Magic Missile: Difference between revisions

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Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: evocation [force]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 1st
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: ray
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: no
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
A ray of blinding, ephemeral energy flies at the target, dealing <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>. If caster has ''[[Spell Focus|greater spell focus: evocation]], magic missile'' ceases to be countered by ''[[shield]]'' and the bonus flat damage is converted to <code>untyped damage</code>''.''

Revision as of 23:19, 15 June 2025

School: evocation [force]
Circle: arcane 1st
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: ray
Targeting: hostiles only 
Base Duration: instant
Saving Throw: no
Spell Resistance: yes
Ritual Components: n/a

A ray of blinding, ephemeral energy flies at the target, dealing 1d4+1 force damage, +1 ray/2 levels (max +4). If caster has greater spell focus: evocation, magic missile ceases to be countered by shield and the bonus flat damage is converted to untyped damage.