Blood Snow: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Occult Spells|occult]] 2nd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: quick | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Causes irregularly sanguine flecks of a snow-like texture to fall around an area, dealing <code>1d4 CON damage</code> and ''sickening'' all within for <code>1d3+1 rounds</code>. Those who are already ''sickened'' become ''nauseated'' for <code>1d3+1 rounds</code>. If caster has ''spell focus: necromancy,'' then statuses instead linger for <code>2d3+1 rounds</code>. | |||
Latest revision as of 23:37, 22 June 2025
School: necromancyCircle: occult 2ndSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (medium)Targeting: all (radius)Base Duration: quickSaving Throw: fortitudeSpell Resistance: yesRitual Components: n/a
Causes irregularly sanguine flecks of a snow-like texture to fall around an area, dealing 1d4 CON damage and sickening all within for 1d3+1 rounds. Those who are already sickened become nauseated for 1d3+1 rounds. If caster has spell focus: necromancy, then statuses instead linger for 2d3+1 rounds.