Armor Lock: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: transmutation
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 1st, [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: broadcast
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: quick
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: any resin pile
Causes the target's metal armor to swell and stiffen, bestowing ''<code>[[Status Effects|slow]]</code>'' and an inability to change out of that armor over the duration. Should target attack whether from melee or ranged, they suffer <code>1d4 crushing damage</code> per round which they attack. If caster has ''[[Spell Focus|spell focus: transmutation]],'' instead deals <code>1d6 crushing damage</code> per round which they attack.

Revision as of 13:12, 19 June 2025

School: transmutation
Circle: ancient 1st, arcane 1st, bardic 1st
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: hostiles only
Base Duration: quick
Saving Throw: fortitude
Spell Resistance: yes
Ritual Components: any resin pile

Causes the target's metal armor to swell and stiffen, bestowing slow and an inability to change out of that armor over the duration. Should target attack whether from melee or ranged, they suffer 1d4 crushing damage per round which they attack. If caster has spell focus: transmutation, instead deals 1d6 crushing damage per round which they attack.