Ironguts

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School: abjuration
Circle: ancient 1st, arcane 1st, occult 1st
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies
Base Duration: normal
Saving Throw: fortitude (harmless)
Spell Resistance: no
Ritual Components: any venom gland

Lays a fortifying hand, guaranteeing that the target takes 20 on their next save to resist a mundane poison before discharging. If caster has spell focus: abjuration, then persists for next 2 saves to resist mundane poisons. If caster has greater spell focus: abjuration, then persists for next 3 saves to resist mundane poisons.