Dread Ghoul: Difference between revisions
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''O hunger, o hunger.''</blockquote>There are few members of the so-described Living Dead more canny and cruel than the dread ghoul, a creature unique to the demiplane above that of ghasts and even ghoul lords. They alone may suppress their ''ghoulish mien'' to transform into a form | ''O hunger, o hunger.''</blockquote>There are few members of the so-described Living Dead more canny and cruel than the dread ghoul, a creature unique to the demiplane above that of ghasts and even ghoul lords. They alone may suppress their ''ghoulish mien'' to transform into a form apparently “alive”—for a time. Though this may grant the dread ghoul unprecedented ability to infiltrate into humanoid societies, no dark gift is without consequence beyond the Misty Border and these beasts bear no exception. In these transformations their hunger simmers under the surface; latent, watching and never satisfied. Should the dread ghoul ever fail to fulfill their appetites, the monster formerly lurking bursts from them though destroying a second skin, no less ravenous than the starving carrion feeders they would have decried as “lesser” kin. | ||
=== Description === | === Description === | ||
When transformed, the dread ghoul is a vision of who they were in life—they espouse no obvious signs of undeath other than a lack of aging. They undulate, produce breath steam and their blood is likewise “warm”, though becomes cool and black | When transformed, the dread ghoul is a vision of who they were in life—they espouse no obvious signs of undeath other than a lack of aging. They undulate, produce breath steam and their blood is likewise “warm”, though becomes cool and black mere seconds after leaving their bodies. Any scar or impairment they had prior to death are also present, though the supernatural strength and dexterity which follows into transformation compensates unless the dread ghoul chooses to feign continued disability. | ||
As the ghoul, their complexion becomes pale, gaunt and severe, with enormous, keratinous claws launching from every fingertip. These beasts are built lean, even emaciated; most identifiable are the white, hateful state of their eyes, burning like bright coals in the dark. Their teeth are inhumanly sharp, designed to rip through flesh though each its own butcher’s blade. Their tongues are likewise long, lashed things, latching on to suck away ichor and marrow. | As the ghoul, their complexion becomes pale, gaunt and severe, with enormous, keratinous claws launching from every fingertip. These beasts are built lean, even emaciated; most identifiable are the white, hateful state of their eyes, burning like bright coals in the dark. Their teeth are inhumanly sharp, designed to rip through flesh though each its own butcher’s blade. Their tongues are likewise long, lashed things, latching on to suck away ichor and marrow. | ||
There is a distinct | There is a distinct, malodorous stench about these monsters, no doubt consequence from their kills' savage natures, and never does this come clean. Even when transformed, though the dread ghoul ceases to emit any peculiar odor for others, worrying after them anyway, they are likely to wear heavy perfumes or colognes in an effort to mask this for themselves, only ever to middling effect. | ||
=== Creation === | === Creation === | ||
The mechanism by way a dread ghoul occurs is consistent and simple—they are the result whenever a soul sufficiently strong or interesting to the Mists succumbs to ''ghoul fever'', the same terrible disease | The mechanism by way a dread ghoul occurs is consistent and simple—they are the result whenever a soul sufficiently strong or interesting to the Mists succumbs to ''ghoul fever'', the same terrible disease that creates the common ghoul and ghast. How an individual may contract ''ghoul fever'' changes—most often, it incubates in victims who survive a ghoul attack and are bitten, yet may also spontaneously manifest an individual who begins feasting on the dead in a dishonorable way, typical of cannibals or, more tragic, desperate survival. | ||
Nevertheless once contracted ''ghoul fever'' is terminal until the sufferer dies or is cured. The primary symptom of this disease other than bloodshot eyes and the fever itself is the wasting hunger precipitated from it—a sufferer is doomed to feel ever starving for red meat until they perish from this imagined “starvation”, no matter their actual intake of food and physically full | Nevertheless once contracted ''ghoul fever'' is terminal until the sufferer dies or is cured. The primary symptom of this disease other than bloodshot eyes and the fever itself is the wasting hunger precipitated from it—a sufferer is doomed to feel ever starving for red meat until they perish from this imagined “starvation”, no matter their actual intake of food and any physically full belly. | ||
''Ghoul fever'' is a supernatural disease and cannot be cured other than with ''[[restoration]]'' | ''Ghoul fever'' is a supernatural disease and cannot be cured other than with ''[[restoration]]''; even upon receipt of ''restoration'', the sufferer must succeed at a <code>DC 17</code> Will save as they smother the dark urges bubbling up from within themselves or else their symptoms will only be staved away than the disease cured. Further ''restoration'' attempts will not roll to cure for 48 hours [[Date and Time|IRT]]. | ||
Strong willed suffers may survive ''ghoul fever'' for weeks, even a few months, but none ever defeat this pox without intervention. Assuming their body is not destroyed, they will rise as a dread ghoul 3 days later IRT. The dual natures of such creatures work to ensure they rise | Strong willed suffers may survive ''ghoul fever'' for weeks, even a few months, but none ever defeat this pox without intervention. Assuming their body is not destroyed, they will rise as a dread ghoul 3 days later IRT. The dual natures of such creatures work to ensure they rise transformed—stories of spontaneous, miraculous “resurrections” are not uncommon in the Realms of Terror, often framed that way by the nascent dread ghoul themselves, but the Craving is never long behind. | ||
=== Feeding === | === Feeding === | ||
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Due to their dual natures, a dread ghoul is attracted to any environment familiar to them when they were alive, and this is unlike the common ghoul or ghast who range outside their territories around graveyards and other sites of mass death only in search of food. In this way dread ghouls are found wherever society is found, as their more sophisticated appetites urge proximity to quarry. | Due to their dual natures, a dread ghoul is attracted to any environment familiar to them when they were alive, and this is unlike the common ghoul or ghast who range outside their territories around graveyards and other sites of mass death only in search of food. In this way dread ghouls are found wherever society is found, as their more sophisticated appetites urge proximity to quarry. | ||
Dread ghouls, though | Dread ghouls, though many times responsible for how others become one outside their own appetites, are not social and do not espouse clannish behavior like the next most humanoid undead, the vampire. Many find the primitive and savage “lifestyle” of the common ghoul and ghast as affronting to their transformed sensibilities, despite that they themselves become far more destructive monsters when allowed to behave as they really are. | ||
A dread ghoul may preternaturally identify another of their “kin” even if both are transformed. Should their palates diverge enough to be complementary, they may even endure each other’s | A dread ghoul may preternaturally identify another of their “kin” even if both are transformed. Should their palates diverge enough to be complementary, they may even endure each other’s existence. However, as creatures thrust along by selfish compulsion, hunger and other hedonisms, these partnerships are scarce to last. After all, it is possible for a dread ghoul to cannibalize another—and they may even discover they like the taste. | ||
A dread ghoul is sterile even when transformed; there is little doubt that this is but a small mercy in the Realms of Terror. | A dread ghoul is sterile even when transformed; there is little doubt that this is but a small mercy in the Realms of Terror. | ||
Likewise, the dread ghoul is unlikely to aspire to create more | Likewise, the dread ghoul is unlikely to aspire to create more since there is no way of knowing whether a bitten victim will rise as a subjugated common ghoul or ghast and not competition in another dread ghoul. Therefore societies infiltrated by these deleterious creatures breath some sigh of relief, as a single dread ghoul should not herald an infestation unless cornered and starving… | ||
… but they are always starving, aren’t they? | … but they are always starving, aren’t they? | ||
=== Pathos/Combat === | === Pathos/Combat === | ||
Though adept dread ghouls cajole and manipulate the living into believing their transformed selves are still like them—some even espouse personalities so separate from the monster within as to be two people—the truth is far less: | Though adept dread ghouls cajole and manipulate the living into believing their transformed selves are still like them—some even espouse personalities so separate from the monster within as to be like two people—the truth is far less: | ||
They are slaves to the Craving. | They are slaves to the Craving. | ||
The Craving is their god before all gods; the Craving is the altar upon which only hunger may worship; the Craving is what gives definition to their facsimile of life, will be there at their side when they reveal—not become—the beast that had always been. | The Craving is their god before all gods; the Craving is the altar upon which only hunger may worship; the Craving is what gives definition to their facsimile of life, and will be there at their side when they reveal—not become—the beast that had always been. But what is the Craving, really? | ||
It is bottomless. | It is bottomless. | ||
Dread ghouls are ambush predators, keen to advantage the alone and unwary. They are dexterous, not strong for an undead, and unless forced to let go of any lingering pretense such to be feral, destructive engines of hunger doing away with any question about who they are and what they want, they are masters of sudden, overwhelming force. | Dread ghouls are ambush predators, keen to advantage the alone and unwary. They are dexterous, not strong for an undead, and unless forced to let go of any lingering pretense such to be feral, destructive engines of hunger doing away with any question about who they are and what they want, they are masters instead of sudden, overwhelming force. | ||
These creatures tend to vacillate between pride for the immortality their existence affords them and turgid, ugly jealousy for truly alive, usually when excited by the Craving and helpless but to answer it. When a dread ghoul is “in control”, they are coy and glib—when confronted, they are | These creatures tend to vacillate between pride for the immortality their existence affords them and turgid, ugly jealousy for the truly alive, usually when excited by the Craving and helpless but to answer it. When a dread ghoul is “in control”, they are coy and glib—when confronted, they are all instinct and vitriol. | ||
Though difficult, dread ghouls preserve enough presence of mind to flee when faced with insurmountable odds. This | Though difficult, dread ghouls preserve enough presence of mind to flee when faced with insurmountable odds. This creates beasts frustratingly elusive and difficult to rout until their salient weaknesses are understood so to force out the ghoul not on their terms. | ||
=== Weaknesses === | === Weaknesses === | ||
The dread ghoul has few common weaknesses or allergens, even less when transformed. They retain discomfort around fire and aversion to platinum in both forms; great, mortal distress may also provoke the ghoul to reveal itself so to prevent | The dread ghoul has few common weaknesses or allergens, even less when transformed. They retain discomfort around fire and aversion to platinum in both forms; great, mortal distress may also provoke the ghoul to reveal itself so to prevent destruction. | ||
They are affected more from salient weaknesses—a dread ghoul [[Bard]] may take such offense at another’s performance | They are affected more from salient weaknesses—a dread ghoul [[Bard]] may take such offense at another’s performance that they will devour them believing that only this shall maintain their “perfect” voice alone, for example. In the presence of their salient weaknesses, it is only a matter of time before any feigned pleasantries dissolve away into the Mists. | ||
Dread ghouls denied feedings become | Dread ghouls denied feedings become frantic, propelled towards the quickest resolution to their Craving at the expense of sense. They cannot transform until satiated. | ||
They are destroyed through annihilation, as their undeath will restore them however slowly unless utter and total, aided | They are destroyed through annihilation, as their undeath will restore them however slowly unless utter and total, aided by fire. A dread ghoul who lacks a head or otherwise cannot feed will enter stasis until the first ability and opportunity presents itself. Regeneration from a torso takes weeks; if they are only missing a head, then days. | ||
== Dread Ghouls in ''[[The Domains of Dread]]'' == | == Dread Ghouls in ''[[The Domains of Dread]]'' == | ||
Revision as of 09:03, 1 November 2025
For I had known ever since it had first been upon mine lips:
O hunger, o hunger.
There are few members of the so-described Living Dead more canny and cruel than the dread ghoul, a creature unique to the demiplane above that of ghasts and even ghoul lords. They alone may suppress their ghoulish mien to transform into a form apparently “alive”—for a time. Though this may grant the dread ghoul unprecedented ability to infiltrate into humanoid societies, no dark gift is without consequence beyond the Misty Border and these beasts bear no exception. In these transformations their hunger simmers under the surface; latent, watching and never satisfied. Should the dread ghoul ever fail to fulfill their appetites, the monster formerly lurking bursts from them though destroying a second skin, no less ravenous than the starving carrion feeders they would have decried as “lesser” kin.
Description
When transformed, the dread ghoul is a vision of who they were in life—they espouse no obvious signs of undeath other than a lack of aging. They undulate, produce breath steam and their blood is likewise “warm”, though becomes cool and black mere seconds after leaving their bodies. Any scar or impairment they had prior to death are also present, though the supernatural strength and dexterity which follows into transformation compensates unless the dread ghoul chooses to feign continued disability.
As the ghoul, their complexion becomes pale, gaunt and severe, with enormous, keratinous claws launching from every fingertip. These beasts are built lean, even emaciated; most identifiable are the white, hateful state of their eyes, burning like bright coals in the dark. Their teeth are inhumanly sharp, designed to rip through flesh though each its own butcher’s blade. Their tongues are likewise long, lashed things, latching on to suck away ichor and marrow.
There is a distinct, malodorous stench about these monsters, no doubt consequence from their kills' savage natures, and never does this come clean. Even when transformed, though the dread ghoul ceases to emit any peculiar odor for others, worrying after them anyway, they are likely to wear heavy perfumes or colognes in an effort to mask this for themselves, only ever to middling effect.
Creation
The mechanism by way a dread ghoul occurs is consistent and simple—they are the result whenever a soul sufficiently strong or interesting to the Mists succumbs to ghoul fever, the same terrible disease that creates the common ghoul and ghast. How an individual may contract ghoul fever changes—most often, it incubates in victims who survive a ghoul attack and are bitten, yet may also spontaneously manifest an individual who begins feasting on the dead in a dishonorable way, typical of cannibals or, more tragic, desperate survival.
Nevertheless once contracted ghoul fever is terminal until the sufferer dies or is cured. The primary symptom of this disease other than bloodshot eyes and the fever itself is the wasting hunger precipitated from it—a sufferer is doomed to feel ever starving for red meat until they perish from this imagined “starvation”, no matter their actual intake of food and any physically full belly.
Ghoul fever is a supernatural disease and cannot be cured other than with restoration; even upon receipt of restoration, the sufferer must succeed at a DC 17 Will save as they smother the dark urges bubbling up from within themselves or else their symptoms will only be staved away than the disease cured. Further restoration attempts will not roll to cure for 48 hours IRT.
Strong willed suffers may survive ghoul fever for weeks, even a few months, but none ever defeat this pox without intervention. Assuming their body is not destroyed, they will rise as a dread ghoul 3 days later IRT. The dual natures of such creatures work to ensure they rise transformed—stories of spontaneous, miraculous “resurrections” are not uncommon in the Realms of Terror, often framed that way by the nascent dread ghoul themselves, but the Craving is never long behind.
Feeding
A dread ghoul is unlike the common ghoul and ghast in they cannot sustain themselves solely on carrion. Their simplest hunger persists in needing 20lbs of red meat be it dead, alive or rotting per day. Diligent dread ghouls are able to fulfill this requirement while transformed, though there is always an element of foreign excitement around food that makes keeping appearances difficult, as they oft lack the patience to wait until such food is prepared in a manner tenable to politeness as opposed to raw and still bleeding.
More troublesome is their need for complex, sentient flesh—a dread ghoul must again eat 20lbs of this meat once a week or the ghoul will be forced out and sent into a hungry frenzy until satiated. Unlike vampires, their quarries need not be alive to honor the Craving, but many dread ghouls find their palates ever-shifting such that rationing victims to last them long is not effective—evidence, perhaps, that the dread ghoul requires thrill in the immediate harvest to pass muster.
Should the dread ghoul be denied in excess of their hungry frenzy and its immediate fallout, they will enter stasis until food of any kind presents itself, whereupon they will immediately “awaken” and attack until it is eaten or the dread ghoul destroyed. Ironically, once dead these creatures may never actually starve, though the Craving in them forever urges otherwise.
Habitat/Society
Due to their dual natures, a dread ghoul is attracted to any environment familiar to them when they were alive, and this is unlike the common ghoul or ghast who range outside their territories around graveyards and other sites of mass death only in search of food. In this way dread ghouls are found wherever society is found, as their more sophisticated appetites urge proximity to quarry.
Dread ghouls, though many times responsible for how others become one outside their own appetites, are not social and do not espouse clannish behavior like the next most humanoid undead, the vampire. Many find the primitive and savage “lifestyle” of the common ghoul and ghast as affronting to their transformed sensibilities, despite that they themselves become far more destructive monsters when allowed to behave as they really are.
A dread ghoul may preternaturally identify another of their “kin” even if both are transformed. Should their palates diverge enough to be complementary, they may even endure each other’s existence. However, as creatures thrust along by selfish compulsion, hunger and other hedonisms, these partnerships are scarce to last. After all, it is possible for a dread ghoul to cannibalize another—and they may even discover they like the taste.
A dread ghoul is sterile even when transformed; there is little doubt that this is but a small mercy in the Realms of Terror.
Likewise, the dread ghoul is unlikely to aspire to create more since there is no way of knowing whether a bitten victim will rise as a subjugated common ghoul or ghast and not competition in another dread ghoul. Therefore societies infiltrated by these deleterious creatures breath some sigh of relief, as a single dread ghoul should not herald an infestation unless cornered and starving…
… but they are always starving, aren’t they?
Pathos/Combat
Though adept dread ghouls cajole and manipulate the living into believing their transformed selves are still like them—some even espouse personalities so separate from the monster within as to be like two people—the truth is far less:
They are slaves to the Craving.
The Craving is their god before all gods; the Craving is the altar upon which only hunger may worship; the Craving is what gives definition to their facsimile of life, and will be there at their side when they reveal—not become—the beast that had always been. But what is the Craving, really?
It is bottomless.
Dread ghouls are ambush predators, keen to advantage the alone and unwary. They are dexterous, not strong for an undead, and unless forced to let go of any lingering pretense such to be feral, destructive engines of hunger doing away with any question about who they are and what they want, they are masters instead of sudden, overwhelming force.
These creatures tend to vacillate between pride for the immortality their existence affords them and turgid, ugly jealousy for the truly alive, usually when excited by the Craving and helpless but to answer it. When a dread ghoul is “in control”, they are coy and glib—when confronted, they are all instinct and vitriol.
Though difficult, dread ghouls preserve enough presence of mind to flee when faced with insurmountable odds. This creates beasts frustratingly elusive and difficult to rout until their salient weaknesses are understood so to force out the ghoul not on their terms.
Weaknesses
The dread ghoul has few common weaknesses or allergens, even less when transformed. They retain discomfort around fire and aversion to platinum in both forms; great, mortal distress may also provoke the ghoul to reveal itself so to prevent destruction.
They are affected more from salient weaknesses—a dread ghoul Bard may take such offense at another’s performance that they will devour them believing that only this shall maintain their “perfect” voice alone, for example. In the presence of their salient weaknesses, it is only a matter of time before any feigned pleasantries dissolve away into the Mists.
Dread ghouls denied feedings become frantic, propelled towards the quickest resolution to their Craving at the expense of sense. They cannot transform until satiated.
They are destroyed through annihilation, as their undeath will restore them however slowly unless utter and total, aided by fire. A dread ghoul who lacks a head or otherwise cannot feed will enter stasis until the first ability and opportunity presents itself. Regeneration from a torso takes weeks; if they are only missing a head, then days.
Dread Ghouls in The Domains of Dread
Dread ghoul is an applied template with no associated MT cost, nor special considerations in the application process. It may be applied to existing player characters who were bitten and are dying or have died of ghoul fever, or as the result of spontaneous manifest in dishonorable cannibals.
Template Adjustments
AttributesSTR+2DEX+6CON∅ (10)INT+2WIS+2PRS+4