Healing Motes: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: enchantment [gas, mind-affecting]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Bardic Spells|bardic]] 4th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius (small)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will (harmless)
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
A font of beautiful and hopeful starlight fans over the target area, healing <code>1d6 HP/round</code> as positive energy to living targets, or dealing <code>1d6 positive energy damage/round to unliving targets</code> for <code>2d3+1 rounds</code>. Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]].''

Latest revision as of 01:19, 27 June 2025

School: enchantment [gas, mind-affecting]
Circle: bardic 4th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (small)
Targeting: all (radius)
Base Duration: instant
Saving Throw: will (harmless)
Spell Resistance: yes
Ritual Components: n/a

A font of beautiful and hopeful starlight fans over the target area, healing 1d6 HP/round as positive energy to living targets, or dealing 1d6 positive energy damage/round to unliving targets for 2d3+1 rounds. Like all gases, it will be dispersed if any part is affected by gust of wind.