Disrupt Undead: Difference between revisions
Created page with " <code>'''School'''</code>: necromancy <code>'''Circle'''</code>: arcane 0th, occult 0th <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: medium <code>'''Shape'''</code>: ray <code>'''Targe'''ting</code>: hostiles only <code>'''Base Duration'''</code>: instant <code>'''Saving Throw'''</code>: none <code>'''Spell Resistance'''</code>: no <code>'''Ritual Components'''<..." |
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<code>'''Spell Resistance'''</code>: no | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: n/a | <code>'''Ritual Components'''</code>: n/a | ||
A ray of positive energy flies at the target, making a ranged touch attack that deals <code>1d6+1 positive energy damage</code> if on an unliving target. If caster has ''spell focus: necromancy,'' then ray instead deals <code>2d6+1 positive energy damage</code>. | A ray of positive energy flies at the target, making a ranged touch attack that deals <code>1d6+1 positive energy damage</code> if on an unliving target. If caster has ''[[Spell Focus|spell focus: necromancy]],'' then ray instead deals <code>2d6+1 positive energy damage</code>. | ||
Latest revision as of 01:02, 7 June 2025
School: necromancyCircle: arcane 0th, occult 0thSpell Components: V, SAction Time: 1 actionRange: mediumShape: rayTargeting: hostiles onlyBase Duration: instantSaving Throw: noneSpell Resistance: noRitual Components: n/a
A ray of positive energy flies at the target, making a ranged touch attack that deals 1d6+1 positive energy damage if on an unliving target. If caster has spell focus: necromancy, then ray instead deals 2d6+1 positive energy damage.