Touch of Idiocy: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: enchantment [mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 2nd, [[Bardic Spells|bardic]] 2nd, [[Occult Spells|occult]] 2nd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: quick | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: quality sedative phial | ||
Lays a mentally numbing hand on target, dealing <code>1d4 INT, WIS and PRS damage</code>. If caster has ''[[Spell Focus|greater spell focus: enchantment]],'' instead deals <code>1d4+1 INT, WIS and PRS damage</code>. | |||
Latest revision as of 23:49, 21 June 2025
School: enchantment [mind-affecting]Circle: arcane 2nd, bardic 2nd, occult 2ndSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: hostiles onlyBase Duration: quickSaving Throw: willSpell Resistance: yesRitual Components: quality sedative phial
Lays a mentally numbing hand on target, dealing 1d4 INT, WIS and PRS damage. If caster has greater spell focus: enchantment, instead deals 1d4+1 INT, WIS and PRS damage.