Status Effects
Status effects in The Domains of Dread are any condition affecting a character which always has the same outcome of effect depending on the status applied. Generally, if an item modifier or class archetype feature affects a status it will also affect any statuses listed as ahead or before it in the numbered “tracks” below, if one is present. For example, bracers that grant +1 to saves against slow
also confer +1 to saves against entanglement
but not +1 to saves against paralyzation
, where bracers that grant +1 to saves against immobility
grant that to saves made against all three.
Some class archetype feats or features include a clause in their description that they may upgrade a status to the next step along its track, if the lesser status is already present on the target. For example, if a feature states that if a target is already dazzled
, they may become blinded
. If this language is not present, then that feat or feature cannot upgrade the status effect.
Status Effects in The Domains of Dread
Injury
- Bleeding: The character takes
untyped damage
equal to the listed amount ofbleeding
per round. If the listed amount is expressed as a die, the damage is rerolled every round. - Burning: The character takes
fire damage
equal to10% of their current HP (minimum 1)
per round.
Sensory
- Silenced: The character cannot speak. If they attempt to cast a spell that has a verbal component, it fails.
- Deafened: The character cannot hear. If they attempt to cast a spell that has a verbal component, it has
20% spell failure
.
Blindness
- Dazzled: The character suffers
-1 to attack rolls and Perception checks
. - Blinded: The character cannot see. They suffer
-2 to AC
, lose theirDEX
bonus toAC
, have-4 to Perception checks
, and cannot detect stealthed or otherwisehidden
entities. If they attack, unless they have the blind-fight feat, they must do so as if the enemy has50% concealment
.
[Im]mobility
- Slowed: The character suffers
-50% reduced movement speed
,-2 to AC, Reflex saves and attack rolls
, and can only make one attack per round. - Entangled: The character cannot move. They are
flatfooted
, suffering-2 to attack rolls
and theirDEX
is set to3
. If they attempt to cast a spell which has a somatic component, it has20% spell failure
.
- Flatfooted: The character loses their bonuses to
AC
fromDEX
and dodge sources, and cannot make attacks of opportunity. An empty action queue (having no actions being undertaken or next to be undertaken) does not render a characterflatfooted
in The Domains of Dread. - Hastened: The character gains
50% increased movement speed
,+2 to AC, Reflex saves and attack rolls
, and makes an additional attack per round. - Paralyzed: The character cannot move or act. Their
DEX
andSTR
scores are set to0
. - Pinned: The character cannot move, suffers
-2 to AC
, and loses their bonuses toAC
fromDEX
and dodge sources.
Visibility
- Concealed: The character imposes a percent chance to miss an attack made on them outright, determined by their percent
concealment
. - Hidden: The character cannot be seen unless an enemy pierces their stealth. This status is lost when the character attacks.
- Invisible: The character cannot be seen unless an enemy pierces their stealth, and must do so at melee range. This status is lost when the character attacks.
- Incorporeal: The character cannot be seen normally. If they are revealed, they cannot be targeted and take no damage from mundane sources of damage, half if exceptional unless
force damage
.
- Revealed: The character is rendered visible. This breaks all visibility effects except
incorporeal
.
Stun
- Dazed: The character suffers
-2 to attack rolls and DEX
. - Confused: The character suffers an inherent
25% chance to miss or hit another target
that is in range, including allies. - Stunned: The character cannot move or act. Their
DEX
andSTR
scores are set to0
.
Wakefulness
- Drowsy: The character suffers no immediate ill effect, but must make a
Will
save or remaindrowsy
. - Asleep: The character collapses and cannot move or act. Their
DEX
andSTR
scores are set to0
. This status is lost once attacked or targeted by a hostile spell.
Sapped
- Energy Drained: The character suffers negative levels equal to the listed amount.
- Enervated: The character suffers loss in attribute scores equal to the listed amount.
- Petrified: The character cannot move or act. Their
DEX
andSTR
scores are set to0
.
Fatigue
- Fatigued: The character cannot run and suffers
-2 to STR and DEX
. - Exhausted: The character suffers
-25% reduced movement speed
even while walking and-4 to STR and DEX
.
Control
- Fascinated: The character cannot move, speak, cast a spell or initiate attacks. This status is lost once attacked or targeted by a hostile spell.
Blindness
confers immunity tofascination
. - Enchanted: The character believes the enchanter to be a trusted ally. See the Enchantment and Domination page for rules and details.
- Dominated: The character must take out actions as ordered. See above.
Prone
- Off-Balance: The character loses their bonuses to
AC
fromDEX
and dodge, and suffers-2 to Reflex saves and Acrobatics checks
. - Prone: The character collapses and cannot move or act. Their
DEX
andSTR
scores are set to0
. Enemies have a+2 attack bonus against prone targets
.
Fear
- Shaken: The character suffers
-2 to AC and attack rolls
made against their subject of fear. - Frightened: The character suffers
20% miss chance
,-3 to AC and attack rolls
made against their subject of fear. - Panicked: The character cannot confront their subject of fear with an attack or hostile spell, and has
-4 to AC
against them. - Cowering: The character cannot initiate attacks of any kind, or cast spells. They have
-6 to AC
.
Disease
- Sickened: The character suffers
-2 to attack and damage rolls, saves, and skill checks
. - Nauseated: The character suffers
-25% reduced movement speed
,-4 to attack and damage rolls, saves, and skill checks
.