Ray of Exhaustion: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 3rd, [[Occult Spells|occult]] 3rd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: ray
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: crushed jade
Sends a numbing ray after the target, ''<code>[[Status Effects|exhausting]]</code>'' them. This persists until cured such as from successfully [[Recovery and Rest Cycles|resting]].

Latest revision as of 22:10, 25 June 2025

School: necromancy
Circle: arcane 3rd, occult 3rd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: ray
Targeting: hostiles only
Base Duration: instant
Saving Throw: fortitude
Spell Resistance: yes
Ritual Components: crushed jade

Sends a numbing ray after the target, exhausting them. This persists until cured such as from successfully resting.