Healing Motes: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: enchantment [gas, mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Bardic Spells|bardic]] 4th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (small) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
A font of beautiful and hopeful starlight fans over the target area, healing <code>1d6 HP/round</code> as positive energy to living targets, or dealing <code>1d6 positive energy damage/round to unliving targets</code> for <code>2d3+1 rounds</code>. Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]].'' | |||
Latest revision as of 01:19, 27 June 2025
School: enchantment [gas, mind-affecting]Circle: bardic 4thSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (small)Targeting: all (radius)Base Duration: instantSaving Throw: will (harmless)Spell Resistance: yesRitual Components: n/a
A font of beautiful and hopeful starlight fans over the target area, healing 1d6 HP/round as positive energy to living targets, or dealing 1d6 positive energy damage/round to unliving targets for 2d3+1 rounds. Like all gases, it will be dispersed if any part is affected by gust of wind.