Thunder Field: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
mNo edit summary
Line 1: Line 1:
  <code>'''School'''</code>:
  <code>'''School'''</code>: evocation [sonic]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: bardic 4th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Causes a cacophonous field to manifest over the target area, dealing <code>1d8 sonic damage/round</code> and knocking those who fail their Fortitude save ''<code>off-balance</code>,'' or ''<code>prone</code>'' if they were already ''<code>off-balance</code>'' for <code>2d3+1 rounds</code>.

Revision as of 02:12, 27 June 2025

School: evocation [sonic]
Circle: bardic 4th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (medium)
Targeting: all (radius)
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: yes
Ritual Components: n/a

Causes a cacophonous field to manifest over the target area, dealing 1d8 sonic damage/round and knocking those who fail their Fortitude save off-balance, or prone if they were already off-balance for 2d3+1 rounds.