Hold Portal: Difference between revisions

From The Domains of Dread
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  <code>'''School'''</code>: abjuration
  <code>'''School'''</code>: abjuration
  <code>'''Circle'''</code>: arcane 1st, bardic 1st, occult 1st
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st, [[Occult Spells|occult]] 1st
  <code>'''Spell Components'''</code>: V
  <code>'''Spell Components'''</code>: V
  <code>'''Action Time'''</code>: 1 action
  <code>'''Action Time'''</code>: 1 action
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  <code>'''Targe'''ting</code>: target door or ground container
  <code>'''Targe'''ting</code>: target door or ground container
  <code>'''Base Duration'''</code>: short
  <code>'''Base Duration'''</code>: short
  <code>'''Saving Throw'''</code>: none
  <code>'''Saving Throw'''</code>: no
  <code>'''Spell Resistance'''</code>: no
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>: wooden form
  <code>'''Ritual Components'''</code>: wooden form
Uses ephemeral forces to hold shut the targeted door or ground container, locking it with <code>DC caster level+5</code>. Targeted use of ''[[Dispel Magic|dispel magic]]'' may disrupt the lock as normal. If the target is already locked, ''hold portal'' loudly fails as the mechanisms are engaged but unmoved.
Uses ephemeral forces to hold shut the targeted door or ground container, locking it with <code>DC caster level+5</code>. Targeted use of ''[[Dispel Magic|dispel magic]]'' may disrupt the lock as normal. If the target is already locked, ''hold portal'' loudly fails as the mechanisms are engaged but unmoved.

Latest revision as of 01:16, 7 June 2025

School: abjuration
Circle: arcane 1st, bardic 1st, occult 1st
Spell Components: V
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: target door or ground container
Base Duration: short
Saving Throw: no
Spell Resistance: no
Ritual Components: wooden form

Uses ephemeral forces to hold shut the targeted door or ground container, locking it with DC caster level+5. Targeted use of dispel magic may disrupt the lock as normal. If the target is already locked, hold portal loudly fails as the mechanisms are engaged but unmoved.