Aural Armor: Difference between revisions
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<code>'''School'''</code>: conjuration [force] | <code>'''School'''</code>: conjuration [force] | ||
<code>'''Circle'''</code>: bardic 1st | <code>'''Circle'''</code>: [[Bardic Spells|bardic]] 1st | ||
<code>'''Spell Components'''</code>: V, S | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: 1 action | <code>'''Action Time'''</code>: 1 action | ||
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<code>'''Spell Resistance'''</code>: no | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: n/a | <code>'''Ritual Components'''</code>: n/a | ||
Conjures an ephemeral sonic force around the target, granting <code>+2 armor AC</code>. Negated by other sources of <code>armor AC</code>, such as physical [[armor]]. If caster has ''[[Spell Focus|spell focus: conjuration]],'' instead grants <code>+ | Conjures an ephemeral sonic force around the target, granting <code>+2 armor AC</code>. Negated by other sources of <code>armor AC</code>, such as physical [[armor]]. If caster has ''[[Spell Focus|spell focus: conjuration]],'' instead grants <code>+2 armor AC</code> and <code>+1 untyped AC</code>. If caster has ''greater spell focus: conjuration,'' instead grants <code>+2 armor AC</code>, <code>+1 untyped AC</code> and deals <code>1d4 sonic damage</code> to melee attackers. | ||
Latest revision as of 04:15, 14 June 2025
School: conjuration [force]Circle: bardic 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, alliesBase Duration: normalSaving Throw: will (harmless)Spell Resistance: noRitual Components: n/a
Conjures an ephemeral sonic force around the target, granting +2 armor AC. Negated by other sources of armor AC, such as physical armor. If caster has spell focus: conjuration, instead grants +2 armor AC and +1 untyped AC. If caster has greater spell focus: conjuration, instead grants +2 armor AC, +1 untyped AC and deals 1d4 sonic damage to melee attackers.