Ray of Hope: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: enchantment [good, mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Bardic Spells|bardic]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: ray | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self, allies | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: quick | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Compels powerful hope in a ray fired at the target, granting <code>+2 to universal saves and [[Attributes|attribute]] and [[Skills|skill]] checks</code>. If caster has ''[[Spell Focus|spell focus: enchantment]],'' instead grants <code>+2 to universal saves, attack rolls, and attribute and skill checks</code>. | |||
Revision as of 17:24, 14 June 2025
School: enchantment [good, mind-affecting]Circle: bardic 1stSpell Components: V, SAction Time: 1 actionRange: mediumShape: rayTargeting: self, alliesBase Duration: quickSaving Throw: will (harmless)Spell Resistance: yesRitual Components: n/a
Compels powerful hope in a ray fired at the target, granting +2 to universal saves and attribute and skill checks. If caster has spell focus: enchantment, instead grants +2 to universal saves, attack rolls, and attribute and skill checks.