Cloud of Bewilderment: Difference between revisions
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<code>'''Action Time'''</code>: 1 action | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: medium | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: radius | <code>'''Shape'''</code>: radius (large) | ||
<code>'''Targe'''ting</code>: all (radius) | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: quick | <code>'''Base Duration'''</code>: quick | ||
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<code>'''Spell Resistance'''</code>: yes | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: quality stutter powder | <code>'''Ritual Components'''</code>: quality stutter powder | ||
A noxious, bewildering cloud springs forth from the target area. Those inside who fail their first fortitude save will be ''<code>[[Status Effects|dazed]]</code>'' for <code>1d3+1 rounds</code> and those who fail their second fortitude save will be ''<code>blinded</code>'' for <code> | A noxious, bewildering cloud springs forth from the target area. Those inside who fail their first fortitude save will be ''<code>[[Status Effects|dazed]]</code>'' for <code>1d3+1 rounds</code> and those who fail their second fortitude save will be ''<code>blinded</code>'' for <code>2d3+1 rounds</code>. Immunity to mind-affecting spell or spell-like abilities confers immunity to becoming ''<code>dazed</code>,'' but not ''<code>blinded</code>.'' Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]].'' | ||
Latest revision as of 14:58, 21 June 2025
School: conjuration [gas] [mind-affecting]Circle: arcane 2nd, bardic 2nd, occult 2ndSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (large)Targeting: all (radius)Base Duration: quickSaving Throw: fortitudeSpell Resistance: yesRitual Components: quality stutter powder
A noxious, bewildering cloud springs forth from the target area. Those inside who fail their first fortitude save will be dazed for 1d3+1 rounds and those who fail their second fortitude save will be blinded for 2d3+1 rounds. Immunity to mind-affecting spell or spell-like abilities confers immunity to becoming dazed, but not blinded. Like all gases, it will be dispersed if any part is affected by gust of wind.