Whelm: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: enchantment [mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: broadcast | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: any herbal powder | ||
Invades the broadcast target's mind, dealing <code>1d6 subdual damage/2 levels (max 5d6)</code>. As with all nonlethal sources of damage, ''whelm'' cannot kill a target outright but may render them unconscious at <code>0 HP</code>. | |||
Latest revision as of 18:16, 14 June 2025
School: enchantment [mind-affecting]Circle: arcane 1st, bardic 1stSpell Components: V, SAction Time: 1 actionRange: shortShape: broadcastTargeting: hostiles onlyBase Duration: instantSaving Throw: willSpell Resistance: yesRitual Components: any herbal powder
Invades the broadcast target's mind, dealing 1d6 subdual damage/2 levels (max 5d6). As with all nonlethal sources of damage, whelm cannot kill a target outright but may render them unconscious at 0 HP.