Caustic Gas: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: conjuration [gas] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 3rd, [[Arcane Spells|arcane]] 3rd, [[Occult Spells|occult]] 3rd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (large) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: any refined poison phial | ||
Unleashes a corrosive field over the target area, dealing <code>1d6 acid damage/round</code>, lingering for <code>1d3+1 rounds, +1 round/2 levels</code>. Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]].'' | |||
Latest revision as of 16:38, 25 June 2025
School: conjuration [gas]Circle: ancient 3rd, arcane 3rd, occult 3rdSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (large)Targeting: all (radius)Base Duration: instantSaving Throw: fortitude halfSpell Resistance: noRitual Components: any refined poison phial
Unleashes a corrosive field over the target area, dealing 1d6 acid damage/round, lingering for 1d3+1 rounds, +1 round/2 levels. Like all gases, it will be dispersed if any part is affected by gust of wind.