Resist Elements: Difference between revisions

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  <code>'''School'''</code>:
  <code>'''School'''</code>: abjuration
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 2nd, [[Arcane Spells|arcane]] 2nd, [[Divine Spells|divine]] 2nd, [[Occult Spells|occult]] 2nd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: touch
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: self, allies
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: normal
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will (harmless)
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: quality ash pile or quality ice pile
Lays a strengthened, ablative hand, bestowing <code>20/- DR</code> against elemental sources of damage such as <code>acid damage</code>, <code>cold damage</code>, <code>electrical damage</code> or <code>fire damage</code>, absorbing up to <code>30 HP</code> before collapsing. If caster has ''[[Spell Focus|spell focus: abjuration]],'' then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the <code>DR</code> persists.

Latest revision as of 14:25, 21 June 2025

School: abjuration
Circle: ancient 2nd, arcane 2nd, divine 2nd, occult 2nd
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies
Base Duration: normal
Saving Throw: will (harmless)
Spell Resistance: yes
Ritual Components: quality ash pile or quality ice pile

Lays a strengthened, ablative hand, bestowing 20/- DR against elemental sources of damage such as acid damage, cold damage, electrical damage or fire damage, absorbing up to 30 HP before collapsing. If caster has spell focus: abjuration, then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the DR persists.