Glyph of Necrosis
School: necromancy [glyph]Circle: occult 7thSpell Components: V, SAction Time: 2 actionsRange: shortShape: placed radius (medium)Targeting: all (radius)Base Duration: permanent (glyph) quick (effect)Saving Throw: noSpell Resistance: noRitual Components: n/a
Inscribes a delicate but necrotizing glyph not far from the caster's feet, unseen unless discovered with a DC 25 Search check. Any caster may have only one active glyph at a time - inscribing another causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with a fell energy, preventing any living target from healing while within or for 3d3+1 rounds on exit, and granting all unliving targets fast healing 3 while within. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 34 Handle Device check, else the glyph activates.