Armor Lock: Difference between revisions
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<code>'''School'''</code>: | <code>'''School'''</code>: transmutation | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 1st, [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: broadcast | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: quick | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: any resin pile | ||
Causes the target's metal armor to swell and stiffen, bestowing ''<code>[[Status Effects|slow]]</code>'' and an inability to change out of that armor over the duration. Should target attack whether from melee or ranged, they suffer <code>1d4 crushing damage</code> per round which they attack. If ''<code>slow</code>'' is cured on target, the spell ends. Will not affect a target wearing metal anywhere than the chest slot. If caster has ''[[Spell Focus|spell focus: transmutation]],'' instead deals <code>1d6 crushing damage</code> per round which they attack. | |||
Latest revision as of 13:14, 19 June 2025
School: transmutationCircle: ancient 1st, arcane 1st, bardic 1stSpell Components: V, SAction Time: 1 actionRange: mediumShape: broadcastTargeting: hostiles onlyBase Duration: quickSaving Throw: fortitudeSpell Resistance: yesRitual Components: any resin pile
Causes the target's metal armor to swell and stiffen, bestowing slow and an inability to change out of that armor over the duration. Should target attack whether from melee or ranged, they suffer 1d4 crushing damage per round which they attack. If slow is cured on target, the spell ends. Will not affect a target wearing metal anywhere than the chest slot. If caster has spell focus: transmutation, instead deals 1d6 crushing damage per round which they attack.