Nightmare: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: illusion [mind-affecting]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 5th, [[Arcane Spells|arcane]] 5th, [[Bardic Spells|bardic]] 5th, [[Occult Spells|occult]] 5th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: broadcast
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: TBA
Causes the target to imagine a disturbing scene or visage, dealing <code>1d10 astral damage/3 levels</code> and ''<code>[[Status Effects|fatiguing]]</code>'' them, persisting until cured such as from successfully [[Recovery and Rest Cycles|resting]].

Latest revision as of 01:46, 1 July 2025

School: illusion [mind-affecting]
Circle: ancient 5th, arcane 5th, bardic 5th, occult 5th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: hostiles only
Base Duration: instant
Saving Throw: will half
Spell Resistance: yes
Ritual Components: TBA

Causes the target to imagine a disturbing scene or visage, dealing 1d10 astral damage/3 levels and fatiguing them, persisting until cured such as from successfully resting.