Glyph of Necrosis: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy [glyph] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Occult Spells|occult]] 7th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 2 actions | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: placed radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: permanent (glyph) quick (effect) | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: no | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Inscribes a delicate but necrotizing glyph not far from the caster's feet, unseen unless discovered with a <code>DC 25</code> [[Search]] check. Any caster may have only one active glyph at a time - inscribing another causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with a fell energy, preventing any living target from healing while within or for <code>3d3+1 rounds</code> on exit, and granting all unliving targets <code>fast healing 3</code> while within. A glyph behaves like a supernatural trap and may be disarmed by anyone with the ''trapfinder'' feat with a <code>DC 34</code> [[Handle Device]] check, else the glyph activates. |
Latest revision as of 20:35, 6 July 2025
School
: necromancy [glyph]Circle
: occult 7thSpell Components
: V, SAction Time
: 2 actionsRange
: shortShape
: placed radius (medium)Targeting
: all (radius)Base Duration
: permanent (glyph) quick (effect)Saving Throw
: noSpell Resistance
: noRitual Components
: n/a
Inscribes a delicate but necrotizing glyph not far from the caster's feet, unseen unless discovered with a DC 25
Search check. Any caster may have only one active glyph at a time - inscribing another causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with a fell energy, preventing any living target from healing while within or for 3d3+1 rounds
on exit, and granting all unliving targets fast healing 3
while within. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 34
Handle Device check, else the glyph activates.