Call Lightning: Difference between revisions
Created page with " <code>'''School'''</code>: evocation [electrical] <code>'''Circle'''</code>: ancient 3rd <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: medium <code>'''Shape'''</code>: radius (small) <code>'''Targe'''ting</code>: all (radius) <code>'''Base Duration'''</code>: instant <code>'''Saving Throw'''</code>: reflex half <code>'''Spell Resistance'''</code>: yes <code>'''Ritual Components'''</code>: n/a Impel..." |
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<code>'''School'''</code>: evocation [electrical] | <code>'''School'''</code>: evocation [electrical] | ||
<code>'''Circle'''</code>: ancient 3rd | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 3rd | ||
<code>'''Spell Components'''</code>: V, S | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: 1 action | <code>'''Action Time'''</code>: 1 action | ||
Revision as of 18:06, 25 June 2025
School: evocation [electrical]Circle: ancient 3rdSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (small)Targeting: all (radius)Base Duration: instantSaving Throw: reflex halfSpell Resistance: yesRitual Components: n/a
Impels lightning to strike down the target area, dealing 1d6 electrical damage/level (max 8d6). If cast in an unenclosed space or in wilderness, instead deals 1d8 electrical damage/level (max 8d8). If cast in an unenclosed space or in wilderness while it is raining, instead deals 1d8 electrical damage/level (max 10d8).