Feeblemind: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: enchantment [mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 5th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: broadcast | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: normal | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Forces the intellect and coherence of a simpleton upon the target, setting their <code>INT and PRS to 6</code>, the minimum for sapience. Targets affected by ''feeblemind'' still discerns their correct enemies and allies but will struggle to recall anything which occurs while they are affected and may speak only with simple exclamations. |
Latest revision as of 16:42, 29 June 2025
School
: enchantment [mind-affecting]Circle
: arcane 5thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: broadcastTargeting
: hostiles onlyBase Duration
: normalSaving Throw
: willSpell Resistance
: yesRitual Components
: TBA
Forces the intellect and coherence of a simpleton upon the target, setting their INT and PRS to 6
, the minimum for sapience. Targets affected by feeblemind still discerns their correct enemies and allies but will struggle to recall anything which occurs while they are affected and may speak only with simple exclamations.