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<blockquote>''FOR FOOLS rush in where angels fear to tread.''</blockquote>—Pope, Alexander
<blockquote>''FOR FOOLS rush in where angels fear to tread.''</blockquote>—Pope, Alexander


Imagine, if you will, a world beyond worlds. A demiplane beyond planes. Held fast in the jaws of some scurrilous pocket of reality are realms which cast no light of their own, reflecting only shadow. Here you will find dark, gloomy castles, desolate landscapes, black clouds racing against the moon—all trappings of something deep, ancient, and Gothic. Here speak no gods. Here reigns only the potential and folly of man. Here heroes and villains alike fear one thing, and fear it ultimately.
Here is a world beyond worlds. A demiplane beyond planes. Held fast in some scurrilous pocket apart from reality are realms which cast no inner light, reflecting nothing save darkness and shadow. Here lay desolate castles, gray landscapes, black clouds racing against the moon—all trappings, then, of something ancient, deep, and unquestionably Gothic. Here speak no gods. Here reigns only the potential and subsequent follies of men. No matter if hero or villain, all men here fear but one thing, and fear it ultimately:


The Land of the Mists. Ravenloft.
The Mists of Death. Ravenloft.


For some, home.
For some, home.


Despite the ambiguous nature upon which the Realms of Terror reside, it is no question how these islands formed. Many centuries ago the noble general Strahd von Zarovich settled in a land called [[Barovia]], in a castle known as Ravenloft. Here and no other would such horrid events transpire that Barovia was wrestled from the Prime Material to beyond the Misty Border, where it has been ever since. Strahd, changed, would put to pen his version in a tome now entombed in the very castle which tombed him.
Though the Realms of Terror’s true nature is forever a mystery, there is little question how the demiplane formed. Centuries ago the general Strahd von Zarovich settled in a land his family called [[Barovia]] in a castle he had built. It was in these hall and no other did such horrible events transpire that would wrestle Barovia from the Prime Material to its place beyond the Misty Border. Strahd, changed, put to pen his versions of events in a tome now entombed in the same castle which tombs him.


A page:<blockquote>''I AM THE ANCIENT. I AM THE LAND. MY BEGINNINGS ARE LOST IN THE DARKNESS OF THE PAST. I WAS THE WARRIOR, I WAS GOOD AND JUST. I THUNDERED ACROSS THE LAND LIKE THE WRATH OF A JUST GOD, BUT THE WAR YEARS AND THE KILLING YEARS WORE DOWN MY SOUL AS THE WIND WEARS STONE INTO SAND.''
A page:<blockquote>''I AM THE ANCIENT. I AM THE LAND. MY BEGINNINGS ARE LOST IN THE DARKNESS OF THE PAST. I WAS THE WARRIOR, I WAS GOOD AND JUST. I THUNDERED ACROSS THE LAND LIKE THE WRATH OF A JUST GOD, BUT THE WAR YEARS AND THE KILLING YEARS WORE DOWN MY SOUL AS THE WIND WEARS STONE INTO SAND.''




''ALL GOODNESS SLIPPED FROM MY LIFE; I FOUND MY YOUTH AND STRENGTH GONE AND ALL I HAD LEFT WAS DEATH. MY ARMY SETTLED INTO THE VALLEY OF BAROVIA AND TOOK POWER OF THE PEOPLE IN THE NAME OF A JUST GOD, BUT WITH NONE OF A GOD’S GRACE OR JUSTICE.''</blockquote>Another:<blockquote>''THE DEATH SHE SAW IN ME TURNED HER FROM ME. AND SO I CAME TO HATE DEATH, MY DEATH. I MADE A PACT WITH DEATH, A PACT OF BLOOD. SHE FLED FROM ME. I PURSUED HER. SHE FLUNG HERSELF FROM THE WALLS OF RAVENLOFT AND I WATCHED EVERYTHING I EVER WANTED FALL FROM MY GRASP FOREVER.''
''ALL GOODNESS SLIPPED FROM MY LIFE; I FOUND MY YOUTH AND STRENGTH GONE AND ALL I HAD LEFT WAS DEATH. MY ARMY SETTLED INTO THE VALLEY OF BAROVIA AND TOOK POWER OF THE PEOPLE IN THE NAME OF A JUST GOD, BUT WITH NONE OF A GOD’S GRACE OR JUSTICE.''</blockquote>
Another:<blockquote>''THE DEATH SHE SAW IN MY TURNED HER FROM ME. AND SO I CAME TO HATE DEATH, MY DEATH. I MADE A PACT WITH DEATH, A PACT OF BLOOD. SHE FLED FROM ME. I PURSUED HER. SHE FLUNG HERSELF FROM THE WALLS OF RAVENLOFT AND I WATCHED EVERYTHING I EVER WANTED FALL FROM MY GRASP FOREVER.''
 


''I DID NOT DIE. NOR DID I LIVE.''
''I DID NOT DIE. NOR DID I LIVE.''


''I BECAME AS UNDEAD, FOREVER.''</blockquote>For a while, Barovia was the only land in the Realms of Terror. Soon, however, others stepped from the Mists. Some were good and some were evil, and not all of them were men. Azalin, a lich, would create the second domain of Darkon—now Necropolis—when he left Barovia after discovering secrets he believed to be truths about the Mists and the nature of Strahd’s imprisonment, for he was imprisoned. In the ensuring years other such domains have formed, each holding captive these people of inexorable evil.


But they are [[Glossary|darklords]], and they are not the players of this story.
''I BECAME AS UNDEAD, FOREVER.''</blockquote>For a while, Barovia was the only land known to the Realms of Terror. Soon, however, others formed from the Mists. Azalin, a lich-king formerly of Oerth, had the second domain of [[Necropolis (Darkon)|Darkon]]—now, Necropolis—spring up around his person when he left Barovia after spending years as Strahd’s tutor and hateful confidante. In the ensuing centuries other domains have been revealed by the Mists of Death, each holding in their captive a person or people of unrelenting evil.
 
But they are darklords, and they are not the players in this story.
 
The Realms of Terror are many things, but they are inasmuch host to people who live their lives in the shadow of their rulers and the cosmic drama which surrounds them. Be they farmers, merchants, cobblers or even—yes—adventurers, these people count among them Outlanders who have been brought beyond the Misty Border from the Prime Material. It is with these people, their triumphs and tragedies which twine the great tapestry that is the Core.
 
These stories are never without struggle. Yet this Ravenloft seems to crystallize the greatest good as much as it defends—for a time—the greatest evils.
 
== Synopsis ==
It is autumn in [[Timeline|755 BC]], some five years after the Ruination of Darkon which consumed Il-Aluk and desecrated the kingdom into the rogue land now called only Necropolis. Azalin Rex is presumed gone or destroyed. Thousand of Darkonian refugees spill over her borders, some born in the kingdom and others remembering lives that were stolen from them elsewhere. Other casualties include the destruction of the Core’s Mistways connecting outside Clusters, now dormant and silent within the Core.
 
Then is the disappearance of neighbors Hazlan and Nova Vaasa to the Mists, those who once lived in either feeling their memories fade as though those two domains mean to slide out of history. Conjoined the night of the Ruination are the former territories of Verbrek and Valachan, now known as simply [[the Veldt]], or “the killing fields”.
 
Few times have been more precarious in the Core, as from the vacuum left by Hazlan and Nova Vaasa springs [[Cordova]], a vast empire including itself and its northwestern demidomain [[the Tirimisce Lands]]. While these imperials focus on fighting their ancient enemies in those bog-dwelling pagans, Cordovans have proven to be shrewd wildcards in this transformed Eastern Core, advantaging the undeath of Darkon even as they must fight legions of matriculated undead at their northern border in the name of their militant ideoligion. The Western Core fares only somewhat better as [[Falkovnia]] descends into outright civil war with northern [[Richemulot]] occupied, the Treaty of the Four Towers paralyzed by intrigue and ballroom politics.


The Realms of Terror are what they are, but they are also home to countless folk each living their lives independently of their rulers or the cosmic drama which orbits them. Some are farmers, merchants, cobblers or even—yes—adventurers, among them Outlanders who have been brought beyond the Misty Border from their original worlds among the Prime Material, led here by the very Mists that today entrap all. It is these people, their triumphs and tragedies, which form the fabric in the great tapestry that is the Core.
Peril reaches even old, sinuous Barovia as Count Strahd von Zarovich has shut his borders until an entity he decries as “the Stargazer” is found and brought before him at Castle Ravenloft. Meanwhile old enemies in Borca conspire to advantage both situations east and west as they find suitable.


The going will be troubled, struggling and rough, but Ravenloft seeks to crystallize the greatest good inasmuch as it harbors the greatest evil.
With twin apocalypses in the Grand Upheaval and now the Ruination of Darkon, the Core barrels toward a collective future never more uncertain.

Latest revision as of 00:06, 3 November 2025

FOR FOOLS rush in where angels fear to tread.

—Pope, Alexander

Here is a world beyond worlds. A demiplane beyond planes. Held fast in some scurrilous pocket apart from reality are realms which cast no inner light, reflecting nothing save darkness and shadow. Here lay desolate castles, gray landscapes, black clouds racing against the moon—all trappings, then, of something ancient, deep, and unquestionably Gothic. Here speak no gods. Here reigns only the potential and subsequent follies of men. No matter if hero or villain, all men here fear but one thing, and fear it ultimately:

The Mists of Death. Ravenloft.

For some, home.

Though the Realms of Terror’s true nature is forever a mystery, there is little question how the demiplane formed. Centuries ago the general Strahd von Zarovich settled in a land his family called Barovia in a castle he had built. It was in these hall and no other did such horrible events transpire that would wrestle Barovia from the Prime Material to its place beyond the Misty Border. Strahd, changed, put to pen his versions of events in a tome now entombed in the same castle which tombs him.

A page:

I AM THE ANCIENT. I AM THE LAND. MY BEGINNINGS ARE LOST IN THE DARKNESS OF THE PAST. I WAS THE WARRIOR, I WAS GOOD AND JUST. I THUNDERED ACROSS THE LAND LIKE THE WRATH OF A JUST GOD, BUT THE WAR YEARS AND THE KILLING YEARS WORE DOWN MY SOUL AS THE WIND WEARS STONE INTO SAND.


ALL GOODNESS SLIPPED FROM MY LIFE; I FOUND MY YOUTH AND STRENGTH GONE AND ALL I HAD LEFT WAS DEATH. MY ARMY SETTLED INTO THE VALLEY OF BAROVIA AND TOOK POWER OF THE PEOPLE IN THE NAME OF A JUST GOD, BUT WITH NONE OF A GOD’S GRACE OR JUSTICE.

Another:

THE DEATH SHE SAW IN MY TURNED HER FROM ME. AND SO I CAME TO HATE DEATH, MY DEATH. I MADE A PACT WITH DEATH, A PACT OF BLOOD. SHE FLED FROM ME. I PURSUED HER. SHE FLUNG HERSELF FROM THE WALLS OF RAVENLOFT AND I WATCHED EVERYTHING I EVER WANTED FALL FROM MY GRASP FOREVER.


I DID NOT DIE. NOR DID I LIVE.


I BECAME AS UNDEAD, FOREVER.

For a while, Barovia was the only land known to the Realms of Terror. Soon, however, others formed from the Mists. Azalin, a lich-king formerly of Oerth, had the second domain of Darkon—now, Necropolis—spring up around his person when he left Barovia after spending years as Strahd’s tutor and hateful confidante. In the ensuing centuries other domains have been revealed by the Mists of Death, each holding in their captive a person or people of unrelenting evil.

But they are darklords, and they are not the players in this story.

The Realms of Terror are many things, but they are inasmuch host to people who live their lives in the shadow of their rulers and the cosmic drama which surrounds them. Be they farmers, merchants, cobblers or even—yes—adventurers, these people count among them Outlanders who have been brought beyond the Misty Border from the Prime Material. It is with these people, their triumphs and tragedies which twine the great tapestry that is the Core.

These stories are never without struggle. Yet this Ravenloft seems to crystallize the greatest good as much as it defends—for a time—the greatest evils.

Synopsis

It is autumn in 755 BC, some five years after the Ruination of Darkon which consumed Il-Aluk and desecrated the kingdom into the rogue land now called only Necropolis. Azalin Rex is presumed gone or destroyed. Thousand of Darkonian refugees spill over her borders, some born in the kingdom and others remembering lives that were stolen from them elsewhere. Other casualties include the destruction of the Core’s Mistways connecting outside Clusters, now dormant and silent within the Core.

Then is the disappearance of neighbors Hazlan and Nova Vaasa to the Mists, those who once lived in either feeling their memories fade as though those two domains mean to slide out of history. Conjoined the night of the Ruination are the former territories of Verbrek and Valachan, now known as simply the Veldt, or “the killing fields”.

Few times have been more precarious in the Core, as from the vacuum left by Hazlan and Nova Vaasa springs Cordova, a vast empire including itself and its northwestern demidomain the Tirimisce Lands. While these imperials focus on fighting their ancient enemies in those bog-dwelling pagans, Cordovans have proven to be shrewd wildcards in this transformed Eastern Core, advantaging the undeath of Darkon even as they must fight legions of matriculated undead at their northern border in the name of their militant ideoligion. The Western Core fares only somewhat better as Falkovnia descends into outright civil war with northern Richemulot occupied, the Treaty of the Four Towers paralyzed by intrigue and ballroom politics.

Peril reaches even old, sinuous Barovia as Count Strahd von Zarovich has shut his borders until an entity he decries as “the Stargazer” is found and brought before him at Castle Ravenloft. Meanwhile old enemies in Borca conspire to advantage both situations east and west as they find suitable.

With twin apocalypses in the Grand Upheaval and now the Ruination of Darkon, the Core barrels toward a collective future never more uncertain.