Shillelagh: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: transmutation | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: normal | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: no (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Lays a fortifying hand on caster, granting <code>+1 enhancement bonus</code> and <code>+2d6 bludgeoning damage</code> to target held quarterstaff or club. If caster has ''[[Spell Focus|greater spell focus: transmutation]],'' the bonus <code>bludgeoning damage</code> instead becomes <code>primeval damage</code>. | |||
Latest revision as of 13:53, 21 June 2025
School: transmutationCircle: ancient 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: selfBase Duration: normalSaving Throw: no (harmless)Spell Resistance: noRitual Components: n/a
Lays a fortifying hand on caster, granting +1 enhancement bonus and +2d6 bludgeoning damage to target held quarterstaff or club. If caster has greater spell focus: transmutation, the bonus bludgeoning damage instead becomes primeval damage.