Sleep: Difference between revisions
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<code>'''Action Time'''</code>: 1 action | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: short | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: radius | <code>'''Shape'''</code>: radius (medium) | ||
<code>'''Targe'''ting</code>: hostiles only | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: quick | <code>'''Base Duration'''</code>: quick | ||
Latest revision as of 15:02, 21 June 2025
School: enchantment [mind-affecting]Circle: arcane 1st, bardic 1st, occult 1stSpell Components: V, SAction Time: 1 actionRange: shortShape: radius (medium)Targeting: hostiles onlyBase Duration: quickSaving Throw: willSpell Resistance: yesRitual Components: any fatigue or sleep powder
Compels sudden catatonia in the caster's enemies, setting 4 HD or less creatures to sleep. If caster has spell focus: enchantment, instead sets 6 HD or less creatures to sleep. If caster has greater spell focus: enchantment, instead sets 8 HD or less creatures to sleep. As with all sleep status effects, it is lost when the affected are attacked or targeted by hostile spells or spell-like abilities.