Chill Metal: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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Line 1: Line 1:
  <code>'''School'''</code>:
  <code>'''School'''</code>: transmutation
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 2nd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: touch
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Lays a frosty hand on target wearing metal anywhere but held equipment, dealing <code>3d4 cold damage</code> and an additional <code>1d4 cold damage</code> whenever the target attacks for <code>2d3+1 rounds</code>. If caster has ''[[Spell Focus|spell focus: transmutation]],'' additional damage on attack is instead <code>1d6 cold damage</code>.
 
''Chill metal'' counters and dispels ''[[Heat Metal|heat metal]].''

Latest revision as of 03:07, 23 June 2025

School: transmutation
Circle: ancient 2nd
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: hostiles only
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: yes
Ritual Components: n/a

Lays a frosty hand on target wearing metal anywhere but held equipment, dealing 3d4 cold damage and an additional 1d4 cold damage whenever the target attacks for 2d3+1 rounds. If caster has spell focus: transmutation, additional damage on attack is instead 1d6 cold damage.

Chill metal counters and dispels heat metal.