Finger of Death: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 7th, [[Occult Spells|occult]] 7th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: broadcast
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostile living target
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Sends a foul, enchanted gesture after the target, dealing <code>10d10 negative energy damage</code> and bestowing ''<code>deathwatch</code>.'' Targets that already have ''deathwatch'' must succeed at an additional death save or else collapse.

Latest revision as of 19:36, 6 July 2025

School: necromancy
Circle: arcane 7th, occult 7th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: hostile living target
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: no
Ritual Components: n/a

Sends a foul, enchanted gesture after the target, dealing 10d10 negative energy damage and bestowing deathwatch. Targets that already have deathwatch must succeed at an additional death save or else collapse.