Call Lightning: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: evocation [electrical] <code>'''Circle'''</code>: ancient 3rd <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: medium <code>'''Shape'''</code>: radius (small) <code>'''Targe'''ting</code>: all (radius) <code>'''Base Duration'''</code>: instant <code>'''Saving Throw'''</code>: reflex half <code>'''Spell Resistance'''</code>: yes <code>'''Ritual Components'''</code>: n/a Impel..."
 
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  <code>'''School'''</code>: evocation [electrical]
  <code>'''School'''</code>: evocation [electrical]
  <code>'''Circle'''</code>: ancient 3rd
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 3rd
  <code>'''Spell Components'''</code>: V, S
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>: 1 action
  <code>'''Action Time'''</code>: 1 action

Revision as of 18:06, 25 June 2025

School: evocation [electrical]
Circle: ancient 3rd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (small)
Targeting: all (radius)
Base Duration: instant
Saving Throw: reflex half
Spell Resistance: yes
Ritual Components: n/a

Impels lightning to strike down the target area, dealing 1d6 electrical damage/level (max 8d6). If cast in an unenclosed space or in wilderness, instead deals 1d8 electrical damage/level (max 8d8). If cast in an unenclosed space or in wilderness while it is raining, instead deals 1d8 electrical damage/level (max 10d8).