should not ignore them even if the player only emotes silence or the character’s deference.
# Characters are expected to develop, change or change their minds. However these shifts should be in degrees, not snap heel turns. A character you portray as suddenly "another character" may be grounds for a talk with staff.
# Any “no contact” request cannot be enforced. However, it will be taken with a dim view by the Game Masters should someone continually seek interactions with characters whose players they have known out of character conflict with and may be used as evidence in a later case about harassment.
# It is not required for a character to be a Dread Figure in order to be an antagonist, but they must observe all player versus player rules and won't enjoy Dread Figure specific exceptions.
# Characters are expected to develop, change or change their minds. These [[Alignment|slides]] should be in degrees, not snap heel turns. A character who is suddenly “another character” or otherwise acting outside of the boundaries set by their application without cause to do so may be grounds for discussion with the Game Masters.
# You may not mule between characters. Muling includes the gift or sale of items to another player in full cognizance that they will in turn gift or sell you the items back on a different character of yours. You may purchase items which you have sold to a vendor on a different character so long as 24 real-world hours have passed and the items are still present on the vendor.
# It is not required that a character be a Dread Figure in order to be an antagonist, but they must observe the Character versus Character Rules and do not enjoy Dread Figure-specific exemptions.
# You may use [Tells] to organize in-character meetings. Do note that no roleplay conducted through [Tells] will ever be canon. You should not use [Tells] as a false pretext to meet someone for the purposes of player versus player.
# Do not mule between characters. Muling in this context is to mean the gift or sale of items to another character in full cognizance that they will in turn gift or sell the items back on a different character owned by the original player. Items sold to non-player character vendors may be purchased on a different character so long as 24 hours IRT have passed and the items are still present on the vendor.
# Amendments to these rules will be announced on the announcements channel on the Discord.
# <code>[Tells]</code> and outside communication mediums such as Discord may be used to organize in character meetings on the server. No roleplay conducted through <code>[Tells]</code> or outside communication mediums will ever be canon unless instructed otherwise by the Game Masters. “Letter sending” through the [[Forums]] is considered a canonical medium for in character messages.
# Amendments to these rules will be posted on the announcements channel in the Discord.

Latest revision as of 01:21, 23 July 2025

The following rules must be observed during play on The Domains of Dread.

  1. All messages out of character must be prefixed with // text so that it might be highlighted as an out of character message. These messages should be sent in moderation—any discussion held this way for more than a handful of replies should be on the Discord, instead.
  2. Every player has the right to request that they not be sent [Tells]. Observe their request and discontinue sending further [Tells]. This includes not badgering those who are deafened to [Tells] to turn the feature back on. Game Masters may always send [Tells] to any player as required.
  3. If away at the keyboard for longer than 5 minutes IRT, please log out or enter the out of character experience. There is no automatic log out for inactivity, but players may be logged out by staff should they be away from the keyboard and obstructing an important non-player character, transition or resource.
  4. All interactions on server and in-game beyond the out of character experience are canon unless instructed otherwise by a Game Master. Actions cannot be performed by a character, out of character. Accidental interactions where harmless to the roleplay may be voided with the consent of any observing parties.
  5. A player’s character is expected to react in a manner appropriate to themselves when responding to whatever happens in the game world while the player is logged in and active. Exceptions may be made where there exists sincere player discomfort with a scene so to allow any affected player(s) the opportunity to recuse themselves and/or log out. Characters should not be punished after the fact in character for not being present if their absences were for this reason.
  6. It is unacceptable to use the above rule or some other reason as an excuse to subvert consequences for in character actions. Do not log out to avoid conflict or refuse to roleplay the outcome of in character actions. Retaliatory log outs are considered hostile logging and forbidden.
  7. While The Domains of Dread is a server intended for a mature audience above 18 years of age, it is not and will never be an erotic roleplaying server. Erotic in this context is to mean any scene which is explicit regardless of physical contact. Characters may participate in sexual relations, but it remains expected that such content on the server—including in [Tells]—will proceed no further than insinuation. Put another way, all explicit scenes must be “fade to black”. They must also take place in private settings, such as behind locked doors or in character-owned rentals.
  8. The following scenes are not allowed to be roleplayed in any capacity including fade to black:
    1. Sexual assault, battery or rape;
    2. Overly detailed and graphic depiction of torture;
    3. Overly detailed and graphic depiction of gore, dismemberment or murder;
    4. Themes or actions intended to “bait”, segue into or incite sexual gratification even if consensual and without physical relations.
  9. Do not use exploits or bugs knowingly to benefit oneself in a manner against the spirit of the server. The following examples are not exhaustive:
    1. Performing actions which reliably crash the server;
    2. Sidestepping while encumbered;
    3. Performing actions or taking positions that prevent the enemy from moving, casting or attacking characters when they should be able to;
    4. Benefiting from an incorrectly implemented item, feat or spell;
    5. Not expressing due diligence to report these instances using the bug report system with the instructions provided on the Discord.
  10. If an oubliette is entered with intent of securing reward—item, currency or experience—it must be finished or attempted to, including killing hostile AI-controlled inhabitants. Attempting to reach the end of an oubliette or pilfering contents without engaging hostile AI-controlled inhabitants is considered ninjalooting and forbidden. Shadowing parties who are killing hostile AI-controlled inhabitants while in stealth or through invisibility is an applicable opt in if discovered per the Character versus Character Rules.
  11. Logging out while inside oubliettes should be done only for reasons for real life lack of time, otherwise it will be considered hostile logging and forbidden. Characters are returned to a safe location after they have been logged out inside an oubliette for 15 minutes IRT or 1 hour IGT.
  12. Other instances which are considered hostile logging:
    1. Logging out during a character versus character engagement;
    2. Logging out during an event where a hostile entity, character or non-player character is present;
    3. Logging out after escaping a hostile character versus character engagement but before the 15 minute IRT grace period has expired;
    4. Logging out when engaged by a Dread Figure, hostile or otherwise.
  13. While not expected that every player on The Domains of Dread exercise perfect mastery of the English language, all scenes should be in English. Full sentences in another language other than English should instead be written in English using the language toggles for ease of parsing. See article for how highlight styles and parser syntax works to autoformat for capitalization and punctuation.
  14. Do not “corner” or “bubble” roleplay. Should a character prompt another character, assuming no other reason to ignore them, that character should not ignore them even if the player only emotes silence or the character’s deference.
  15. Any “no contact” request cannot be enforced. However, it will be taken with a dim view by the Game Masters should someone continually seek interactions with characters whose players they have known out of character conflict with and may be used as evidence in a later case about harassment.
  16. Characters are expected to develop, change or change their minds. These slides should be in degrees, not snap heel turns. A character who is suddenly “another character” or otherwise acting outside of the boundaries set by their application without cause to do so may be grounds for discussion with the Game Masters.
  17. It is not required that a character be a Dread Figure in order to be an antagonist, but they must observe the Character versus Character Rules and do not enjoy Dread Figure-specific exemptions.
  18. Do not mule between characters. Muling in this context is to mean the gift or sale of items to another character in full cognizance that they will in turn gift or sell the items back on a different character owned by the original player. Items sold to non-player character vendors may be purchased on a different character so long as 24 hours IRT have passed and the items are still present on the vendor.
  19. [Tells] and outside communication mediums such as Discord may be used to organize in character meetings on the server. No roleplay conducted through [Tells] or outside communication mediums will ever be canon unless instructed otherwise by the Game Masters. “Letter sending” through the Forums is considered a canonical medium for in character messages.
  20. Amendments to these rules will be posted on the announcements channel in the Discord.