Ghoul Touch: Difference between revisions

From The Domains of Dread
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 2nd, [[Occult Spells|occult]] 2nd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: touch
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: any ghoulish hide
Lays a bedeviled touch on target, ''<code>paralyzing</code>'' them for <code>1d3+1 rounds</code>. A target ''<code>paralyzed</code>'' by ''ghoul touch'' radiates a noxious aura in a small radius around them, causing all nearby other than the caster to make additional Fortitude saves else become ''<code>sickened</code>'' for <code>1d3+1 rounds</code>. If caster has ''[[Spell Focus|greater spell focus: necromancy]],'' statuses instead linger for <code>2d3+1 rounds</code>.

Latest revision as of 00:19, 23 June 2025

School: necromancy
Circle: arcane 2nd, occult 2nd
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: hostiles only
Base Duration: instant
Saving Throw: fortitude
Spell Resistance: yes
Ritual Components: any ghoulish hide

Lays a bedeviled touch on target, paralyzing them for 1d3+1 rounds. A target paralyzed by ghoul touch radiates a noxious aura in a small radius around them, causing all nearby other than the caster to make additional Fortitude saves else become sickened for 1d3+1 rounds. If caster has greater spell focus: necromancy, statuses instead linger for 2d3+1 rounds.