Consecrate Weapon: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: transmutation | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Divine Spells|divine]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self, allies | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: normal | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Scribes a divine shroud on weapon, bestowing it <code>+1 enhancement bonus</code>, and <code>1d6 divine damage</code> against unliving targets. This shroud is not perceptible except where attacking. If caster has ''[[Spell Focus|spell focus: transmutation]],'' the flat bonus damage is instead <code>+2</code> and becomes <code>divine damage</code>. This has no effect on its ability to pierce <code>DR</code>. |
Latest revision as of 22:54, 25 June 2025
School
: transmutationCircle
: divine 1stSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: self, alliesBase Duration
: normalSaving Throw
: will (harmless)Spell Resistance
: noRitual Components
: n/a
Scribes a divine shroud on weapon, bestowing it +1 enhancement bonus
, and 1d6 divine damage
against unliving targets. This shroud is not perceptible except where attacking. If caster has spell focus: transmutation, the flat bonus damage is instead +2
and becomes divine damage
. This has no effect on its ability to pierce DR
.